XaiJu
MegaBlueBall

MegaBlueBall

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MegaBlueBall posts

Throwing weapons, internal shots and beach boss

Throwing Weapons: https://i.imgur.com/EBz1U68.mp4 

I want to give lots of different tools for the player so that they can approach the game's challenges as they see fit. These will be in the form of both special skills that will consume stamina/spirit and also items that have different effects.

In this case throwing weapons will serve as a ranged means of attack. While they don't consume stamina, they are...

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Poll #4: New Boss of Hill Stage

It's that time of the month again were we vote on the next custom enemy character. For a small recap: The winners of the 1st poll were the plant girl and minotaur (coming soon™), the 2nd winner was the kitsune girl and the 3rd was the flower blossom (coming this month).

This poll will follow the same format as before: it will run for about 7 days and you can vote on as many entries as you like. Once t...

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anim preview: Flower Blossom

The casual observer asks: "Maya, what are you doing inside that flower?"

She says: "Ah.. nothing..."

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Gathering entries for Poll #4

The new stage is called "Turquoise Hills" and it connects the forest stage to the rest of the game. The next stage after this one will most likely be the humanoid monsters city, so to get there player will have to pass trough these hills.

In the background you can see the forest stage bellow as the player is now on top of the hills circling it. This stage is much more vertical than previous ones and will have lots of climbing and death ...

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Animation Preview - Flower Blossom

Who needs the gym when you have some perfectly capable workout equipment in your garden?

The preview above shows the 2 variations of the grabbing animation that will be played at random. While It is not being displayed here, in-game Maya will slowly sink into the flower as it pulls her down. Once the tentacles pull her down up to about her navel area then the sexy times begin and Maya will be pumped full of a transforming liquid, converting her into a plant girl.

A new feature nee...

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MKM alpha 0.1e - patreon release

Very late, but it's finally here!

The kitsune girl is fully implemented and you can find her on the new beach stage. To access it, you need to use the dash skill to jump across the gap to the left at the beginning of the game. 

If you want to quickly see the new content you can simply start a new game and grab the dash skill I placed there if you don't want to fight the forest boss again.

Apart from her and the new stage there were also some changes under the hood, the ...

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Date of January Release

Hey everyone!

Given some time constraints I think I won't be able to deliver the beach boss this month, not to mention that the kitsune release is already late.

That said, I'll definitely want to release the updated version with the kitsune this month. I'll also try to add some new goodies in that update too to make up for the boss delay. So closer to the end of the month I'll upload the new version.

Then the beach boss will be pushed to an early February release and I'll po...

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Poll #3 - Results

Congratulations to the winner! The flower blossom will be the next custom enemy to be added to the game!

The technical tie between 3 runner ups really shows how competitive this poll was. The silver lining is that if any of those entries appear again in the next poll, they will carry and continue to accumulate bonus points.

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Preview: Kitsune Girl

Finally got around to working on the kitsune! What do you think?

I've already confirmed some details of the design with the patron and I'm now animating her. In the beginning I thought about giving her a bikini, but I felt like going full naked was best and felt more fitting somehow.

The other 2 images are what I used as reference (credit goes to their respective artists, which you can find using Sauce-Nao). 

The 1st image was sent to me by the patron and as you can see...

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Vote: Forest Stage - New Enemy

The entry period is now over.

The kitsune girl who won the last poll will be coming next week, so It's time to vote again and decide on which will be the next character to get into the game.

Like the previous poll you can select more than 1 option here so please vote for any of the entries that you'd like to see implemented into the game. At the end of the voting period I'll compute the final voting power of each entry and announce the winner.

The current bo...

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MKM alpha 0.1d - patreon release

Download Link: MEGA 

Just a small update containing mainly 2 new things:

New Save System: Before there was only a single save-file and a basic save process. Now there is a dedicated save screen with 10 slots and the player can make use of quick or auto saves. There is also a retry option now when Maya is fainted to quickly load from the last checkpoi...

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Poll #3 - Gathering entries

With the holidays now over, let's get back into action!

For starters, the forest stage is in need of a 3rd common enemy to help make it more lively, so this will be the goal of this poll. Like previously, this is a call for all patrons of Heroic Darling tier to send me their entries. This gathering period will run for about 7 days, at which point I will open up the poll with the new entries.

For a refresher, we need basically 3 elements View Post

Dev Log - goals for January 2020

I didn't get much time to work on the game during the past week, but since I couldn't resist the urge to do game development I've started fiddling on some new stuff here and there.

One thing that was needed was a proper save system since the current implementation was just a placeholder. Now there is a dedicated save/load screen that the player can access via the in-game menus. I've added 10 save slots and 1 of those is hybrid; it can be used normally or by both the View Post

Poll #2 - Results

Congratulations to the winner! The kitsune girl will be the next custom enemy to be added into the game! 

In the image above you can see the final result with the voting power already computed. The top 3 entries where kinda head to head for most of the voting, until a couple of strong votes pushed the winner ahead.

With that result the winning futanari tag loses it's cumulative bonus for the next polls. On the other hand if t...

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MKM alpha 0.1c - patreon release

The first custom character is now in the game!

The plant girl tied for 1st place the in last poll and since she fit better for the forest theme, I've decided to work on her first. Her erotic animation is based on the soft vore fetish, and I'm sure the vore fans will enjoy it.

I will revisit the animation in the future tough when I commission a voice actress for Maya. I will then add all the good stuff like moans and muffled sounds.

Kinda crazy, but this one ...

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Vote: Beach Stage New Enemy Design

The patreon release got a bit delayed, but it's coming between the 20th and 21th!

Meanwhile, the entry period for the 2nd poll has ended and now you can vote to decide on the design of the new enemy that will be on the beach stage.

Everyone will vote in a single poll for their favorite entries (you can pick more than one) and at the end I'll compute the voting power so feel free to vote on everything you like. Even if apparently an entry has a low number of votes,...

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Testing the forest boss spores

The forest boss can shoot her pheromones directly at Maya when she is fainted, and this will lead her towards the boss's position.

But for fun I began messing with this feature and let the boss toy around a bit with Maya and there's some interesting outcomes like making Maya do laps around the area, or lead her into other enemies, etc.

So while originally I created this feature to fit the winning patron's suggestion for the boss fight, perhaps I could also use it elsewhere in the ...

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preview: Forest Boss battle animations, devlog

Work on the boss fight is moving along nicely, and I'm confident on a patreon release with this boss fight completed around the 16th of this month.

As this is the first boss fight in the game, it required a lot of work "under the hood" to get it going. Some of those additions:

  • I've implemented an event system where when the player reaches a certain area/spot in the stage, I can then play sort of a cutscene by controlling the camera movement, displaying dialogue etc. When the...

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Testing the boss fight, and setting up the next poll

In the video you can see the work in progress of the boss fight. I'm using placeholders to test different skills types and I'm trying to not make the first boss fight of the game too hard.

When I'm happy with the skill-set, I'll draw the rest of the boss animations and also implement the event system which will setup the fight. With those things completed, I want to do a patreon release at the middle of the month hopefully.

So while I keep working on that, I'll start the preparati...

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WIP: Forest Boss

When the patron suggested this character, an Alraune instantly came to mind.

https://monstergirlencyclopedia.fandom.com/wiki/Alraune

But the patron had also mentioned the possibility of a pitcher catcher plant girl.

https://en.wikipedia.org/wiki/Carnivorous_plant

Generally speaking, the d...

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Poll clarifications, and next development steps

Since the 1st poll ended in a tie and I'm still figuring out the best approach to them, I've decided that the best option would be to go ahead and make them both bosses in the game, because the huge majority voted for these 2.

Since the vote was for a forest stage boss, the 1st one to be made will be the plant girl as she fits a bit better thematically. 

So for the next week this is what I'll be working on: fine tuning the boss's design with the respective patron and implemen...

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Patreon release: MKM alpha 0.1b

I know it's been only 24 days since the first prototype, but I want to release what I've been working on until now for a couple of reasons:

  • I want to make patreon version releases at least monthy;
  • But since it will take a week or more to complete the 1st boss, there's just not enough time left this month to do a release with the boss implemented;
  • Also given it's the beginning of development, I want to make public releases sooner in order to get word of the game o...

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Poll Results: Forest Boss

Wow this was a crazy one. I've watched the votes and they changed quite a lot across all tiers. Some entries that were highly voted at the beginning changed to not being voted at all, etc.

With the poll closed, here are the final results ordered by vote count (already considering the voting power of each tier):

  • [12] Minotaur - Roughplay - Doggystyle
  • [12] Plant Girl - Softvore - Same-size
  • [4] Futanari - Vanilla Sex - Missionary
  • [2] Monster girl - Tr...

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Regarding the poll, suggestions and my plans for implementing them

I'm currently creating the proper forest stage and work is going well. The chosen boss will be at the far end guarding the first special skill.

Speaking of the boss, I'll close up the poll on Sunday 24th, so please don't forget to cast your vote by then!

Also, it has been suggested that the poll should be multiple-choice, meaning that you can vote for more than one entry and increasing the overall chance that something you like wins the poll. That seems like a good idea to me, so ...

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Poll: Vote for the boss of the forest stage! (Happy Luffy)

Alright, it's time for the 1st poll!

I've gathered the suggestions from the Heroic Darling patrons and condensed them into these entries with their blessing. The entry format is more or less: 

  •     Specific or general type of creature that the boss will be;
  •     The fetish category of the erotic animation;
  •     Lastly, the position/action itself that the boss will perform within that fetish;
  • ...

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Poll: Vote for the boss of the forest stage! (Sassy Gourmet)

Alright, it's time for the 1st poll!

I've gathered the suggestions from the Heroic Darling patrons and condensed them into these entries with their blessing. The entry format is more or less: 

  •     Specific or general type of creature that the boss will be;
  •     The fetish category of the erotic animation;
  •     Lastly, the position/action itself that the boss will perform within that fetish;
  • ...

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Poll: Vote for the boss of the forest stage! (Heroic Darling)

Alright, it's time for the 1st poll!

I've gathered the suggestions from the Heroic Darling patrons and condensed them into these entries with their blessing. The entry format is more or less: 

  • Specific or general type of creature that the boss will be;
  • The fetish category of the erotic animation;
  • Lastly, the position/action itself that the boss will perform within that fetish;

With that said, since there is a decent range of different fetis...

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The poll goes live on the 21st!

The sound system is almost done and since I'll be finishing work on it today, I want to open up the poll tomorrow.

So if you haven't sent your entry to the poll yet, please do so before tomorrow!

I want to release this next version I've been developing to patrons before the month's end, so I'm aiming more or less between the 25th and 30th, next week basically.

Designing the forest stage will take me a 1 to 3 days. By then, I'll close the poll and compute the votes. Once we h...

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Preparing the poll

As mentioned previously, this poll will decide the design of the 1st boss of the game, meaning: the fetish category and by extension the creature and ero position.

If you're of Heroic Darling tier, please send me a private message with your entry to the poll at your earliest convenience. Once all of the entries have been sent, I will open up the poll for everyone to vote and the most voted one will be implemented into the game.

As always if you have any questions please feel free ...

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Moving on with development

The animations are now properly implemented into the game. 

I've also managed to fix all the bugs that were reported and I also added some new stuff and improved on others.

So with those things out of the way I can now move to the next step:

  • [ok] Ero animations for all the current enemies in the game.
  • [ok] Bug fixes and improvements.  
  • Implement the sound/music system.
  • Design the proper forest stage.
  • Create the 1st boss fig...

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