XaiJu
wickedwoohoo

wickedwoohoo

patreon


wickedwoohoo posts

WickedWhims v155.3 [2020-04-29]

Hey! The release of the new game patch didn't come with any need for compatibility fixes, but here are some other fixes to spice things up instead.

This release is compatible with the April 7th (1.62.67) game patch.

v155.3

    <...

    View Post

WickedWhims v154 [2020-04-01]

Hey and hello! I have a very exciting update for you today, something I was planning for a long time. The Strip Clubs business is finally shaping up to something stable and playable, which made me confident that it's time to take a step forward. It hasn't been easy, and it took me almost 5 minutes to make, but thereby I present to you... Janitors!


Looking to fix your lot...

View Post

WickedWhims v153.1 [2020-03-28]

Hey you, I hope you're protecting yourself and staying home as much as you can in these crazy and difficult times for our entire world. I bet it's not easy, but it's for the better of us all, and I wish you the best πŸ’œ

As for this post, it's not a proper update, but instead a major change for the implementation of Strip Clubs. The recent introduction of the custom Strip Club venue type came with an issue of it becoming stuck after selling the business. Once the stuck venue was in plac...

View Post

WickedWhims v152.1 [2020-03-18]

Hey and hello, the beginning of the year proved to be a little difficult to manage, but I got you the best I have. I wanted to focus on improving and expanding more core features of WickedWhims, which didn't happen so that's going to be the focus of the next release, and this time I present you something new. It was problematic to get this out on time, and the beginning of March is going to be somewhat busy for me, but I will try to assist you as much as I can.

The Private Pictures proj...

View Post

WickedWhims v151 [2020-02-05]

Hey! If you missed it, I've been sick for the majority of January, so this month is free for anybody who stayed. Which means, this is not a proper update, as I wasn't able to work when sick, but a major transition for anybody who uses the Strip Clubs feature.


Strip Clubs had a rough start, as implementing a new business type came with a lot of unexpected challenges. One of the problems was introducing proper venue support, hence Strip Clubs were using the Nightclub venue type...

View Post

Status Update [2020-01-23]

Hey! This is a quick update on my current situation - what has been happening in January, what will be happening in February, and a new platform I'm slowly pushing.


Sick & Sick

The start of the year sure has been exciting for me, I got sick twice in two different ways and I'm still currently sick. The majority of the month has been spent in agony which resulted in very little progress towards development. The next planned project begun in Decemb...

View Post

WickedWhims v150.8 [2020-01-28]

THIS UPDATE IS COMPATIBLE WITH THE 1.61.15 GAME PATCH.

Happy New Year! πŸŽ‰πŸΎπŸ₯‚


v150.8

  • Added compatibility for the Tiny Living Stuff Pack

  • Made Murphy Beds unavailable for sex until better location detection implementation

  • Im...

    View Post

WickedWhims v149.7 [2019-12-18]

This update is compatible with the 1.59.73 (December 12) game patch.

 v149.7

  • Made Sims that are cooking or eating temporarily excluded from sex autonomy

  • Fixed 'Add Current Animation to Favorites' not saving added animations

v149.6

  • Compatibility with the 1.5...

    View Post

WickedWhims v148.7 [2019-11-26]

This release is compatible with the 1.58.69 game patch.

____________________

πŸ”” It's Patch Day! You know what that means, all of your mods break and cause errors, so remember to throw them all out of the window and wait for them to be updated. You can be sure that any UI mods will cause visual glitches and any override mods will cause errors. Look out for updates from your favorite creators.

Discover University Expansion pack is going to be out November 15th, and today's...

View Post

WickedWhims v147.4 [2019-11-09]

This is a cleanup update. At one point or another, all of the accumulated content has to be reevaluated, cleaned up, fixed up, and improved. Each and every new thing I get to work on contributes something to the set of tools that I've been building for WickedWhims. With time, old tools are retired and replaced with more efficient, stable, and versatile tools. This is especially true when working on uncharted territories, progressive development is needed to not get stuck repeating the same mi...

View Post

WickedWhims v146.9 [2019-10-18]

HeyπŸ’€ The Strip Club project scope was so huge that I feel like I died trying to make it on time. How spooky. And even though this is the release of it, there is still so much that has to be done before I consider it finished. This saddens me greatly, as I wanted to make it as feature-filled as possible before release, but I'm still interested in your feedback on what is available so far.

The initial month of development was spent on researching, planning, and developing the base busi...

View Post

Strip Clubs - Let's Dance

Hey! From the start, this is not a release post, but a progress update post. Unfortunately, I have to inform you that finishing the feature explained below will take longer than usual. It's fairly large, and complex enough that I can't get it done in a short time. I hope you understand and take this opportunity to tell me what you think as well as suggest new ideas that I could introduce during the rest of the development.
This September we will r...

View Post

WickedWhims v145.5 [2019-09-13]

COMPATIBLE WITH GAME PATCH 1.56.52 / October 3rd

Hey! This is the first proper update I was able to work on after coming back, and with the limited time I had, I wasn't able to add anything major... but I tried to address most of the recent issues you all brought up. Additionally, I worked with autobanned on introducing tongues to WickedWhims by default, to make things a little easier and allow for more future customization.

I did work on some new underwater content that would g...

View Post

Status Update [2019-07-12]

Hey! This is a quick update on my current situation, what the Streamer Mode is for, and follow up on the Patreon "investigation" into WickedWhims.


Almost Back

I'm almost back to developing WickedWhims like usual. I will be back home in 4 days. My time away got unexpectedly extended by 8 days, so I don't have as much time to prepare something proper for August, but I will try. I will make sure to focus on all the issues you're encountering recently and a new body part ...

View Post

WickedWhims v144.7 [2019-06-30]

Oof, it's only getting hotter and hotter in here... makes you sweat like crazy. And speaking of crazy, look at the new feature, it's all about sweating. Besides that, Sims sex autonomy got a little bit more memorable, and I have something for the influencer types.

Soon enough, on June 21st, the Island Living expansion comes out, with a tropical island, tanning, boats, lifeguards, volcanoes, beaches, ocean swimming, and killer mermaids. Can't wait for the game patch.

Unfor...

View Post

WickedWhims v143.6 [2019-05-27]

It's gettin' hot in herre, so hot, that I think summer might be close by. But the high temperatures aren't going to stop me from pushing out new content. The new attractiveness system is something that I was talking about for probably half a year at this point, and it's finally here. Although not complete with all its planned features, the base implementation is ready.

Internally I've started restructuring how production planning occurs for each tiny new thing. A big problem is...

View Post

WickedWhims v142.2 [2019-05-22]

DingπŸ””DingπŸ””DingπŸ””DingπŸ””Ding! Patch Time! Patch Time!

This one is pretty major for mods, as the change in loading of text resources has changed, making a lot of mods stop displaying custom text. The fix is very simple, but if a creator is not active, it won't be fixed.

You will most likely notice that animation names are showing up as blank. I've informed most of the active animators on how to fix it. This will either be reverted in the game or Sims4Studio will introduce a...

View Post

WickedWhims v141.12 [2019-04-13]

πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€

4.3.5.141.12

  • Fixed not being able to invite Peeping Sims

  • Fixed inviting Peeping Sims failing when autonomy is disabled

4.3.5.14...

View Post

Voyeurism

Hey! While taking my late-Christmas-break at the beginning of February, progress slowed down, and although I was still tinkering with things, I wasn't able to make anything substantial. This means I'm not able to put out anything reasonably playable at the beginning of March (if not delayed until the beginning of April).

Most of the time was spent on prototyping technical features, which are no...

View Post

WickedWhims v140.11 [2019-03-24]

Hey! I'm on a break right now for a few days, but I still had to put out the progress done towards relationships. This is a huge step forward to introducing depth of relationships between Sims. And this is just the first part of the relationships enhancements. Future releases (but not the next one) will implement a reputation system and an attractiveness system, with some extra optional modifications to make social encounters more meaningful.

These changes are mostly made to introduce a...

View Post

WickedWhims v139.16 [2019-01-25]

Happy New Year! Or at least I hope so. December as always was a hectic month of holidays and events, but that didn't stop me from having some fun figuring out new stuff.

One of the biggest reoccurring issues is the awful stability of save data, resetting Body Selector is definitely pretty annoying, so an overhaul of the save system was required. I took a completely different approach than ever before and tried to incorporate as much information into the game save structure, rather than ...

View Post

WickedWhims v138.6 [2018-12-18]

This release mainly touches on some of the commonly requested improvements and changes to sex autonomy and nudity features.

Maxis has announced a free holiday pack coming to Sims 4 this month which will be released with a patch. I don't think the patch will change anything critical so you should not worry about mods breaking too much.

I'm trying to be more proactive with bug reports for the game itself since I spend most of the time digging through the game code, and help Maxis fi...

View Post

WickedWhims v137.11 [2018-11-25]

The new Game Patch with Terrain Manipulation and First Person Perspective Camera is here! And this WickedWhims update makes it work with it.

The game engine has been updated to use Python 3.7 which means that most Script Mods require updating, and after that update, it's likely they will not work with any older version of the game. If you want to use WickedWhims with an older version of the game, use this. View Post

WickedWhims v136.1 [2018-11-13]

DΓ©jΓ  vu?

It might seem like this update was already released, and that is true, but this time it's not with the new body system based on tattoos and ghosters. That ended up being a huge hassle to get working, with never-ending attempts to fix it. Sometimes it's better to sacrifice 2 months of work than keep digging yourself into a hole.

But I didn't just bring back the old system. I reworked the new one to work like the old one and implemented a new Body Selector that w...

View Post

WickedWhims v135.7 [2018-11-09]

This release was quite a challenge to finish till the last day, I'm sorry you had to wait so long. The decision to implement a new way of handing bodies was a huge risk. Not only you need to get everything updated on the mod side, but you need everybody's else mods updated too. I've contacted every creator that makes body mods compatible with WickedWhims to make sure they are all ready. This is a step forward to allow more detail and flexibility for modders, as well as open up more options fo...

View Post

WickedWhims v134.4 [2018-09-16]

Bloody Hell.

Pregnancy

  • Added 'Talk about Fertility' interaction

Talking about fertility has a chance of revealing information like: is this Sim on period, is the Sim approaching the ovulation day, or is the Sim nowhere close to their fertile days.

If you're planning on impregnating some NPC Sims, talking about fertility will allow you to plan the actions for the best results.<...

View Post

WickedWhims v133.5 [2018-08-09]

Game patch 1.45.62 released on July 31st is safe to use with the current version of WickedWhims!

Warning! On July 31st a GAME PATCH will be released! If you want to avoid issues, disable auto-updates in Origin. In any other case, be aware that mods may very well break and require updating or simply removing.

Taking a week off definitely doesn't help with finishing things, but it makes an incredible difference with how you ...

View Post

WickedWhims v132.4 [2018-07-04]

Hey! The Seasons expansion pack will be out in 4 days but today we got the patch that introduces the code base for it. This update adds support for version 1.44.77 and will hopefully be enough when seasons arrive soon as well.

Beware that majority of mods out there will now be broken! Clean up your Mods folder and look for updates from your favorite creators.

I want to inform you that I will be gone for few days, from June 25th to June 30th. That means I won't be able to answer an...

View Post

WickedWhims v131.2 [2018-06-06]

Adding support for clubs turned out to be quite a challenge and quite a disappointment. There's a lot that I wanted to implement around clubs but unfortunately, the possibilities are limited and I don't want to introduce new hard overrides to the game. What has been done in this update is the best that can be done and where there are more possibilities for new club activities, club perks and other club functions are unreachable.

With the introduction of clubs support, especially th...

View Post

WickedWhims v130.2 [2018-05-11]

Trying to experiment with smaller and more focused updates to introduce more new content is quite a challenge. It's not even creating that new content, it's planning what has to be done and fitting it into a reasonably short production window. Things get especially difficult when you encounter problems or you realize that what was planned is not enough, or at least you think it's not enough.

Still, I like the idea of making more focused updates that can introduce something to have fun w...

View Post