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cmzw

cmzw

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cmzw posts

Procedural Tropical Island (3.0+)

Normal displaced (adaptive subdivision) procedural island. HDRI is packed into the file. Do note that you will need to use ACES for the correct colors as shown in this image.

Original tweet/thread: https://twitter.com/cmzw_/status/1492869553738510338 

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Heater (3.3+)

SDF modeling test with the volume cube node. You will need a recent master build to open this as it uses the new "volume cube" geometrty node.

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simple flame fx

Have been doing short tutorials daily like these for the past 2 weeks or so, most likely I will also compile them into a .blend later

https://twitter.com/cmzw_/status/1540221309585457154 

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Reverse (3.1.2)

https://twitter.com/cmzw_/status/1485882614892593155 

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Simple pixel procedural terrain (2.8+)

Finished setup of the mini tutorial here:

https://twitter.com/cmzw_/status/1537331600467210240 

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Fractured Donut (3.0)

https://twitter.com/cmzw_/status/1495764214967062541 

Note that you will need ACES or the colors may look washed out. More details how to setup ACES for Blender: https://devtalk.blender.org/t/blender-support-for-aces-academy-color-encoding-system/13972 

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Mayterials 2022 (9 Materials, 4K Textures)

https://twitter.com/cmzw_/status/1532701936616501248 

The only difference(to the gumroad version) here is that all textures are 4K in the .blend  files (except the 2nd prompt / secure, which is in Blender). You still do have to download Material Maker (free & open source) in order to inspect the nodes in the .ptex fi...

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Night Commute (3.1)

https://twitter.com/cmzw_/status/1498358371426045952 

Geometry nodes truchet animation

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Morning Commute (3.1)

https://twitter.com/cmzw_/status/1497976304905310215 

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Simple Flower (2.83)

Simple flower setup along with a basic example, both setups are included (2 materials).

https://twitter.com/cmzw_/status/1529018336842944512 

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7K (3.1)

https://twitter.com/cmzw_/status/1528314291576664064 

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Blender Typographic Wave (3.1)

Based on pixate_'s artwork on Instagram

https://twitter.com/cmzw_/status/1527266883610681345 

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Greeble Explorations (3.1)

Procedural displacement experiments on a default plane(adaptive subdiv.)

https://twitter.com/cmzw_/status/1481896049300353025 

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Mayterials'22 02: Secure (3.1)

Tested with Blender 3.1

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Slash vfx (3.1)

Shader-based slashes, tested with 3.1

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Kurzgesagt icon study (3.0)

Yet another study to test out the b3dsdf nodepack, this one is based on the patron tier icon from https://kurzgesagt.org/patreon-2/ 

Tested with 3.0.1

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Kurzgesagt birb study (3.0.1)

Kurzgesagt bird illustration study with shader nodes on a plane, mostly to test out the b3dsdf add-on/nodepack I have been working on for some time

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Gradient Text Ripple

Text ripple driven by various gradients(5 setups in 1), tested with Blender 3.1

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Wave of boredom (3.2)

Tested with 3.2 Beta

https://twitter.com/cmzw_/status/1521501215687061505 

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Ghost flame

Tested with 3.2 Beta, though this could simplify into just a plane with the material nodes so it could used with older versions.

https://twitter.com/cmzw_/status/1520307729419497472 

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Record / Landmark

Vector displacement projects from 2021. These were made back in Blender 2.91-2.92 but works fine in 2.93.8. Rendered with cycles (HDRIs packed)

Original tweets:

https://twitter.com/cmzw_/status/1363477085012910082 

https://twitter.com/cmzw_/status/1365706134376513536 

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Minecraft Piston

Piston made from a plane via vector displacement. Tested with 3.0.1

https://twitter.com/cmzw_/status/1518848515899674624 

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Icons

Icons made using the shader editor on a plane. Some of files uses a custom build but now these nodes are replaced with equivalent nodegroups from b3dsdf.

These files are tested with 2.83.20 and should be open in later versions.

https://twitter.com/cmzw_/status/1518500811147415553 

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Space

Quick attempt at a post from archillect (texture is packed into .blend) 

https://twitter.com/cmzw_/status/1518542191810932737 

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Colorful marching cubes (3.2 + named attr.)

Uses 3.2 + named attributes (see how to enable here)

https://twitter.com/cmzw_/status/1518160820076630016

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Vavle on a plane

Vector displaced valve from a plane. Uses ACES and 3.0.1 (HDRI is packed)

https://twitter.com/cmzw_/status/1517797930132029440 

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Finder Icon

A test icon made with the shader editor by eyeballing the finder icon on my desktop.

This used a couple nodes from the shader nodes add-on  which I have been working on in the past few days.

https://twitter.com/cmzw_/status/1516004846788550661 

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Gilgamesh 's gates of babylon (3.2)

Uses named attribute nodes 

https://twitter.com/cmzw_/status/1514999609848135682 

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Magical Disaster (3.2)

Requires 3.2 with named attribute nodes to work

https://twitter.com/cmzw_/status/1514502702675677185 

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Enabling named attribute nodes

Very likely I will release more files using this feature so here's how to enable it. This feature is currently only in the 3.2 alpha builds.

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