command list
The hold notation in the command list was slightly adjusted.
I need to find a design that is easier to see.
2024-04-22 21:00:49 +0000 UTC View Post
The hold notation in the command list was slightly adjusted.
I need to find a design that is easier to see.
2024-04-22 21:00:49 +0000 UTC View Post
I will proceed with various things in parallel...!
https://twitter.com/FreeEslaf/status/1782395715039482067
2024-04-22 13:16:20 +0000 UTC View Post
Now I want to finalize the final draft and turn it into 3D.
2024-04-21 11:35:16 +0000 UTC View Post
Updated Yagabi command list
There are 50 videos for each character, so it's fun just to watch.
2024-04-20 14:45:49 +0000 UTC View Post
I subdivided the Main command list and re-shot a new video.
This is probably the final draft
There are about 500 videos, so let's make them slowly
2024-04-19 16:22:11 +0000 UTC View PostYesterday's data was re-updated because there was a problem with the image display on kitsune.
There is no problem with the game content as it is only an image. thank you
2024-04-19 00:52:00 +0000 UTC View Post
We also post production status on discord and X(twitter).
[discord]
E's Laf++-----------------------------------------------------------------
2024-04-18 16:36:00 +0000 UTC View Post
Because it was reflective, I drew it from scratch instead of from 3D.
The screen doesn't fit well, so I might adjust the position.
2024-04-16 17:21:56 +0000 UTC View Post
I finally finished all the design ideas for the combo challenge...!
Kitsune is back to work.
2024-04-14 11:55:24 +0000 UTC View Post
This week I'm taking a break because I'm mainly working on the UI and the game data hasn't changed much.
I tried to write once a month, but work took priority and I couldn't write...
I intended to talk about the background, but UI is a hot topic right now, so that's what I'm going to talk about.
I've been creating UI
The appearance of the UI and text input have gradually improved.
It is still a design proposal and it is not yet possible to incorporate it into the program.
2024-04-07 14:53:23 +0000 UTC View Post
Announcements are now added when evading or parrying is successful.
2024-04-06 16:50:12 +0000 UTC View Post
In fact, the UI has been redesigned dot by dot for 4K in the details.
2024-04-04 16:13:46 +0000 UTC View PostThere were some data omissions, so we have corrected the data by overwriting it in today's article.
We apologize for the inconvenience, but thank you for your understanding.
2024-04-04 00:52:40 +0000 UTC View Post
Please send requests and opinions on discord.
I can't reply right away, but I will definitely reply.
https://discord.gg/RSa8dTgFe7
E's Laf++-----------------------------------------------------------------
[latest ver download [zip]] 2024-04-03 15:25:14 +0000 UTC View Post
I was creating a manual
There are a lot of sentences. Next is translation.
Scheduled to be updated tomorrow
2024-04-02 15:28:14 +0000 UTC View Post
We have made it possible to visually see the frame information that everyone loves.
Displays attack and evasion information in frames
After discussing it with the programmer pik, it became much easier to see.
2024-03-31 13:59:59 +0000 UTC View Post
I received a request for a correction, so it will still change.
2024-03-26 16:14:04 +0000 UTC View Post
Please send requests and opinions on discord.
I can't reply right away, but I will definitely reply.
https://discord.gg/RSa8dTgFe7
E's Laf++-----------------------------------------------------------------
[latest ver download [zip]]...
2024-03-22 15:10:17 +0000 UTC View Post
I thought the parry production was complete, but some parts were a little different, so I wanted to adjust it to make it better with the hold effect.
2024-03-21 17:02:29 +0000 UTC View Post
Please send requests and opinions on discord.
I can't reply right away, but I will definitely reply.
https://discord.gg/RSa8dTgFe7
E's Laf++-----------------------------------------------------------------
[latest ver download [zip]]...
2024-03-20 10:28:19 +0000 UTC View Post
Kitsune's 28A has lock performance
Behavior changes with various patterns such as first hit only, sustained hit, etc.
2024-03-18 14:06:08 +0000 UTC View Post
Test to upload with twice the image quality
What I created in high resolution is finally being put to use.
Qdora is old quality
2024-03-17 15:53:18 +0000 UTC View Post
I'll just come up with a plan and slowly think about how to implement it.
2024-03-16 15:52:46 +0000 UTC View Post
Please send requests and opinions on discord.
I can't reply right away, but I will definitely reply.
https://discord.gg/RSa8dTgFe7
E's Laf++-----------------------------------------------------------------
[latest ver download [zip]]...
2024-03-12 15:48:45 +0000 UTC View Post
A flame meter that I personally wanted very much.
The damage display is a custom specification of the first generation.
※caution
It has not yet been implemented at the design stage.
I'm going to create a specification sheet, so I think it will be supported one by one.
2024-03-09 04:37:59 +0000 UTC View PostIt has become slightly easier to combo within the common rules in the game.
It's still difficult except for throwing.
2024-03-07 15:57:24 +0000 UTC View Post