Matt Theme Track - Demo
Here is the demo for the upcoming Matt theme, it's still in production so there is going to be more to listen to in the 0.51 release.
What are your thoughts on the track?
Here is the demo for the upcoming Matt theme, it's still in production so there is going to be more to listen to in the 0.51 release.
What are your thoughts on the track?
Feeling much better now and prepping to start work on 0.51. Thank you everyone for your concern and support, I deeply appreciate it.
0.51 is largely going to be focusing on adding in the rest of the things we couldn't get to adding in 0.50. So that means art tweaks, additions to older CG scenes, new artwork for smaller scenes and most of all more music.
Matt's theme wasn't finished in time for the 0.50 update so we're hoping to get his theme nailed down and added to his r...
This version patches in a "Wipe Persistent" button on the main menu to the game that will wipe all your persistent data and save data. It will also backup your saves if you wish to restore them, but may reintroduce the achievements error again.
If you're not getting any of these issues then you don't need to wipe any data.
Other than that it fixes a bug between Violet and Nathan.
As for Android, I'm not sure if it's something we can fix on our end since file paths in android ...
Well guys, I'm sick as a dog right now. I think those all-nighters I pulled for 0.50 has come back to bite me, plus it's winter here so that attributes to me getting sick even further.
As for the achievement bug we've been able to replicate it by saving on an older version of the game and then when we boot the game in 0.50 we get the error. Meaning the fix for it right now is to delete all save data and persistent data for Uni in both the game folder and the appdata roaming folder.
How many of you are getting an error when you wake up in the game, enter the achievements menu, etc? We're unable to replicate the error on our end.
If you are then, DOWNLOAD This Patch and extract the folder to the exe directory of your game.
Make sure to back up your game first before applying the patch.
On the main menu of the game it...
0.50.112b:
-Implemented Persistent Data Wipe
0.50.112c:
-Data Wipe now wipes all save data and will backup old saves. (Do this if you're getting the achievement errors)
-Fixed Nathan/Violet bug
While the wipe will backup your saves chances are the error will pop up again if you use those old saves.
A NEW SAVE IS REQUIRED
If you have no i...
Changelog:
It's been a long time coming and we've had a trailer made in the past for Uni, but this one is much more up to date showing all the newer things added to the game over the years.
I hope you enjoy! Changelog for 0.50 going up in a few hours!
Our largest changelog to date, I don't think we'll be using a What's New Highlights card like we usually do for this one.
Enjoy!
Thank you all for your support this year and beyond!
Today I'm fighting the urge to work on the game since there is still so much left to do before it's time for the update on New Years, but I'm determined to get it ready for New Years.
I hope that you're all having a great Christmas and that you're taking the time to relax, spending time with your loved ones, or even sleeping the day away!
I'm alive?! Why am I alive?!
I hope your holidays have been going well so far and you're taking the time needed for yourselves. As for us, we've been working our asses off on getting this update ready to go, a few sacrifices are going to need to be made to make sure this version doesn't ship broken. As much as that saddens me...
I'm really excited to show you guys what we've been cooking up so far, but I want to keep it a surprise, so that in a way it's like a Christmas gift fro...
Been hard at work on this and the Aeon art with the final CG for the Cheer beach trip in development!
2023-11-29 18:51:36 +0000 UTC View Post

Figured I'd drop in and talk for a bit about the development on 0.50. We've gotten a lot of writing done and I mean A LOT; so much so that I've lost 10lbs thanks to our writers eating up almost all the funding!
Don't worry too much about me I'll be fine.
Work on the 0.50 update has certainly been keeping us busy and I wish there was more I could show you all, but there is a number of thin...
More CG work heading your way, and included in this post is a sketch of a previous alternate angle that was made for the scene. The angle was changed to face the viewer for a more intimate feel as you saw the outcome of your choices. This also removes Ashley from the scene for efficiency so that she doesn't need to be color and shaded as well.
More Aeon stuff coming up soon! Get ready for that!

For a long time I've played around with the idea of having a figure of our main character, Chelsea, made. The logistics of having it made have been the hardest part, but on the side I've been working towards having a prototype made of her and it came out really good.
The figure is modeled after her title screen version of her. Her first appearance in the game.
The pricing on the figure...

Hey everyone! For October Hotpink is doing a bundle of games on itch.io, including our own game Uni!
You get 13 games for $22 which is a steal for all these games with a total value of $76!
On top of it all you're helping out all these creators at once and showing your support for these amazing games. If you're interested you can snap it up right now over on Itch!
2023-10-11 17:04:29 +0000 UTC
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With the holiday season coming swiftly towards us, 0.50 is going to take an extra month to develop and prepare since the team often will have plans with their family, friends and vacations during the holidays. So, the extra month of December will give us the time needed to get everything right for the next update.
With the previous updates we were dealing with a few issues on the writing side of things which have now been handled, as well as some improvements to our workflow. Developm...
A few months ago I was contacted by someone wanting to do animation for some scenes in Uni and they offered to make one scene completely free.
Granted, I was extremely skeptical, but I decided to give them the Hotel CG Scene that we had for them to work on. After a while I was shown the results and was surprised that they actually did it, however, afterwards I pointed out a few issues with the animation that could use some correcting.
The original animation was pretty compre...
Not a whole lot actually since we focused primarily on artwork this month while we sorted out our writer issues. Plus the mid-cycle patch released.
Full Changelog:
Changelog:
b - Patch:
Yep, the Beach trip has a lot of CG scenes that need to be made and we're on the 3rd angle of the volleyball scene.
It's been one of the busiest scenes to outline since there are several variants of the scene since it accounts for what swimsuit both Chelsea and Olivia are wearing. Because of this we've also decided to have this be our first layered CG Scene instead of each variation being a unique image.
Doing this has dropped the size of the volleyball scene from around 500MB to ...
Been a long time since we had something resembling an update at the end of the first month. Wanted to let more sprites get added into the patch first before releasing it so we wound up waiting to release the update on the 1st instead. And since it's been a month since the previous release it is dropped to the $3 patrons.
This patch fixes the errors with Kenzie's events and reworks a few things with how they're triggered, and includes missing sprites to the rockhopper store events. We s...
Got a new sketch to share with you all, apologies for the lack of updates lately, been busy getting everything organized and artwork sorted out.
More Cheer CGs on the way soon!
Wanted to bring to light the issues we've been having with the Aeon route. When we set out to work on the Aeon Healslut route we planned to be quite far along by now, however, the writer we hired to work on the route could not deliver the writing for it in a very timely manner. Missing deadlines, and causing a delay in a previous update due to the belated progress on the writing.
As of 0.48 we've stopped working with the writer and are looking for a replacement that can meet our deadl...
Evening everyone, things have been hectic around here lately in my own life so things have slowed down a bit.
This development round for 0.49 is focusing on the artwork and polishing up the content that is there since all the routes are at route lock and we want to bring everything so far up to that point.
We do still have some writing planned for Alice and Samantha which is currently in development.
Artwork:
Beach and Damien Route CG scenes and artwo...
Uni 0.48.109:
Quite a bit of new events in this update. Enjoy!
Uni 0.48.109 Changelog:
Progress on the first Beach CG Scene with the cheer club.
Apologies for the lack of updates recently; artwork has been slow due to some personal things going on in our artists life right now.
But we should have something exciting to show you pretty soon if all goes well and there are no delays.
Coming a little late, but here is the sketch of the tanning scene during the Cheer Beach trip. The beach trip is going to have 4 CG Scenes in total accompanying each stage of the trip.
We've also been working on the other character sprites for the cheer and football club and will show them off pretty soon.
Things have been very hectic the past few days with the power situation where I live and has pushed things like this back further than they should have.
Firstly a fixed version of 0.47.108 for the menus is coming. The patch was built on my laptop which had a few issues with downloading files from the hotel network it seems. Now that I'm hope the update has been applied properly and will released in the next hour.
Now to the plans for 0.48!
Artwork:
F...
This is coming quite late today due to mass power outages in my area today. So I'm uploading this from my laptop at a hotel until they've got the power back on in my town.
But I'm glad I'm finally able to get this out to you guys. Since the engine got updated, and the amount of sprites added it's large enough to bump up the ending version number.
Changelog: