Ballsday 008
Dear Partners,
Hello and welcome back.
Story mode is now accessible through the main menu, showcasing our progress to date. However, as we move into next year, we plan to overhaul much of the content for a more linear story mode experience.
🎄 Christmas Holiday Announcement 🎄
As we head into the holiday season, we’ll be closing our virtual doors December 23 - January 3 to give everyone time to rest, recharge, and enjoy some well-deserved moments in the warm company...
2024-12-22 20:14:46 +0000 UTC View PostMobile Version Decision
Dear Partners,
In response to community feedback, we’re pausing development on the mobile version due to hardware limitations, particularly for mid-range and low-end devices. The game’s liquid simulation and sprite-heavy models require high GPU and VRAM performance, making mobile optimization a challenge without a major overhaul. Our focus is now on refining the P...
Dear Partners,
Hello, and welcome to this week’s devlog update! We’re excited to share some of the progress we’ve made and address important community feedback.
We’ve recently heard from our mobile players regarding performance challenges. While we’ve focused on building the larger game, we acknowledge the mobile experience ne...
2024-12-10 19:41:55 +0000 UTC View Post
Dear Partners,
Hello and welcome back to another episode of Soulcoom's development.
Prologue Fantasy Physics Minigame
Developed a "Freeing the Eye of Providence" Plinko style minigame to set the tone of the game.
Serves as the physics-based awakening sequence of the player out of the Jaded Glade and into Ms. Creamveil's cottage.
As your t...
2024-12-05 20:38:02 +0000 UTC View Post
Hello and welcome back! This week we've been focusing on creating the prologue and the first act of the game.
We are upgrading from the old manga style dialogue UI to a new cleaner one as well as finding places to showcase the new work including the FPP camera.
Dialogue System Overhaul
Refactored the dialogue system and editor to align with the story's updated stru...
2024-12-03 20:56:39 +0000 UTC View Post
Dear Partners,
Hello and happy thanksgiving from us here! Wherever you are... enjoy a nice meal and drink today. There is much to be grateful for, like for your time reading our blog today and the support of our partners who are making this production possible.
Prologue Written
I’ve started drafting our Prologue and am quite happy with how it’s s...
2024-11-28 18:28:27 +0000 UTC View Post
Hello and welcome back
I have officially returned from the dark alleyways of the underground Berlin techno nightclubs in Lisbon. And, it is good.
Gameplay and Systems Enhancements
Social Relationships & Reputations:
Built a framework for tracking relationships and reputations with individ...
2024-11-26 19:21:02 +0000 UTC View Post
Devlog Update: Time System, Work Outcomes, and Dynamic Sprites
Dear Partners, hello and welcome back.
Clickable Dialogue Boxes & Time System: Implemented dialogue boxes that act as entry points for jobs or interactions with objects of interest. The day/night cycle is now functional, with specific jobs available at set times throughout the day.
Work Reputation & Ranking 2024-11-12 21:30:56 +0000 UTC View Post