low-poly flame effect
Edit: Uploaded a .blend file for 3.0, only changes are the mix nodes(replaced with map range) and the frame driver in a value node instead of using the attribute node.
2023-03-07 21:06:01 +0000 UTC View Post
Simple sparks setup using the shortest path node
2023-03-05 20:45:00 +0000 UTC View Post
Also a note about the simulation setups(not this one) I've been trying:
Since you still need to use an experimental build that's not yet official, I will delay sharing them until it's stable. I might try to convert them to use the buffer hack so they could work in stable versions(i.e. 3.4) though.
2023-03-02 08:21:55 +0000 UTC View Postassembly effect using geometry nodes and a simple material, the original vector file (客) is included below as a sample but it's already in the .blend file as a collection.
2023-02-27 13:40:03 +0000 UTC View Post
based on an effect from Bungou Stray Dogs. This is two .blend files, one for the material and one for the generating the texture. Image texture file is included but not packed into the .blend file.
2023-02-24 20:06:01 +0000 UTC View Post
Simple pebble floor generator from a grid, with them kinda evenly-spaced from each other without overlapping too much.
I first saw the method from https://twitter.com/redjam_9 (last year I think) but I can't find the tweet anymore.
2023-02-17 14:50:01 +0000 UTC View Post
https://twitter.com/cmzw_/status/1624693296651206657
2023-02-13 20:00:04 +0000 UTC View Post
Mostly the same pattern but with random values for each tile. Made this in 3.4 but it should work for lower versions(just need to replace the mix nodes manually)
2023-02-05 20:16:01 +0000 UTC View Post
https://twitter.com/cmzw_/status/1618085443903574016
2023-01-25 20:07:01 +0000 UTC View Post
or flame cards, not really sure what to call them. It's mostly the volume cbue slash thing from a while ago but moves in a straight line.
https://twitter.com/cmzw_/status/1615987894761705477
2023-01-21 20:38:00 +0000 UTC View Post
Simple fake 3d sphere material on a plane.
2023-01-21 08:50:29 +0000 UTC View Post
This adds the Bluetooth icon.
It's a bit unfortunate Twitter decided to discontinue moments(a way to compile tweets together) so I have been thinking how to organize the videos on twitter(most of them can be found here, if the feature still works).
YouTube doesn't allow short videos anymore(an...
2023-01-19 05:04:53 +0000 UTC View Post
Sci-fi Tunnel loop, using a texture generated in Material Maker
2023-01-17 20:01:01 +0000 UTC View Post
Simplified version of the DVD logo from an old project.
2023-01-14 05:53:54 +0000 UTC View Post
A bit like the "Polar Mystery" scene from nodevember, but more on the lights.
2023-01-12 20:07:00 +0000 UTC View Post
This adds the WiFi material
https://twitter.com/cmzw_/status/1609127476600668161
2023-01-11 05:02:18 +0000 UTC View Post
This adds the no-parking sign material
https://twitter.com/cmzw_/status/1610624092079804417
2023-01-04 13:34:38 +0000 UTC View Post
https://twitter.com/cmzw_/status/1608746080832991233
I haven't updated this for a while, but most likely I will still be adding to the .blend file this year.
Edit: There's a small error that caused some materials to stop working(I opened the .blend and saved it in 3.4, not 3.0 😅), but those are fixed now.
2023-01-02 07:38:08 +0000 UTC View Post
These are the rest of the Nodevember projects up for early access and will be the my last post for this year. I am working on a new project right now but that mostly will be up early 2023.
Thanks again for supporting!
2022-12-28 04:42:48 +0000 UTC View Post
https://twitter.com/cmzw_/status/1595419668411400192
HDRI / Textures are included, but for higher resolutions you will need to use Material Maker with the included source file(.ptex). Blender 3.4 is used for the render.
2022-12-26 08:19:37 +0000 UTC View Post
(Early Access) Project source file for the 3rd prompt of Nodevember 2022, Oceanic Wonder. All files will be released for free later to gumroad by the end of this year. Happy holidays!
https://twitter.com/cmzw_/status/1591798765526339584
2022-12-25 04:40:58 +0000 UTC View Post
Did some post (mostly sharpening, grain) though this is still the same plane-stacking technique.
https://twitter.com/cmzw_/status/1604742699839418369
This is similar to the rift effect, but stacking (ico)spheres instead
https://twitter.com/cmzw_/status/1604441528528646144
2022-12-19 20:01:01 +0000 UTC View Post