XaiJu
cmzw

cmzw

patreon


cmzw posts

Dialogs

View Post

Truchet

View Post

7/16 Segment Display

Re-released on ko-fi for free here (Blender 2.83.20+). iirc I was planning to simplify the 16 segment node a bit since very long time ago, but that plan somehow got turned into a node for Material Maker (still procedural but in glsl).

View Post

Dark Tower

View Post

Particles Time

Clock texture (packed to .blend) mostly based on this setup with minor modifications

View Post

Material Rendering Template

Simple Blender material "template" I use for most of my material renders. It definitely depends on the material so the light setup will change a little (plus compositing) but here's it.

It's not really anything special but it does include a special shader setup(original setup by LucaRood, tweet) to offset the UVs so image textures...

View Post

Dark Whirlpool

View Post

Greek Pattern

Greek pattern using shader nodes, slightly revised version from the one on twitter

View Post

Mosaic Tiles

Made for the Mayterials Challenge - "Mosaic"

1K Textures / Source files (.blend/.ptex) are included(Blender 4.1 / Material Maker v1.3)

View Post

Ocean Waves Material

Now available for free via ko-fi (Blender 4.2+): https://ko-fi.com/s/685718be1d

This took a while mainly because eevee-next is quite unstable when I first made it

View Post

Shattered

Made for Mayterials. Textures(1K resolution) & source file (Material Maker & Blender: 3.6+) are included

View Post

Magic Circle

Magic circle texture based on Frieren (Sousou no Frieren, used reference from ep3), also trying out Inkscape (free & open source vector graphics editor) for the first time.

The file format looks just like plain svg but you will still need the software to view/export it correctly.

View Post

Jellyfish

Old project I've done as part my first participation of Harry's TechnicallyAChallenge on their discord. This is similar to the ones I've posted earlier and uses vector displacement from material nodes.

View Post

Plane Vector Displacement

Some older vector displacement materials on the default plane. These are mostly done before geometry nodes came to be(iirc or when legacy geometry nodes is still a thing). These files still work as they only used shader nodes(tested with blender 3.6) but is Cycles only.

To see them as they are like the above thumbnail you will have to switch to rendered (in viewport shading).

View Post

Targeting UI

Based on the final movie from the Evangelion series. Exact reference can be found at about 2mins in this youtube video

View Post

Fire trails

View Post

Cloud tutorial result

End result from the quick cloud tutorial I did a while ago with a little touch-up. The tutorial can be found here. The tutorial thumbnail is 3.6 because I used the real-time compositor a bit but the setup works with older version of Blender(i.e. 2.83, perhaps even earlier)

View Post

Filepath number in/decrementer

Simple add-on(2.83+) I made for my own use but perhaps people might find it useful. This works similar to the one in the file dialog but without opening the dialog.

Addon source (click on raw and save as):

https://gist.github.com/williamchange/45641b86a8cceb1953a16d5504906893

View Post

Following Trails

Trails moving towards a chosen direction using an Empty (Blender 4.1+). Similar to 'particle ocean', scaling the empty will limit how 'fast' the trails are moving

View Post

particle ocean

looping(not the animation, just the points) particle ocean

move the empty around to move towards a particular direction, scale it to limit movement speed

View Post

Style Test

initial style test file for the stylized clouds tutorial:

https://www.youtube.com/watch?v=EPKYW0-Zz3E

View Post

Stylized scene

Stylized scene experiment with simple meshes and refraction shaders to distort them.

File is available for free via ko-fi: https://ko-fi.com/s/1bd9a8b038

View Post

Cursed/Parasite Shield

View Post

Hex Shield

View Post

Topographic Scanner

Simple topographic scanner using the new depth pass in the real-time compositor (Blender 4.1+). Mostly inspired by the scanner from No Man's Sky

View Post

Hybrid Shield

Organic/Sci-fi shield

View Post

Topographic Scanner

Minor update to the NMS-like topographical scanner. This still does the same basic radial distance from camera but I might revisit it later.

View Post

Meteor

Pixel Composer v1.16.0.3

View Post

Hangul glyphs generator (WIP)

Simple hangul glyphs generator by combining primitive parts (jamo?).

This is still WIP but once completed it will be released on Ko-fi for free. (Blender 4.1+)

Edit: The finalized (v0) version is now available via ko-fi for free

https://ko-fi.com/s/ea8bca1d67

View Post

Simple DVD Bounce

Simple DVD bounce, mostly a response to a reply on Threads

View Post