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jhrino

jhrino

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jhrino posts

Cutscene Work Begins

Hello, how is everyone doing? Been working really hard the past few days to fix some glaring Yakuza 0 bugs, but i think it's finally at a really good position!

Janfon1 as you may remember him from Yakuza 5 and 0 Co-op is making the cutscenes again so expect a lot of awesome stuff! Here's a WIP on one of the cutscenes he's working on!

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Planning Ahead Paid Off

I wrote the co-op code to be compatible with Yakuza 0 and Kiwami at the same time which saved me a lot of time. Plus any fixes i do in one game will automatically translate to the other as well. It's gonna be saving me a good amount of time on the gameplay side of things for sure

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Project Poll

Just seeing what projects people care about the most

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Short Break

Okay guys! Taking a few days off to recharge and monitor any stuff about Yakuza 0 and then i'll flip a coin to decide on whether i should work on Kiwami co-op or the big Intertwined Fates update!

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Yakuza 0 Co-op Available Now!

Phew. We finally got there! The mod is available for free for everybody!

https://www.nexusmods.com/yakuza0/mods/1276

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Contributors List

Yakuza 0 co-op will be releasing really soon, so i'm just checking to see if the credits list is correct!

https://pastebin.com/ZxNEzsMu

Let me know if

  • You want to be credited under a different name

  • Not credited

  • Do not want to be credited

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Other Encounter Intros

Just taking care of the last few co-op cutscenes left before releasing the mod, these are some of the encounter intros (i placed them into ultimate battle because i didnt want to run for hours to get the right one)

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Input Handling

As we get closer and closer to release, i have been refining the input code to automatically detect all controller setups and try to set the most optimal settings for the mod. Which had me take a look at player 3 and 4 support again, and much to my surprise, its working nicely!

In this video player 1 is keyboard, while player 2 and 3 are controllers

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Best Camera Yet?

Made it so that the battle camera does not move at all by default, but player 1 can hold the "reset camera" key to adjust its position, when they let go of the key, it remains that way, providing a nice and consistent camera angle.

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New Camera Style Experiment

Experimenting with a new focusing mode primarily aimed at clumps of large enemies, camera remains stationary and focuses on the center of the massive group of goons, could be hard to implement it in a way that works nicely with rest of the camera modes but i think its showing great promise.

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We're Back!

Been a bit since last time i made a update, those of you who have been following my Youtube channel will have noticed already, but i finally released the Haruka combat mod i've been working on. As some of you remember, it was being developed for Yakuza 5 co-op in mind, but it has been made standalone after much request

Yakuza 0 co-op is pretty much done. I just need to give myself one last push to record the remaining cutscenes. Its super tedious to do that in that game but i'll ...

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Crediting

Yakuza 0 and Yakuza 5 Haruka Combat mods will be releasing soon which means every current contributor will be credited! Here's the list i have.

https://pastebin.com/q3DFW1Zf

Let me know if:

-You don't want to be credited

-You are not in this list

-You want to be credited under a different name

This list is based on the name you set on Patreon, so searching your Patreon name with CTRL+...

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Stuff

Recording for Yakuza 0 is almost complete and i got bored so i thought i'd work on Ichiban's kiwami heat actions, this one is a really early WIP version of the Rush style.

Also i cannot decide whether to release the standalone Haruka combat for Yakuza 5 before or after the Yakuza 5 co-op update, what do you think?

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Current Status

It would seem that the bug reports for Yakuza 0 co-op have largely died down, so i'm moving on to wrapping up the mod. I'll be recording the video of all co-op cutscenes and whatever that needs doing and prepare the mod page, presently, the proposed release date of "end of this month or early next month" is very plausible

There's also the matter of the massive gameplay and narrative update for Haruka and Akiyama chapters for Yakuza 5 co-op which adds encounter battles for Haruka and da...

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Yakuza 0 Co-op Update + Poll

Very minor bugfix update that fixes the freezing bug at Tojo HQ long battle at Chapter 10 and tries to make less prone to breaking cutscenes, hopefully that's the end of bugs like that!

It's available from this post

CHANGELOG

-Fix freezing bug at chapter 10 long battle

-Try to make player spawning less bug prone

And the poll: What do you prefer for the co-op camera in battles...

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Yakuza 0 Co-op Update

Fixing a crash introduced by last update and some small tweaks

It's available from this post

CHANGELOG

-Fix crashes related to skill introduced in latest update

-Fix a rare bug that stopped player 2 from taking inputs unless they are respawned manually by enforcing inputs more consistently

-Add more logs that should help me identify any crashes you guys end up getting

-Add fig...

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Yakuza 0 Co-op Update

Big bugfix patch

I'm trying a few new things under the hood this time around (code is from Yakuza 5 Co-op upcoming Haruka combat update) here's hoping it doesnt introduce any new crashes or bugs!

You must upgrade OELib to v0.16 from Shin Ryu Mod Manager Libraries tab for this version to work!

It's available from this post

CHANGELOG

-Fix broken player 2 voicelines on...

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Yakuza 0 Co-op Release Date

For the moment being, i'm thinking end of this month or early next month, not final though, then the massive gameplay update for Yakuza 5 co-op would follow soon

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Yakuza 0 Co-op Update

This one is very a small update but fixes one major bug

You must update OELib to v0.15 from Libraries tab on Shin Ryu Mod Manager!

It's available from this post

CHANGELOG

-Fix some instances of player 2 losing control after a heat action or action sequence.

-Remember: If player 2 suddenly loses input or breaks for some reason, you can respawn it wi...

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Y0 Co-op Update

Small patch this time, trying to fix some concerning bugs people have reported

My attention shifted back to Yakuza 5 co-op at the moment, giving it a medium scope gameplay and narrative update, porting gameplay code from Yakuza 0 co-op while also improving its code that Yakuza 0 co-op may benefit from (it has come full circle)

You know the drill. It's available from this post

CHANGELOG

-...

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Yakuza 0 Co-op Update

Update is here!

It's available from this post

CHANGELOG

-Improve co-op camera behavior on battles, less zoomed in when locked onto an enemy

-Pressing Select/Back key on controller will respawn the player instead of teleporting them like the Start button, useful for when player 2 breaks for no reason

-Added Majima to Beast revelation

-Added Kiryu to Slugger and Breaker revelati...

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The king is dead (and long live the king?)

As you may have seen Kiwami 3 was announced, some of you may have known that before Yakuza 5 and Yakuza 0 co-op, i had initially started making co-op mods with Yakuza 3, i'm not sure if i will make full versions of co-op for both versions of the game, but if i don't, it's very likely that the original game will be the one that has to die

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Yakuza 0 Co-op Update Soon

New update will drop in a few days at most, addressing problems with input among other things. The "legacy input" option from Yakuza 5 co-op is making a comeback, and will actually enable itself automatically if the mod cannot detect any Xinput controllers (which the mod works the best with)

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Update

Hey guys, how's it going? Are you enjoying Yakuza 0 co-op?

I'm still reading the bug reports you guys make, and i'm actively investigating on how to fix them, so please bear with me!

I'm also showing some love and care for Yakuza 5 co-op, which didn't have the fancy cool systems that the Yakuza 0 mod has, i have recently rewrote the game to use Y0 co-op code which will make it far more stable, and makes it easier for me to identify bugs.

But amongst the middle of it i have ...

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Yakuza 0 Co-op Build Update 2

Thanks for continuing to report the bugs! Some fixes were done based on reports.

Updates may slow down for a day or two because i'm working on super secret things

You must update OELib to v0.12 from Shin Ryu Mod Manager > Libraries tab or this version will not work!

You can find the updated version on the old post here.

CHANGELOG

-...

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Yakuza 0 Co-op Build Update

Thanks for trying out my mod! Some fixes were done based on reports

You must update OELib to v0.11 from Shin Ryu Mod Manager > Libraries tab or this version will not work!

You can find the updated version on the previous post, the new file is there.

CHANGELOG

-Add warning for when the game can't detect any Xinput controllers, which means the mod will likely not work. Also an indicator of Steam Input not being enabled/not working pro...

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Yakuza 0 Co-op Test Build

Here it is! The mod is largely untested other than a few action sequences and battles, so bugs are to be expected! I have also not tried it in GOG (but i hope it works), i hope i did not forget to include any file...

If you have any questions or anything, don't hesitate to let me know!

IMPORTANT INFO

Latest SRMM is REQUIRED!

Please check the mod settings ini file at least once to ensure everything is configured to your liking...

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Yakuza 0 Co-op Test Build

Happening soon FORREAL this time! I've been hard at work refining the gameplay code and it's been at a satisfactory level. Once Janfon1 finishes what little cutscene animations there are left to do i will release it ASAP! There's also something insane i've been cooking up that im gonna try to finish before RGG Summit...

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More Encounter Intros

I was too lazy to spend the next 30 minues trying to trigger them in the game, so i just uploaded how they look like on the main menu, obviously it will be better in game

Also sorry for the very slow news and no proper word on the early access build, i got jumpscared by burnout really hard and i'm finding it difficult to pick up the pace on the mod, regardless of burnout, progress is being made though

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More Experiments

Don't have much to show for Yakuza 0 co-op right now, because its mostly bugfixes that is left for the early access version, and Janfon1, the animator that makes those animations seem to be busy right now.

So i am currently experimenting with adding Ichiban to a substory using the tools i have made earlier, what do you think? Has modding gone too far? Or should i keep it going?

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