This is another physics release, didn't get to the clothing stuff properly yet. The physics defaults needed work, and I want the physics to be at least somewhat close to what it'll be in the final v1.1 release before everyone starts creating clothing adjustment profiles. This would ensure the profiles created early on will work reasonably well with the final release.
This also fixes another plugin initialization error when using certain clothing types e.g. harli heels. If there...
2023-05-22 17:10:15 +0000 UTC
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The previous package 15.var is deleted from mega, use the 16.var one instead.
The issue was that initialization failed if local distortion physics was enabled by default in your user preferences. I keep it off during development since I need to reload the plugin often and the faster calibration helps there, and didn't think to test that enabling it by default still works. Thanks for sounding the alarms!
2023-05-21 19:25:55 +0000 UTC
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This release focuses on an improved breast gravity and glute gravity implementation, and simplifies how the plugin is loaded.
The gravity implementation is a requirement for getting the clothing adjustments to work automatically in every pose. The next alpha will have the clothing related stuff that most of you are waiting for - I want to release it in a state that works properly, includes at least some basic profiles for common clothing types, and supports saving and loading profiles f...
2023-05-21 16:16:23 +0000 UTC
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Hi. I would like to ask your opinion on whether I should add this layer of security to future versions of Naturalis and possibly other releases as well.
The issue of piracy bothers me enough that I want to try to do something about it. Full disclosure: I've already spent significant time researching this, and a lot of technical work has already gone into Naturalis v1.1 (even during the development of v1.0).
Now, with the development of v1.1 features in full swing, I'm at the point...
2023-05-19 09:50:23 +0000 UTC
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In this demo video, I'm just experimenting with a few different clothing items to show how different items can have their own profile that gets applied automatically when the item is enabled.
Select 1080p from the wheel icon on the lower right - if it looks blurry it probably selected 720p automatically.
The profile in the demo consists of the X-Y-Z force components. The plugin simply applies the force of the last selected item to the breast joint. The profiles are just in t...
2023-05-17 17:48:59 +0000 UTC
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Hi! I've been investigating different possibilities, digging into how clothing works in VAM, and putting together a plan for the clothing adjustments in Naturalis v1.1.
The quick version
- A force will be applied to breast or glute joint when wearing clothing, automatically resulting in a change in shape and physical behavior.
- The amount and direction of the force will be configurable.
- The amount of force will feed into the physics of the breast/glute joint...
2023-05-16 10:06:31 +0000 UTC
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Auto-Upgrading
This release adds an AutoUpgrade.cs script which you can use to automatically update from a TittyMagic 5.x or the Naturalis v1.0.0 plugin to the v1.0.1 plugin.
Simply load that script on the person atom and it'll do everything automatically! This is especially useful for looks for which you've carefully tweaked the hard collider radiuses and offsets, for example.
When upgrading from TittyMagic 5, it doesn't preserve all of the physics parameter offsets...
2023-05-12 14:27:20 +0000 UTC
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https://everlastervr.github.io/docs/naturalis/
The documentation is already pretty comprehensive, it covers the basics as well as more advanced stuff.
There are currently tutorial videos on the following topics:
- Basics: Default behavior, Softness
- Basics: Automatic mass, Mass offset
- Basics: Quickness
- Physics offsets
2023-05-10 15:16:38 +0000 UTC
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I played around a bit, and managed get some pretty cool early results, so I figured I'd share this little tech demo.
I'm detecting the current position of a single GPU sim particle on the clothing (red plus sign), and nearby soft physics joints around that particle (green plus signs). Then I apply a force to each soft physics joint. It's the same force for every joint, just a simple directional force from the position of the cloth particle towards the average position of the nearby join...
2023-05-06 19:28:39 +0000 UTC
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On the Trello board, it should be easy to see the current status of development towards the next version, what kinds of things are waiting for implementation, and what needs further investigation. I'll be keeping it reasonably up-to-date.
The board replaces the need to write up lengthy and easily outdated roadmap posts every few months, and it makes the status of development more transparent and accessible. 🙂
Let's start this month with a poll! Your views matter to me.
With Naturalis v1.0 done, the way is clear for new features to be implemented, and to help me decide what to work on next, I want to ask you!
What features would you like to see most?
- Try to pick 2-5 of the most important options to you
- The poll ends on 6 pm GMT on Tuesday, 9 May.
The poll takes inspiration mostly from previou...
2023-05-04 15:59:24 +0000 UTC
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At long last! 🍉🍑🍾
For newcomers, check the pinned post to find the downloads.
Naturalis hub post
https://hub.virtamate.com/resources/naturalis.33647/
- Naturalis cinematic trailer, an adult fairy tale (720p version)
- a demo video (shot in the demo scene), showing a ...
2023-05-02 16:57:19 +0000 UTC
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Hello,
The Naturalis early access release will be out early next week. In addition to those with an active subscription on the 8€ tier, the download link will be sent to anyone else on the 8€ tier whose subscription was still active when beta 4 was released (Apr 20).
I've created a 2m 30s cinematic trailer, a narrated adult fairy tale. That'll be out simultaneously with the early access release. I went down into a pretty deep hole tweaking everything until I was happy with it....
2023-04-29 21:50:33 +0000 UTC
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Expression Randomizer v1.8.0 is now free and available on the Hub. Thanks to VamTimbo for publishing the hub resource! Check it out:
https://hub.virtamate.com/resources/expression-randomizer-by-extraltodeus.28738/updates
It includes a few fixes since the patrons only beta 2 version:
- "Reset used expressions at loop" works also for negative morp...
2023-04-24 21:32:11 +0000 UTC
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#OneMoreBeta™ :D
Settings script converted to nested UI

The separate Settings script is gone, instead the settings UI is now be accessed from the "Naturalis User Preferences" button in the main window of TittyMagic or BootyMagic.

- Added a setting Calibrate On Preset Loaded
2023-04-20 12:01:23 +0000 UTC
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Hi all.
Priority one is getting Naturalis released to early access. You might think it's as simple as just putting it out there... but I want it done right, and I try not to feel like I'm in a hurry to get it done, even though it's basically the one thing holding back further development.
I also haven't promoted my Patreon much at all for months, yet people still find their way here somehow - for that I'm very grateful! It's been great to see. 😍
However due to that long p...
2023-04-15 17:27:08 +0000 UTC
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Some improvements and fixes, and tweaked the presets a bit.
- Fixed issue where the smooth transition to initial state on unchecking a morph toggle didn't go all the way, and the plugin wouldn't relieve control of the morph
- Fixed issue where linear transitions ("Smooth" toggled off) were way too fast
- Tweaked the Idle, Flirt and Enjoy presets - hopefully towards the better
- Added trigger actions for loading the Idle, Flirt and Enjoy presets
- Excluded...
2023-04-13 21:33:46 +0000 UTC
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Hi, this one's a bit of a random release. (Heh heh.)
A few days ago, as I was working on the promo video for Naturalis, I realized I want the characters in the video to have dynamically changing, natural looking expressions without having to manually animate them. I started using the ExpressionRandomizer_1.7 plugin - created originally by Extraltodeus way back in the day, improved upon by hazmhox and published by Timbo with the...
2023-04-12 19:42:36 +0000 UTC
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Decided to release another beta to get a few important fixes out :)
Fixed & improved zeroing of duplicate morphs
Switching the pose during calibration had broken an implementation that zeroed TittyMagic morphs from earlier packages. It's important that this works because it's easy to end up with duplicate morphs on the person atom by loading a pose or morph preset that includes pose morphs from a previous version of Naturalis or from an old TittyMagic var. Thi...
2023-04-08 15:28:58 +0000 UTC
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VarLicenseFilter is a session plugin aimed at creators. It can be used to only load those var packages which have suitable license types for use in a project.
The more packages you have installed, the more additional benefit you will get from the plugin. Filtering out all of the packages you can't use in your project anyway will speed up loading times and make it easier to browse all resource types.
This is a project that I took on a few weeks ago and have been working on fr...
2023-04-07 09:30:30 +0000 UTC
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BootyMagic feature complete
You can now finally get the butt physics you want by adjusting the softness and quickness sliders. Combining those, you can get anything between a tight and firm athletic butt to a very jiggly and soft booty, at any size. All in all, the changes in this release mirror the ones done to TittyMagic in beta 1.
Some caveats:
- Soft physics is essential for truly *soft* and jiggly physics, but a firmer butt is pretty easy to have even wit...
2023-04-05 18:08:26 +0000 UTC
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This release includes a near-complete rework, or let's say rebalancing, of how different TittyMagic variables from physics to morphing and colliders are adjusted with breast mass, softness and quickness. All of those variables can differ between having soft physics enabled vs disabled.
With this first beta, we can consider the TittyMagic portion to be basically complete for v1.0 early access, barring some fine tuning or fixes. There will be a second beta release that focuses on BootyMag...
2023-04-02 12:10:58 +0000 UTC
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All things considered, things are progressing well, but it's been pretty slow going. With so many variables to take into account in balancing the settings, one needs to be very methodical and patient with testing and evaluating the changes to how the settings are calculated. It's a careful, iterative process of fine tuning every physics parameter against every other parameter for every mass and softness value (and that's a simplification).
Frankly, all that is kinda boring, but has to b...
2023-03-28 13:54:29 +0000 UTC
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First, thanks to the patron who gave me some feedback and pointed out how the default soft physics settings looked better in BootyMagic alpha 3 (which was released Dec 14 2022). As a result of that feedback, I did some comparisons between Naturalis and BootyMagic alpha 3, and found a few further significant issues with soft physics and the physics gradient of Naturalis BootyMagic, which I otherwise wouldn't have no...
2023-03-24 17:22:59 +0000 UTC
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Decided to release a small patch version to fix a few issues that I found while working on the beta.
- Fixed the fast calibration from scene JSON: the mass amount saved to the scene JSON was incorrect and was applied incorrectly on scene load.
- TittyMagic: mass calculation is consistent, previously it would yield different results depending on what the previous breast mass was. The error was several hundred grams when switching from very small breasts to very large one...
2023-03-22 10:21:45 +0000 UTC
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A smaller update to polish the booty morphing, plus a few fixes.
BootyMagic morphing improvements
- Morphing no longer gets locked to a maximum morph value, and morphing looks smoother. In alpha 5, the maximum Y angle, X angle and depth compared to calibrated values were too low and caused morphs to hit a wall after a fairly small amount of movement.
- Much smoother looking morphing when soft physics is disabled compared to alpha 5. It turned out that with soft physic...
2023-03-20 11:50:00 +0000 UTC
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This is a simple scene with a cycle force animation, a few different poses, and buttons to change body morph. The body morphs are intended to show the full range of possible glute mass values that BootyMagic supports so that you can easily test how the plugin adjusts to different butt sizes.
For things to look good, it's very important that framerate is stable, high and synced with physics rate. On the desktop, set Physics update rate to 60 and use some method to limit fps to 60, more i...
2023-03-16 19:24:41 +0000 UTC
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Hi. Developing this version involved solving some rather challenging technical problems and took a lot of effort just in terms of the hours spent. I really hope you'll like it!
This version includes significant improvements to butt morphs, automatic calculation of glute mass, glute mass based scaling for glute joint physics parameters and some others that need it, and a lot of other changes and fixes.
BootyMagic morphing
Test the new morphs and physics in the demo scene: <...
2023-03-16 19:24:19 +0000 UTC
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Hi, this is just a short update on what I'm working on and what to expect in the next Naturalis release which focuses on BootyMagic.
For those of you reading this on the old 5€ tier - perhaps this post will help you decide if you want subscribe to the 8€ tier in order to gain access to the next release.
In my development version of the plugin, the glute physics and morph animations can look amazing at best, but it's still very hit and miss. The goal is to get booty anima...
2023-03-10 13:01:38 +0000 UTC
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Fixes:
- Fixed VAM crash when plugin was removed or reloaded (was introduced in the previous alpha)
- BootyMagic: fixed issue where booty morphing with soft physics off didn't work when the plugin was added, or after changing the skin via Skin Select (or by loading a preset). It only worked when soft physics was enabled first and then disabled.
- Prevent visualization of distortion physics and the physics gradient during calibration
2023-03-07 10:57:16 +0000 UTC
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