Normal displaced (adaptive subdivision) procedural island. HDRI is packed into the file. Do note that you will need to use ACES for the correct colors as shown in this image.
Original tweet/thread: https://twitter.com/cmzw_/status/1492869553738510338
2022-06-28 19:00:05 +0000 UTC
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SDF modeling test with the volume cube node. You will need a recent master build to open this as it uses the new "volume cube" geometrty node.
2022-06-27 20:44:00 +0000 UTC
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Have been doing short tutorials daily like these for the past 2 weeks or so, most likely I will also compile them into a .blend later
https://twitter.com/cmzw_/status/1540221309585457154
2022-06-26 20:12:59 +0000 UTC
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Finished setup of the mini tutorial here:
https://twitter.com/cmzw_/status/1537331600467210240
2022-06-16 19:52:00 +0000 UTC
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https://twitter.com/cmzw_/status/1532701936616501248
The only difference(to the gumroad version) here is that all textures are 4K in the .blend files (except the 2nd prompt / secure, which is in Blender). You still do have to download Material Maker (free & open source) in order to inspect the nodes in the .ptex fi...
2022-06-03 21:01:03 +0000 UTC
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https://twitter.com/cmzw_/status/1498358371426045952
Geometry nodes truchet animation
2022-06-02 21:15:26 +0000 UTC
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Simple flower setup along with a basic example, both setups are included (2 materials).
https://twitter.com/cmzw_/status/1529018336842944512
2022-05-24 11:21:26 +0000 UTC
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Procedural displacement experiments on a default plane(adaptive subdiv.)
https://twitter.com/cmzw_/status/1481896049300353025
2022-05-16 20:00:34 +0000 UTC
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Tested with Blender 3.1
2022-05-11 20:28:00 +0000 UTC
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Shader-based slashes, tested with 3.1
2022-05-08 21:51:00 +0000 UTC
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Yet another study to test out the b3dsdf nodepack, this one is based on the patron tier icon from https://kurzgesagt.org/patreon-2/
Tested with 3.0.1
2022-05-07 21:40:59 +0000 UTC
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Kurzgesagt bird illustration study with shader nodes on a plane, mostly to test out the b3dsdf add-on/nodepack I have been working on for some time
2022-05-07 20:10:01 +0000 UTC
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Text ripple driven by various gradients(5 setups in 1), tested with Blender 3.1
2022-05-05 21:55:01 +0000 UTC
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Tested with 3.2 Beta, though this could simplify into just a plane with the material nodes so it could used with older versions.
https://twitter.com/cmzw_/status/1520307729419497472
2022-05-03 20:30:01 +0000 UTC
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Vector displacement projects from 2021. These were made back in Blender 2.91-2.92 but works fine in 2.93.8. Rendered with cycles (HDRIs packed)
Original tweets:
https://twitter.com/cmzw_/status/1363477085012910082
https://twitter.com/cmzw_/status/1365706134376513536
2022-04-27 10:36:23 +0000 UTC
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Piston made from a plane via vector displacement. Tested with 3.0.1
https://twitter.com/cmzw_/status/1518848515899674624
2022-04-26 20:00:04 +0000 UTC
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Icons made using the shader editor on a plane. Some of files uses a custom build but now these nodes are replaced with equivalent nodegroups from b3dsdf.
These files are tested with 2.83.20 and should be open in later versions.
https://twitter.com/cmzw_/status/1518500811147415553
2022-04-26 08:03:16 +0000 UTC
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Quick attempt at a post from archillect (texture is packed into .blend)
https://twitter.com/cmzw_/status/1518542191810932737
2022-04-25 11:12:06 +0000 UTC
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Uses 3.2 + named attributes (see how to enable here)
https://twitter.com/cmzw_/status/1518160820076630016
2022-04-24 20:26:00 +0000 UTC
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Vector displaced valve from a plane. Uses ACES and 3.0.1 (HDRI is packed)
https://twitter.com/cmzw_/status/1517797930132029440
2022-04-23 20:00:03 +0000 UTC
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A test icon made with the shader editor by eyeballing the finder icon on my desktop.
This used a couple nodes from the shader nodes add-on which I have been working on in the past few days.
https://twitter.com/cmzw_/status/1516004846788550661
2022-04-18 12:55:07 +0000 UTC
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Very likely I will release more files using this feature so here's how to enable it. This feature is currently only in the 3.2 alpha builds.
2022-04-14 11:30:27 +0000 UTC
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