Denizens of the Tower!
Here's Mal, a metropolis and capital of a mid-sized kingdom. I'd been wanting to do a city layout which consisted in concentric circles and several layers of walls. The result is very visually enticing. One of the internal wall-circles protudes from the outer wall. this one includes Mal Palace, the home of Queen Galiana. Outside of the city walls, the bridge district is an interesting place to visit. Scores of stores and merchants sells their wares on the bridge i...
2019-08-09 18:44:35 +0000 UTC
View Post
Travelers and Friends!
We made a map and wrote an adventure.This island features a small "mountain" or elevation of some kind and a strange construction at the summit. This location of unapparent purpose is a way to open a communication channel with an otherworldly entity that regularly answered questions to an ancient human civilization. There are few reports of this location or maps that include the island. Finding out about this place can be a quest of itself. But perhaps the knowled...
2019-08-06 21:04:03 +0000 UTC
View Post
Here's the .psd file for 285 The Sage from Beyond. Notice that it is necessary to have Photoshop to use it. Inside you will find that it is all white. That is the uppermost layer, I only use it to make the file preview smaller in size. Once you remove that uppermost layer you'll see the illustration. (it's just one click)
Most of the illustration elements are properly named and arranged in folders in the layer area. Some assets like textures or smart objects have been r...
2019-08-06 20:57:03 +0000 UTC
View Post
Denizens of the Tower!
We start August with an island map. This island features a small "mountain" or elevation of some kind and a strange construction at the summit. This location of unapparent purpose is a way to open a communication channel with an otherworldly entity that regularly answered questions to an ancient human civilization. There are few reports of this location or maps that include the island. Finding out about this place can be a quest of itself. But perhaps the knowledg...
2019-08-06 20:56:59 +0000 UTC
View Post
Here's the .psd file for 284 Red Beach Cove. Notice that it is necessary to have Photoshop to use it. Inside you will find that it is all white. That is the uppermost layer, I only use it to make the file preview smaller in size. Once you remove that uppermost layer you'll see the illustration. (it's just one click)
Most of the illustration elements are properly named and arranged in folders in the layer area. Some assets like textures or smart objects have been rasteri...
2019-07-31 19:14:03 +0000 UTC
View Post
Hey there, Denizens of the Tower
Closing the month here with a city map. This is Read Beach Cove, a place settled originally by pirates and corsairs. It benefits from a strategic position downstream. Over its 200 year history, it has withstood lots of attacks thanks to the natural defense from the rocky formations that surround the settlement. Access has been restricted to water only where they have superiority. Things are changing now, and fast, the current King of Pirates is rapidly c...
2019-07-31 19:12:58 +0000 UTC
View Post
Hi there! Denizens of the Tower!
I recently did this underground cave complex map. There is a shallow stream of spring water passing through the place. Someone has split the stream artificially to water a fungi farm. The rest of the complex features sparse details but it is clear that the place is a mining place of sorts. There are a few oil lamps, tools, wheelbarrows, etc.
You'll find the map pack below. It includes gridded, ungridded, labeled, and unlabeled versions of the map. ...
2019-07-29 17:56:38 +0000 UTC
View Post
Travelers!
So I recently played Dark Souls I and had a great time playing through New Londo Ruins. the place is awesome and it left a lingering impression that I wanted to turn into a short adventure. Now, sure, this location is very different and so is the plot. I just wanted to share the main inspiration for this one. In the short adventure, a vengeful hag poisons a community with a curse that makes them behave like destitute deranged zombies as they slowly die from malnourishment (si...
2019-07-27 15:31:28 +0000 UTC
View Post
Here's the .psd file for 282 New Hindell Ruins. Notice that it is necessary to have Photoshop to use it. Inside you will find that it is all white. That is the uppermost layer, I only use it to make the file preview smaller in size. Once you remove that uppermost layer you'll see the illustration. (it's just one click)
Most of the illustration elements are properly named and arranged in folders in the layer area. Some assets like textures or smart objects have been rast...
2019-07-27 15:31:01 +0000 UTC
View Post
Denizens of the Tower!
So I recently played Dark Souls I and had a great time playing through New Londo Ruins. the place is awesome and it left a lingering impression that I wanted to turn into a short adventure. Now, sure, this location is very different and so is the plot. I just wanted to share the main inspiration for this one. In the short adventure, a vengeful hag poisons a community with a curse that makes them behave like destitute deranged zombies as they slowly die from malnou...
2019-07-27 15:30:52 +0000 UTC
View Post
Hey Travelers, We wrote this adventure and made a map to go with it!
Silberstein District is one of the poorest neighborhoods in a large dwarven settlement, Ivory City. Most people are poor and work long hours to make ends meet. Quality of life is a non-concept in Silberstein. The large market in the square gives the impression of a regular place of business, but forbidden deals hide in the shadows. A criminal guild called the Juniper Syndicate controls all illegal activities and call S...
2019-07-22 15:58:24 +0000 UTC
View Post
Here's the .psd file for 281 Silberstein District. Notice that it is necessary to have Photoshop to use it. Inside you will find that it is all white. That is the uppermost layer, I only use it to make the file preview smaller in size. Once you remove that uppermost layer you'll see the illustration. (it's just one click)
Most of the illustration elements are properly named and arranged in folders in the layer area. Some assets like textures or smart objects have been r...
2019-07-22 15:51:48 +0000 UTC
View Post
Hello, Denizens of the Tower!
Silberstein District is one of the poorest neighborhoods in a large dwarven settlement, Ivory City. Most people are poor and work long hours to make ends meet. Quality of life is a non-concept in Silberstein. The large market in the square gives the impression of a regular place of business, but forbidden deals hide in the shadows. A criminal guild called the Juniper Syndicate controls all illegal activities and call Silberstein District their turf. Illegal...
2019-07-22 15:51:21 +0000 UTC
View Post
Here's the .psd file for 280 Castle fo the Sun and Moon. Notice that it is necessary to have Photoshop to use it. Inside you will find that it is all white. That is the uppermost layer, I only use it to make the file preview smaller in size. Once you remove that uppermost layer you'll see the illustration. (it's just one click)
Most of the illustration elements are properly named and arranged in folders in the layer area. Some assets like textures or smart objects have ...
2019-07-18 21:04:52 +0000 UTC
View Post
Hey, Denizens of the Tower!
I've been working on this interesting one-shot module. An excerpt:
"Long ago, in a wood-elf settlement, a half-elf was born; the fruit of a love once strong. Ithilia, an elven maiden, had a son with Darrel Sunburst, a human adventurer who helped the elves. He aided them to get rid of orcs and goblin vermin who wanted to put an end to their lives in the forest. Darrel was just passing by but could not stay idle when facing such atrocity. Plus, the...
2019-07-18 21:04:42 +0000 UTC
View Post
Traveler!
Talking about a stranded earth elemental in the material plane. It arrived there through a process akin to spontaneous teleportation which often occurs with the elemental planes. The plot thickens when the earth elemental arrives to a strange crystal mine. The crystals are naturally imbued with psychic properties and at first help the elemental communicate with local miners. However, the crystals did more than that. The miners are now enthralled and obey every instruction they...
2019-07-14 16:21:48 +0000 UTC
View Post
Here's the .psd file for 279 The Pondering Elemental. Notice that it is necessary to have Photoshop to use it. Inside you will find that it is all white. That is the uppermost layer, I only use it to make the file preview smaller in size. Once you remove that uppermost layer you'll see the illustration. (it's just one click)
Most of the illustration elements are properly named and arranged in folders in the layer area. Some assets like textures or smart objects have bee...
2019-07-14 16:20:59 +0000 UTC
View Post
Denizens of the Tower!
Back for an usual release! The new PDF layout is staying for a while and we're also planning a few changes on how we structure our short adventures. Now, this one in particular, is about a stranded earth elemental in the material plane. It arrived there through a process akin to spontaneous teleportation which often occurs with the elemental planes. The plot thickens when the earth elemental arrives to a strange crystal mine. The crystals are naturally imbued with...
2019-07-14 16:20:43 +0000 UTC
View Post
Hey, traveler
We've released this cool 14 page PDF with adventure ideas, interesting NPC's and the description of four different areas with individual original maps.
This creation was possible thanks to the support of my subscribers here in Patreon. If your're interested in stuff like this please consider pledging to my creation campaign.
Elven Tower
2019-07-11 19:28:12 +0000 UTC
View Post
Here's the .psd file for 278 Chaos in Redbrick - Filtration System (Photoshop). Notice that it is necessary to have Photoshop to use it. Inside you will find that it is all white. That is the uppermost layer, I only use it to make the file preview smaller in size. Once you remove that uppermost layer you'll see the illustration. (it's just one click)
Most of the illustration elements are properly named and arranged in folders in the layer area. Some assets like textures...
2019-07-11 19:28:04 +0000 UTC
View Post
Denizens of the Tower
Thank you for your patience. Here is the larger than usual adventure module which encompasses the previous three releases and a new one; visible in the preview above bottom-right.
This is a medium-sized module with detailed descriptions of the four areas, adventure ideas, interesting NPCs and cool underground encounters. We're also trying out a different layout for the PDF document. It is also included in printer-friendly form.
I have included labeled v...
2019-07-11 19:27:20 +0000 UTC
View Post
Here's the .psd file for 277 Criminal Lair 3 - Library 2nd level. Notice that it is necessary to have Photoshop to use it. Inside you will find that it is all white. That is the uppermost layer, I only use it to make the file preview smaller in size. Once you remove that uppermost layer you'll see the illustration. (it's just one click)
Most of the illustration elements are properly named and arranged in folders in the layer area. Some assets like textures or smart obje...
2019-07-05 20:35:00 +0000 UTC
View Post
Denizens of the Tower!
A quick development about the current multimap project. It is going to comprise four maps. Also, we've changed the lore so it is not a dwarven guild or construction. The location is home of a multi-racial criminal guild in the sewers of the city. The next and last map include a lower version with a water filtration system and the lair of yet another faction. This map feature the same general architecture of the previous one as it is intended to be a continuation o...
2019-07-05 20:34:39 +0000 UTC
View Post
Here's the .psd file for 276 Criminal Lair - Library 2. Notice that it is necessary to have Photoshop to use it. Inside you will find that it is all white. That is the uppermost layer, I only use it to make the file preview smaller in size. Once you remove that uppermost layer you'll see the illustration. (it's just one click)
Most of the illustration elements are properly named and arranged in folders in the layer area. Some assets like textures or smart objects ...
2019-06-30 20:25:20 +0000 UTC
View Post
Hey travelers!
To close the month, this is the second level of the criminal guild maps. The stairs top left connect to the round stairs in the first one, this level is one story deeper. The appropriate labels are not included for now since the script is not finished yet but I will include the rest of the final labeled versions when I release this multimap project.
This is an ancient library which the dwarves now use for other purposes. The stone bookcases mostly hold rotten volume...
2019-06-30 20:25:11 +0000 UTC
View Post
Here's the .psd file for 275 Criminal Lair 1. Notice that it is necessary to have Photoshop to use it. Inside you will find that it is all white. That is the uppermost layer, I only use it to make the file preview smaller in size. Once you remove that uppermost layer you'll see the illustration. (it's just one click)
Most of the illustration elements are properly named and arranged in folders in the layer area. Some assets like textures or smart objects have been raster...
2019-06-28 23:38:40 +0000 UTC
View Post