XaiJu
cmzw

cmzw

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cmzw posts

star bowl

fake 3d star field fly-through using layers of 2d voronoi noise in npr-prototype blender

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stone blocks

raymarching using the npr-prototype blender build

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box blur

simple box blur test using the npr-prototype branch blender build

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northern

requires the npr-prototype branch blender build to work

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basic voronoi

test porting iq's basic voronoi (original code) to blender using nested repeat zones

this still uses the npr-prototype build so it's required to have this .blend work properly - the blender build can be downloadable via https://builder.blender.org/download/experimental/

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tri-voronoi

Little test using the new shader repeat zone in the npr-prototype experimental branch of blender

The attached .blend requires a special build(for now) to work properly - download here

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Weight

alternative exploration for a curve-based text animation tool

this uses curve handles' position for rotation/scale instead of curve tilt/radius so those can be used for something else, like font weight

.blend file is pretty big due to the font files for every weight(i.e. light, regular... etc) for a Japanese font being packed https://fonts.google.com/specimen/M+PLUS+1p?script=Jpan

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star

basic star generator with billboard instances

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ground strikes

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3d value noise

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3d simplex

attempt porting 3d simplex using shader nodes, based on

https://github.com/OpenGLInsights/OpenGLInsightsCode/blob/master/Chapter%2007%20Procedural%20Textures%20in%20GLSL/library/snoise3.glsl

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Brain-like

Trying the new Gabor texture node in Blender 4.3

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For-Each Checkers

simple checker generator using the new For each zone in Blender 4.3

based on this website (palette set to 'gambit')

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Dissolve

sdf-based dissolve setup using a dense grid

the 'sdViewer' node is part of the b3dsdf addon/nodepack which can be downloaded here

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simple fracture

simple interactive fracture setup with an empty, mini tutorial:

https://www.youtube.com/watch?v=4y_bXIFn56I

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Ripple Distortion

Tutorial from scratch (Blender 3.4+, uses attribute node for time but if youre using an older blender just use the frame driver): https://www.youtube.com/watch?v=2RlpsvHtwJ0

HDRI: https://polyhaven.com/a/artist_workshop

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Outline experiment

Quick outline experiment based on some cues from blender studio blog, it's not entire thing and I haven't checked out their source file, but will be interesting to dig into it a bit later on

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DDR

Based on this setup (also using similar textures), only difference is this uses particles

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Glitch Distance

Glitch strength based on distance(from camera) to object, test using the real-time multi-pass compositor (4.3 only for now)

This basically passes data from geonodes > shader nodes > compositor via custom pass(AOV)

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Hilbert Tiles

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Assembly

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Plane Factory

Mostly a copy of the Blender version here

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Matrix

Doesn't seem like app settings are saved to the project file, so some adjustments are required (mostly PostEffect/Camera settings)

Tutorial (unedited processs) here

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SF Rings / Time

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Sparkles / Cosmos

Testing out Effekseer (FOSS particle system editor)

https://effekseer.github.io/

https://effekseer.github.io/en/download.html

Only following the tutorial from here for now(+ some experimentation) but it looks pretty intuitive

2024-08-09 04:38:49 +0000 UTC View Post

Point/box collision test

Simple point-box collision test using material nodes

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Ikebukuro Glich

Vector source files for the glitch effect(.blend file is available for free via ko-fi here)

Scene is mostly based on this post on Twitter, more or less an excuse to try the glitch displacement on something else

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DDR2

Alternative version of the DDR setup using geometry nodes

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Crystal Shader

Simple crystal shader I did a while back using the Goo Engine - the Blender fork (mostly the curvature node). This is now available for free via ko-fi

https://ko-fi.com/s/a9b1fdb712

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Space Scene

Procedural space scene originally done as a submission to a discord challenge, this is now available for free on ko-fi: https://ko-fi.com/s/995258e81a

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