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Cursed_Atelier

Cursed_Atelier

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Cursed_Atelier posts

The Slime Chronicles: Meet the Characters - Finale

Greetings VoidSeekers,

And so, we finally arrive at the concluding juncture of this short series. Have to say, though we only ran these character episodes in a clutch to hurriedly fill in the void left by the postponement of the patch release, we still had a lot of fun piecing these unique presentations together. 

Still, it's not over yet, so lets kick off with what we consider as the highlight of our efforts to date: Enemy Interaction Overhaul. 

V...

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Progress Report #55: February 2023

Hi everyone,

We bring you a short follow up on this week's developmental highlights. As you're most likely already aware of the majority of what transpired this week, lets quickly fill in the rest of the gaps for you.

We unveiled this week, Gen, an influential commander officer of the Defense Force tasked with keeping Henosis and its denizens safe. He stands firm alongside Kenna in upholding the law and is poised to play an important role in the upcoming saga. To that effect, his ...

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The Slime Chronicles: Meet the Characters - Part 3

Greetings folks o/

We'll be switching gears this week and introduce to you one of the sterner sex of the upcoming VoidBound saga, Gen. Last week, Kenna was front and center in the spotlight, but while she is the face of Henosian law and order, Gen is the unseen hand in her shadow- opposite sides of the same coin. That is not to say that he is a complete mystery. 

Well regarded by both officials and citizenry alike, he does seem to emanate a charismatic charm ...

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Progress Report #54: February 2023

Hi everyone!

Foremost, an important update: Due to some unanticipated staff reshuffling, workload priority of certain tasks has shifted hands abruptly. Though we do not anticipate any critical delays of any sort, the style and presentation of certain elements moving forward might change somewhat, and we'll strive to make sure it is for the better!

With that out of the way, lets get to the matter at hand. Busy busy this month as we were swamped training a feisty lady. And who doesn...

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The Slime Chronicles: Meet the Characters - Part 2

Greetings everyone o/

Foremost, an apology. A systematic presentation format was planned for this series following the order of New Character > New Gameplay > Rest. Unfortunately, we're left little choice but to do things a bit out of order due to platform limitations as we're unable to insert a video mid structure of a post. Apologies but, allow us to start you off with the audial element first!

A while back we talked about the void in the background- as in we weren't thril...

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Progress Report #53: February 2023

Hi everyone o/

Welcome to our first progress issue for the month of February! As you're most probably aware, we're running the "Slime Chronicles" series this month focusing on the events and elements that'll transpire in the upcoming patch. Following up on those, will be the Progress Reports that will serve to round up not only the entire presentation but also facets that were not showcased in the series. Lets dive right in!

You have already met Sumura, the charis...

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Why is "Meet the Characters" series behind a paywall?

Hi everyone,

Feels like we end up doing this every-time a call has to be made between being creatively right or Patreon right. Apologies Voidfans, but the former won this time as we decided not to compromise presentation standards for platform rules. 

Goes without saying, it was because the post was NSFW content heavy and Patreon absolutely forbids showing the risqué stuff openly, so we had to put it behind a paywall accessible to supporters only. That being...

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The Slime Chronicles: Meet the Characters - Part 1

Hey everyone o/

Welcome to, what is going to be a selective short series that we'll be running for the month of February. We will be introducing new characters and simultaneously walk you through various game-play facets of the upcoming patch which is due out in March(fingers and toes crossed)

Since we've already discussed the patch in detail in our last Progress Repo...

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Progress Report #52: A Deep Dive

Hi everyone o/

This week's Progress Report is going to be a tad different than our usual norm, because not only would we like to bring you up-to speed on the development, but also make a breakdown presentation about the upcoming new patch.

Rest assured, we'll try our level best to conserve words!

What's the next update about?

Let's get the big question out of the way: Is this an update that will advance the central story-line? 

Short answ...

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Patron Reward Archives: Art Pack, January 2023

Dear Patrons,

Now that the events of 2022 are firmly behind us, it's time to start unpacking our plans for 2023, starting with some early sneak peeks of our next big release! What is it about, you might wonder? Well, patience for a day more, as we plan to drop an info bomb that will cover much more than just our final progress report of January. Meanwhile though.. you exclusive goodies!

Doc Pixie has some new competition!

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Progress Report #51: January, 2023

Hail VoidSeekers,

They say time passes like a blur when you're having fun. Boy we must be having a blast working on VoidBound, cause some in the team find themselves bewildered with the realization that we're already in the third week of January! Well, time's a wastin', so lets slide into the progress real quick like!

New content updates pouring in from the writers had our artist busy all through the week creating four new unique scene assets and CGs. Slime theme lovers in particu...

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Progress Report #50: January, 2023

Hi folks,

Welcome back to the progress coverage of our second week of 2023. Staying warm, safe, and having a wonderful time we hope? Sit back as we break down the developments of the past few days for you.

Continuing on the work from last week, more artworks were minted, this time- new combat sprites. Since our upcoming patch is centrally focused around game-play, it stands to reason that much of our fresh assets are going to revolve around it. And of-course new NSFW cut-ins are a...

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Progress Report #49: January, 2023

Hi everyone,

After a brief hiatus, celebrating the dawn of a new year, the team is back in their seats picking up where the left off. Though, we'd like to apologize in advance, because the chilly weather has left some of our crew worse for the wear, thereby slowing down the progression. 

Rest assured, we've have still made headway, so lets quickly get you up-to speed.

It's been a while since we last worked on the standing art. For the unaware, its the character CG that ...

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VoidBound 2023: New Year, New... Us?

Resolutions anyone?

Hi everyone,

Now that the entire world has successfully entered into the 2023, and hopefully all our fans have returned from their celebrations and back on to their PCs, we'd like to take this opportunity to wish you all a Happy New Year! On behalf of the team here at Cursed-Atelier, we pray and hope that 2023 brings nothing but the best for both you and your families!

Though initially we only intended for this message to be a short greeting bu...

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Progress Report #48: December, 2022

Hi everyone o/

We bring you VoidBound's final report for the year 2022, and unsurprisingly enough, it's a bit on the thin side. With the majority of the team away spending holidays with their loved ones, we really don't have much to show. 

But, what we do have are few crew members who burn both ends of the candle, so why not have a quick look on what they covered this past week?

Doppel took upon himself to go off the grid and do some traditional new year cleaning around...

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Patron Reward Archives: Art Pack, December 2022

Dear Supporters,

Your monthly rewards for December are now available and, in line with our accustomed process, we present you this archive as a means for a quick access back down the line. 

Lets take a quick look through what made it as the last exclusive Patron content for the year 2022.

A wild throwback appears!


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VoidBound 0.5.3a: Patron Release

Patrons,

With our latest release clearing beta evaluation, it's with great joy we offer to our wider supporter base, the patch 0.5.3a. With compounding new content, alongside brand new events, this patch is squarely focused on revising and improving the immersion of our players while simultaneously touching upon some highly requested themes.

Download VoidBound 0.5.3a: 2022-12-26 17:30:01 +0000 UTC View Post

Galaxical Seasons Greetings 2022

Dear fans,

It’s that time of year again when everyone is enjoying the holidays in their own special way. Some religiously, some commercially and then some like us who are celebrating by working a tad extra hard with what we love best- VoidBound. 

Though we wouldn't go as far as to claim so for the entire team, and there have been struggles along the way, but without a doubt, building this game has brought us the greatest of joys and you're all to thank for it. Your support ...

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Progress Report #47: November, 2022

Greetings o/

With the holiday season just around the corner, the team couldn't wait to jump into their festive mode and hauled ass to square away all the heavy workload beforehand. After-all, they know they'll barely see anything straight for the next few days :P

A new NPC was conceived a few weeks back who was set to play a key role in a major brothel event. Not only hers, but a few other H events were also released earlier this month, and we're glad to report that based on initi...

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VoidBound 0.5.2d [Public Build]

VoidSeekers o/

With VoidBound's development now entering the next stage, we're pleased to offer to all our fans, the full splendor of patch 0.5.2d containing new playable content alongside a brand new zone, extensive combat revamps and a variety of plugin improvements.

Download 0.5.2d: GoogleDrive / View Post

Progress Report #46: November, 2022

"Guns... I need a lot of guns."

Greetings o/

Welcome to our second round of VoidBound Progress for the month of December. With Patch 0.5.3 now out in the wild for our Patron Supporters to evaluate, efforts are now anew to prepare patch 0.5.2 for a wider public release in the next few days. Before that however, lets take a closer look on what the past week was all about.

We've been absorbing feedback data for some time now and what we observed all across the board,...

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VoidBound 0.5.3 is now live for select Patrons.

Folks o/

We're pleased to announced the release of VoidBound's patch 0.5.3. With compounding new content alongside brand new events, this patch is heavily focused on improving the immersion of our players while simultaneously offering some highly requested themes. 

Available now to our Benefactors and above patrons, this content update contains the following:

Change Log:-

  • The two Pixie events tha...

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VoidBound 0.5.3: Patron Beta Release

Patrons o/

We're pleased to present to you, VoidBound's patch 0.5.3. With compounding new content alongside brand new events, this patch is heavily focused on improving the immersion of our players while simultaneously offering some highly requested themes. Available now to our Benefactors and above patrons, this content update contains the following:

Download VoidBound 0.5.3: 2022-12-12 17:30:02 +0000 UTC View Post

Progress Report #45: December, 2022

Folks o/

Right off the bat, our sincere apologies for the size of this post. Every asset of the team is busy at the moment adding last minute content updates, while running final stability checks on the patch. As such, please accept this short presentation of what was done this week, alongside the usual PR image and we promise we'll resume the usual in-depth dive, from the next report onward.

This week, we’ve heard your reports about the UI needing some upgrades and have been ha...

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Progress Report #44: November, 2022

"A building is a man-made marvel- that is until nature claims it. Then, it's a marvelous ruin."

VoidSeekers o/

With November on its last few days, we inch ever closer to the official countdown of the holiday season ticking towards the next year. But before we all go on vacation, a release is to be contended with, so lets tackle the weekly update first!

The much mysterious Sensual play, 2022-11-29 17:30:02 +0000 UTC View Post

Patron Reward Archives: Art Pack, November 2022

Patrons o/

With preparations for the leading patch in high gear, we thought we put together a small teaser package showcasing some of the new content that'll be making your way in the next few days. For starters, the quest log. 

You already cast your choice, but before the sleek interface became a reality, it started out pretty much bare bones:

2022-11-28 17:30:04 +0000 UTC View Post

Progress Report #43: November, 2022

Hi folks,

Back again with our weekly updates and... the team was neck deep in overhaul work, yet again. Not surprising given the rapidly approaching release of the next patch so, without further adieu, lets get to it.

In our last update we introduced to you, both Pixie's Hospital and Guild Bounty buildings. Though we laid the foundation down pretty sure of our intended vision, we're a bit embarrassed to admit that the beast called deadline got the best of us and eventually and we ...

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Progress Report #42: November, 2022

Sensually she reaches in, whispering gently into Caly's ear, "Our next patch release is just weeks away.."

Hey everyone,

As much as we wish it, conceiving exciting new ideas is not always part of the VoidBound's development progression. In-fact a fair amount of time is spent realizing those ideas into a working reality and this past week was a fine example of just that. Lets quickly walk you through it.

Direct sexual encounters we've plenty in VoidBound- be it inv...

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Quest Journal: A Comprehensive Survey

Hi Voidseekers o/

Today we've something special to showcase. Something that we've been working on for a while now and is widely considered as a major cornerstone for any role playing game- the Quest Log Journal.

Now we have built two distinct samples, each with an additional variation based on text element positioning. We'll show you all four and make a small description alongside to explain their characteristics. 

Lets start with the one that takes the...

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Progress Report #41: November, 2022

Hey everyone,

November already, huh? Man, Halloween sure came and went fast. But that just means the rest of the holidays are right around the corner, including the New Year! 

But before that, let’s see what the teams have been up to, shall we?

One of the most suggested features, and something that has been at the top of our priority list for a while now, is the creation of an intuitive quest tracking interface that not only would let the player keep tabs on multiple ...

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