XaiJu
DragonSnow

DragonSnow

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DragonSnow posts

4/12

Today the production finished some of the remaining episodes

And also began to make the boss action

I really don't have any pictures to post in this area...I'll just post a random event page...

Tomorrow we'll see the giant wolf with a tilt butt!

今天制作完成了剩下的一些剧情

并且也开始制作BOSS的动作

这方面我实在没什么图画可以发布的…我就随便发一个事件页好了…

明天就能看到翘屁股巨狼了!<...

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4/11

Today, I spent a whole day working on the plot screen performance and the dialogue text.

I encountered some very difficult problems... because the archive of RPGMAKER only records the status of events (such as progress, switches, etc.), but not the location of events

As complicated as this may sound, this problem can lead to: when something moves and leaves where it was, then you archive, exit, and come back, the thing will return to where it was, not where it was when it was arch...

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4/10

Spent the morning trying to add a sense of science fiction to the robot image material

(but failed)

Don't worry, he won't hurt you, he's still the same little robot

New background images have been created, and we now have points backgrounds in a variety of styles including handsome, cute, and robust, and they'll all be done soon! As long as it gets past steam review!

If you have questions about the doll mailings from a few months ago, please come and send me a message<...

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4/9

Sorry for doing other things yesterday

Added a new form of robot (the details are confidential for now)

Added some small details to the slime (bubbles, swimming passersby)

Fixed the problem that "when the robot sees you being TF, the virtual image on your body will not flash"

Fixed the problem that the material image of the greenhouse floor tiles is not symmetrical

Other content.

Although puro claims to love reading, in the original version he barely reads ...

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4/7

 Remade the appearance of the room

Created the opening animation

Made his touch animation a little softer based on suggestions

Haven't thought of a name for him yet

Before meeting him, there will be a funny passing episode

Used a new translation

He will use his hands to grab, use his legs to clip, he is big, but not fast, I will also let him try to swallow the player afterwards (with a little strange pose)

 重新制作了房间的外观

...

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4/6

I tried many methods today to make his appearance look more oppressive and make him more dynamic

In the end, I decided to hand-paint each body part's appearance animation frame by frame. It took a long time.

(The original plan was a black screen or some more vague deformation to achieve the effect)

I also drew his electric shock effect

I guess you should know what his weakness is

我今天尝试了很多方法,让他的出场看起来更有压迫感,让他更...

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4/5

Wait, did I draw this today?

(Of course not only, I also re-tested the greenhouse today and found some minor problems. I even found that the crocodile's chest material was missing. How did I see it? I don't know!)

等等,我今天就画了这个吗?

(当然不止,我今天还重新测试了温室,又发现了一些小问题,我甚至发现鳄鱼的胸部素材缺失了一块,我究竟是怎么看到的?我也不知道!)

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Thanks!

Today, three years ago, Changed

This "self-entertainment" game was released silently

It’s hard to imagine, now, you have been with me for three full years

Too much happened during this period

Without you, without this fan community

I can never stick to it by myself

Last year, I released a trial version of the remake on STEAM

This year, I may be able to complete this version

And I will update this remake for free

Thank you my financial su...

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4/4

I have prepared the content for the third anniversary tomorrow, and I will still draw and design the boss tomorrow as usual, without delaying the update, and tomorrow I should be able to do the beginning of the boss

我已经准备好了明天三周年发布的内容,明天还是会照常画图、设计boss,不会耽误更新,而且明天我应该就能做好boss的开头部分了

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4/3

I'm still designing BOSS battles, and filled some empty places with new animations

But I admit that I was playing games the first two days!

我还在设计BOSS战斗,并在一些空荡的地方塞满新动画

不过我承认,前两天我都在玩游戏!

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4/2

working!

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3/31

Because of the final decision, I re-selected a more attractive BOSS, so I have to redesign the entire boss battle. Colin does not resist or attack, so I have to think about how to make good use of the prototype and the help of puro. I want to use them to design some new mechanisms.

Just like the old-fashioned Zelda, find the weaknesses of the bosses, and then use clever ways to defeat them instead of fighting them.

The pictures are other animations I drew, and have nothing to do w...

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3/30 A new download

English:https://drive.google.com/file/d/1Y-SySITkmYF1smAf4in25Xhv_aDceIFE/view?usp=sharing

中文:https://drive.google.com/file/d/1hDNF8U3e-A7g4c7t1UR8rd5XPWgYb8hq/view?usp=sharing

2021-03-30 10:00:13 +0000 UTC View Post

3/29

I’ve uploaded it and handed it over to the translator, I can play tomorrow

Picture one is an effect of my fooling around, picture two is the new background of the point store

已经上传好交给翻译了,明天就能玩了

图一是我瞎弄的一个效果,图二是点数商店的新背景

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3/28

The good news is that I finally finished the content of the secret room. I will make a rough sketch of the game mechanics about the BOSS and the new version can be released tomorrow. I promise it will be before next month and have English.

The bad news is that I never want to touch animations for at least a few days!

However, it’s very happy to be able to create freely

Creation is the foundation of everything

好消息是我终于制作完成了密室的内容,我...

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3/27

This game is really getting weird...

这个游戏还真是越来越奇怪了……

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3/26

In the past two days, I drew some pictures and corrected some minor issues. I couldn’t do something like "an animation every day", but after overcoming some "hard to overcome psychological obstacles", I am today Finally has a lot more workload than before

我在这两天画了一些图,修改了一些小问题,“每天一动画”这种事,我是不可能做得到的了,不过在克...

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3/24

I imagined four kinds of boss fights

1: Fight with two rubber beasts. They will merge and separate. These are two young rubber beasts. They need to crash into other things to destroy them. I also mentioned the design of this before. This is mine. The most original idea

2: "Battle" against the mig...

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3/23

One animation per day is still too reluctant. If I pursue speed, the quality will decrease, but I think I can still finish two animations tomorrow. I will probably finish everything on the 25th or 26th.

每天一个动画还是太勉强了,如果我追求速度,那么质量就会下降,不过我觉得明天我还是能完成两个动画的,我大概会在25号或者26号完成所有的一切

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3/22

Fixed the animation sound effects of ventilation ducts (although my GIF can't make sound, the sound effect yesterday was really bad)

There are two incomplete pixels at the junction of the ventilation duct, which I have fixed

Various problems of the three tf walking images have been fixed. For example, strange lines appear when walking to the left of the waist, and part of the waist line is two pixels thin.

The walking map is based on the original colin walking map and modifi...

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3/21

Every day an animation the second day: no animation!

Today I drew a picture of Chimera, and a friend asked me to draw a picture. After that, in order to have enough space for the animation, I redesigned the placement of the cage and added a small animation

My friend drew a new dynamic avatar!

The upstairs is being renovated today. It’s really noisy. I think I have to finish two animations tomorrow.

(The day after tomorrow: I want to complete three)

每天一动...

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Nothing, just chat

I vaguely remember that the production started in May or June of 2020

At that time, the progress of the game only stayed in the office. After starting patreon, the progress of the entire project progressed rapidly. Nine months have passed. I have completed the office, the hardest-hit area, the library, and the ventilation duct, a total of 50. Map, total...I haven't counted it myself, probably o...

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Random numbers are always so elusive

I have contacted these people

Thank you many of you for your support for a long time. I’m sorry that I’m not likely to...include everyone.

There are still many people who have been in arrears for their content... for a long time, yes, especially toshabi, ghost bat, I am trying to find more important positions, after all, the "density" of tf is too high, it is not good...

Given that I am currently animating every day, I will probably be able to solve a lot of content soon...

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3/20 It is Chimera!

No one guessed what this is!

Of course, I don’t think anyone would guess it...

This is really a weird TF, but the game itself is weird

In short, the first day of an animation every day

没有人猜中这是什么!

当然,我觉得也不会有人猜的中的…

这真是个奇怪的TF,不过这个游戏本身就很怪

总之,每天一个动画的第一天

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New Download

EN: https://drive.google.com/file/d/1S7uhU5AQwMMMVLQQJch9Rep0yCpF9FTh/view?usp=sharing

Chinese: https://drive.google.com/file/d/16zuaMcsT8HsX1uZ_f9hPbG0fXfxjVefN/view?usp=sharing

2021-03-19 14:36:41 +0000 UTC View Post

3/17

In order to write the very crucial dialogue in this plot, I spent two days! Because this plot covers almost the entire first half of the plot content, I spent quite a while to find evidence and foreshadowing from past dialogues. This dialogue mainly describes why Dr. K has a very different personality from the original one. At the same time Also left a lot of foreshadowing

Why did Dr. K become so "bad"?

The translation will be done tomorrow, and I will release the game tomorrow! (...

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3/16

The dialogue I wrote has a very serious problem: I often go to other places while talking about the topic.

And I often write very long, and it’s not nutritious

Today I wrote a whole day of dialogue for this, about why Dr. K is so far from the original version.

This paragraph of dialogue is really very long, very long, this paragraph of dialogue explains a lot of foreshadowing, but also left a lot of foreshadowing

I will translate it right away, and it will be publish...

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Dr. K’s material has been redrawn

Dr. K’s material has been redrawn

Now he becomes...more symmetrical

"Dr. K! Your pink paw is exposed!"

重新绘制了K博士的素材

现在他变得……更对称了

“K博士!你的粉色掌垫露出来了!”

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I'm going to put pants on Dr. K


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3/14

The hard-working robot, and his two predecessors

努力工作的机器人,和他的两个前辈

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