Quick update this week.
I spent almost all week in Renpy, doing scripting. More than 4000 lines of dialogue were done, and as of yesterday, I fully caught up with all the visuals. I also posed and rendered additional supplementary images to the existing scenes where I felt more visuals were needed.
With all that out of the way, I'm jumping right into the last half of development and will try to set myself a date I can work towards.
And to quote Ron Burgundy: Stay classy, San...
2025-04-25 12:00:15 +0000 UTC
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With easter arriving, I had plans to put in some good work hours and get a lot of renders out of the way.
My family had other plans, though, so work became a trip instead.
In short, I let my render queue continue rendering and brought my laptop so I could catch up on the scripts and dialogue.
The result was 700 animated frames and 2,500 lines of script/dialogue, and I realized just how far behind I was on the scripting.
Whenever I pose the images, I always have the dia...
2025-04-18 12:01:01 +0000 UTC
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Another week of steady progress.
I'm working through some lewd scenes, and while they are fun to make, general progress always seems slower on the lewd'er weeks even though the hours put in are the same. Two weeks of animation work can amount to one or two minutes of playtime and doesn't make any headway towards the end of the episode, whereas two weeks of story renders can make me tick several things on my checklist.
An easy way to compare my progress to the release schedule is b...
2025-04-11 12:00:43 +0000 UTC
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Heavy focus on the animations this week. In fact, that's all I've done. The final animation was completed, post-worked, and saved right before writing this, which wraps up Nyah's special moment.
As mentioned earlier, Nyah is based on the Genesis 9 model, so this was the first time I've animated Genesis 9. It's a lot of fun doing new things, and it really made me appreciate that model more, as it's more versatile than the much more used Genesis 8.1 version.
To give an example, even...
2025-04-04 12:00:17 +0000 UTC
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Oh boy, this was a fun week. I had a basic idea of how spending a night with Nyah was going to be, but I let the scenery and chemistry between the MC and Nyah decide what happened. And she's got some fun quirks you haven't seen yet, so hopefully, you'll have as much fun playing it, as I did making it.
All in all, it turned out to be a 200 render 'date' with her - before the real fun starts. Worrying I had gone overboard on the renders, I took a quick comparison with the Lexi sushi/cupca...
2025-03-28 13:06:55 +0000 UTC
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As I've mentioned before, not every week is spent entirely in Daz Studio, posing renders. This week, I had to attend to several other matters.
In short, I've renewed my music licenses, completed the accounting report for last year, and had some initial talks with voice actors for the game. This is not for voice acting all the dialogues but to add some more immersion to the NSFW scenes. If you have any favorite NSFW voice actors you'd like me to reach out to, please feel free to mention ...
2025-03-21 13:00:18 +0000 UTC
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As we're getting close to our little undercover mission with Samantha and Celeste, we'll obviously have some fun, too. And by that, I mean a whole lot of fun.
Or, to echo Sam, let's go wild.

Now that I've gotten into the animations with Celeste, as suspected, she renders very slowly compared to everyone else. Which is reflected in the numbers this week. 78 renders and 642 frames of anima...
2025-03-14 13:00:18 +0000 UTC
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I'll try not to take too much of your time today. Judging by some of your profile pictures, I suspect you may be busy elsewhere. :)
I've been putting in extra effort as I'm getting closer to the inevitable animation bottleneck, so I got quite a few renders done. 189 story renders and 610 animated frames were the result this week.
Lin and Geneva have been the two major focus points this week, but I also ran into both Lars and Synne along the way. Nyah, Celeste, and Samantha are up ...
2025-03-07 13:00:15 +0000 UTC
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So, I'm back on track after being sick for a while and have been working full hours all week. 139 story renders, and 1202 frames of animation were done.
I had planned this one scene for several years now, and I knew it would be difficult to make because it packs a powerful emotional punch. I did it this week, and it was indeed challenging to do, but that turned out to be nothing compared to when I saw the completed version with the audio and visuals put together.
I strongly feel t...
2025-02-28 13:00:19 +0000 UTC
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Uh, I hate being sick. But I still completed more than 100 renders, which means we've surpassed the 1,000 mark, so it's not a complete dud week.
That means I'm just about done with the first of three days in the episode, which has several unique paths you can pick and choose from. I only have one free-roam planned for this episode, which is your little trip with Celeste and Sam. But there will be five different ways to end it.
I've also started experimenting with how to transfer s...
2025-02-21 13:00:14 +0000 UTC
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Got about 100 renders done this week. The reason for the lower-than-average numbers is that I got sick earlier in the week. Decided to go to the doctor and got the results back yesterday. Seems I have the Rhinovirus. And as ridiculous as that sounds, I haven't got any horns growing anywhere recently. It's just a name for a virus that pops up this time of the year.
The downside is that it supposedly lasts for 2-4 weeks, so I'm chewing some c-vitamins to help fight it.
I'm still wor...
2025-02-14 13:00:18 +0000 UTC
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This was another week where rendering animations took almost all of it. The result was 2,350 new frames of animation and 59 new story renders.
I'm shifting my focus back to story renders for now so that I feel I'm making some headway with the actual story. Rendering animations is a nice break from the good old routine, but sometimes it feels like a pause in the actual progress as it's very time-consuming.
I've attached an animation to showcase just how good upscaling and frame-dou...
2025-02-07 13:00:18 +0000 UTC
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This week was all about Roxy and the shenanigans you two are up to in her store, and I've mostly finished posing it. 123 story renders and 1223 frames of animation were finished.
I think I measured my maximum output capacity for one week at some point, which is about 260 story renders or 2,600 frames of animation (or a combination of those two). So it's up there with what I can output in a week - if you count in about 400 frames of animation which I had to scrap and redo, due to a visua...
2025-01-31 13:00:16 +0000 UTC
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After the big wall of text last week, I'll try to keep it short and to the point this week. But thanks for all the nice comments and feedback.
I've put most of my efforts into animations, as I posed and rendered the first lewd scene of the chapter. It got me a bit worried since it was nine days of rendering with a girl that renders fast, and I have a lot of scenes planned.
Since the number of animations per scene is quite a bit higher than in the early days - somewhere around 15-...
2025-01-24 13:00:19 +0000 UTC
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Seeing as today is pretty much exactly 5 years since I sat down with Daz Studio and Ren'Py and decided to make a Visual Novel, I thought I'd take a little trip down memory lane with you all, and look back at how it all started. I also encouraged you to send me questions for an AMA, which you'll find the answers to further down this post.
The beginning.
So, it's the 16th of January 2020, and the new thing everyone is talking about is Covid, mouth protection masks, and being less ...
2025-01-17 13:00:14 +0000 UTC
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I worked myself through a few more scenes and finally got to the animation stage by the end of the week, giving me a bit of a breather due to the time they take to render.
Setting up the girls has been slightly trickier than usual, as, in addition to new clothes, some also have new hairdos to fit the scene. Hair doesn't always come in exactly the color you want, so it required a bit of Photoshop work to match the color of their original hair. To make things worse, Teagan and Roxanne's o...
2025-01-10 13:00:17 +0000 UTC
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Happy New Year to you all, and thank you for the one that just ended. It seems we all survived another trip around the sun.
I thought I'd start the new year by giving some insight about this mechanic you've most probably seen by now.

The heart choice is romantic, and the kiss is the 'friends with benefits' option. The reason these choices were ...
2025-01-03 13:00:11 +0000 UTC
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I suppose it wouldn't be a proper Christmas before Cece stops by. I think she stole one of Santa's deer this time. Misc versions of the images are attached.
Have a nice rest of the year, and I'll see you all again early in the next one.
And once again, thank you for the support!
// Drifty
2024-12-23 22:47:45 +0000 UTC
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I just finished post-work on the completed renders and animations a few minutes ago, so I've caught up on that end. The work folder shows 401 completed renders and 995 frames of animations.
The pacing of the start of this episode is quite fast, and to show the difference between the start of this and the last - at the 400 render mark of the last episode we were still at the beach in the beginning, while in this episode I've worked my way through 5 different locations.
The pacing w...
2024-12-20 13:27:25 +0000 UTC
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FRIDAY THE 13TH! - but no hiccups yet.
Since I'm working on the last episode of the season where everything leads down to one singular event that's the same for everyone, I realized I had to do a lot of wardrobe preparations for it.
Fun fact: in episode 3, if you played it, the MC changes his clothes at the back of Sam and Celeste's car in the end. This was because I had made this type of wardrobe error, where I had rendered the end scene early on, but used a different wardrobe e...
2024-12-13 13:00:14 +0000 UTC
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I've been continuing working on the story before it leads to some serious pathing. One of the reasons for the pathing is, of course, getting serious with the girl(s) you want to and continuing the actual story.
So I had to make some changes to the episode roadmap to make sure that both the story and romancing paths lead into the inevitable season ending where you'll learn that everything is connected somehow. The changes are mostly that you'll have a greater choice of skipping girls you...
2024-12-06 13:00:16 +0000 UTC
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The render marathon has definitely begun. The numbers are at 154 story renders, and 729 animated frames so far, and I've worked my way through the prologue and all the versions of the intro.
For the preview this time, it's you and Nyah on the bench again. This time the roles are reversed.

One thing I love about Nyah is that she changes slightly from episode to episode, and I feel I've be...
2024-11-29 13:00:14 +0000 UTC
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Not too much exciting to report this week, but I still kept me busy the whole week.
I started off by making some changes to the already released ep3, where I added shortcuts to the mansion and beach free-roams. This should make replays a little less tedious, or more enjoyable if you're not a fan of them.
I also planned out the roadmap and script for episode 4. There are a lot of scenes there I'm really looking forward to doing. Amongst them, some pull on the heartstrings, proper r...
2024-11-22 13:00:18 +0000 UTC
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Just dropping by with a quick post today.
First of all, I hope you enjoyed the release.
Of course, it became extremely eventful with all the bug reports. The odd thing was that I couldn't see the bugs myself, so it took a lot of people to help me test and try to fix bugs I couldn't see.
After five days of testing, I found out that the bugs were all related to switching Ren'Py version for this release, so when I reverted back to the previous version, everything worked fine.
2024-11-15 15:29:14 +0000 UTC
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Important - Please Read!
If you downloaded or played any previous U4iA - Episode 3 release, your current saves are not usable in the current (v3.1p) or future versions. Your current persistent file (seen dialogue blocks, gallery unlocks etc) is also corrupt, and will be deleted on your first time loading v3.1p.
I am truly sorry about this, but Ren'Py 8.3.2 which the first episode 3 releases was compiled on has a serious bug that corrupts you...
2024-11-12 22:51:37 +0000 UTC
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You decide to leave your old life behind and set a course for this mysterious island you've been hearing about. Settling down comes with its own set of problems. But as you make new friends, your past can't seem to let you go.

As you start getting used to your new life in this remote loc...
2024-11-08 15:35:55 +0000 UTC
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You decide to leave your old life behind and set a course for this mysterious island you've been hearing about. Settling down comes with its own set of problems. But as you make new friends, your past can't seem to let you go.

As you start getting used to your new life in this remote loc...
2024-11-08 15:35:35 +0000 UTC
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Last week's poll
You romantic lot, you. The winner of last week's poll is Sea and the MC in a romantic setting, and should be very much in line with Sea's personality. It's going to be a fun set to render, and will be unlocked by finding one of those collectibles throughout the episode.
Misc. mishaps this week
Lots of things happened last week. On Saturday my main computer broke down. Spent most of Sunday, trying to fix it, but ...
2024-11-01 14:00:19 +0000 UTC
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Dev Diary
I'm not going to focus too much on the details around development this time, but I'm keeping a good pace, and the beta will be sent to the testers today. I have one major cinematic scene to render, and it will keep me occupied until the release date.
Release information
U4iA - Episode 3 will be released on November 8th. Anybody with the $10 tier or above is eligible for the download, as noted in the tier descriptions.
I will also send the download link in...
2024-10-25 12:00:17 +0000 UTC
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It gives me great pleasure to announce the release date for the biggest release I've ever done.
U4iA - Episode 3: Femme Fatale will be released on November 8th.
3,400+ renders
120+ animations
59 new songs
20,000+ lines of script/dialogue added
7 lewd scenes... and a few romantic moments too.
Multiple ways to play through the episode to ensure different c...
2024-10-24 20:13:23 +0000 UTC
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