XaiJu
moncurse

moncurse

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moncurse posts

Kitsune update details / WIP draft

Heya. In 20 hours, the first stage of the "new character poll" will be closing. Cast your vote if you haven't yet! After that, I'll set up a new poll with the two poll winners so everybody gets a final vote.

Before then, I'd like to post to mention what I've done since the update hit. It took me a week to compile all of the character drafts and for two weeks after that I've been responding and acting on player feedback, updating every aspect of the game's infastructure ...

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Monster Girl Bash (New Character Poll) Round 1

Please read the details here first: https://www.patreon.com/posts/new-character-on-82689577, I go into full detail there. You can still ask questions here but please read that post before asking questions!

Check the attachments below for a full-size, uncensored copy of the poll character drafts.

You have only one vote per round, so make sure you're confident before you ...

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New Character Poll Details (poll on separate post)

The New Character Poll "Monster Girl Bash" will determine the next enemy added with full art, corruptions and content in MonCurse.

This post is public for visibility and contains all the details for the character poll. There will be a separate post that will require the "VIP" tier to view and vote on along with the full-size, uncensored image. Because this post is public, I've censored it very heavily, just to be safe. 2023-05-08 13:03:15 +0000 UTC View Post

Poll Characters Preview

It's getting close to poll time. I'm hoping Monday, might come a day or two after.

The poll's theme is "Alternative Movement" (floating, flying) with a focus on more monstrous features than existing monster-girls.

I've yet to show anyone my drafts for new characters, so here they are. I'm sure you'll have a lot of questions, so let me go through it:

  • All character art used in the polls is not final. It's a concept draft because it'd take a long time to ...

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New Public Update - V0.5.7 (+ Poll Notice)

Heya. The second public update is finally here and with it I'll be able to shift back towards making new monster-girl content! Not to say there wasn't new content in this update, just a lot of back-end work too.

If you've already played V0.5.6 then V0.5.7 doesn't offer much more but V0.5.7 is the most up to date and functional version, please download from the link provided until the next test build.

That's not all, though. For those of you on the tier that gives you test build ac...

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Test Build Update (V0.5.6) (Outdated)

In about a week I'll be uploading the update publically but as always, I'd like to get it out to you guys early. We're around about 100 patrons, so this is the best I can do as thanks for your support! For the most part, I've made changes to how you acquire "skills" and the visuals about them. Let's see how it goes. Check the changelogs if you want to see what's up.

My biggest concern is that it's now difficult to get hypnosis in mission 0-3, which is something I'd like...

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HD Icons! (+ Old Icons)

Three generations of skill icons: The first were simple but didn't fit. The second you'll recognize, the third is new.

Why did I redo them?

  • I'm fixing the lower UI bar to be more visible on large screens. I would have to inflate the small, older icons to make them fit. Instead, I've re-made them at double the size.
  • Using the skills will become increasingly important into the late game as enemies will be too difficult to defeat with regular attacks. Improving the vis...

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Gameplay Update - V0.5.5 (Patreon test build) (OUTDATED)

As promised, an updated copy of the game with the last two month's of work. Most of the update is played through the next table in the level select room (0-3 and a brief 0-4) but many of the changes affect the entire game.

There'll still be some bugs left around, especially some jank for the android version. Feel free to report anything that seems like a bug or that's confusing, I'm always looking to make the game understandable.

From here, the only major change left to do is a re...

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Effects

First off, I'd like to say that the Patreon test build should be up within two weeks. I hope you'll find the changes will make the game a lot more enjoyable! It'll be another chance for feedback while I'm still developing it. Please look forward to it.

Blog time:

Included in the update will be a bunch of extra visual effects.

In the images attached you'll see some old or removed UI/effects and some new effects. You might not recognize some of the debuffs, it...

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Story Scene WIP

How's Voice supposed to sleep? On her side? On her back?

The mission that introduces the new maps and the new map system is all done! Still need to do some testing and finish some incomplete features before I upload a Patreon test build.

I'll also be finishing this, it'll be the last set-up for the game's overarching plot and unlock the full overworld map.

Edit: Added the finished artwork.

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Next Update Details

I've posted a lot of individual details but it's time I announce the next update, there's a lot coming. Without further ado, here's the up and coming features for the 'Map' update:

  • An Android (mobile) version of the game, touchscreen support and better support for larger screen resolutions.
  • A new overworld map system with freedom to choose where you go. I've decided on an isometric map to give visual depth, it'll look much better than the prototype.
  • A new mission...

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Poll Results - Map Prototypes

The poll will remain open for anyone with the tier to access it: (https://www.patreon.com/posts/78473791) but I'm announcing the results as they are now.

'Exploration': 10, 'Paths': 10, 'Region': 24. There were 35 total voters (it was multiple choice, in case you were fine with multiple). To put it another way, 69% of people voted for the most popular choice ('Region').

'Region'...

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First Ever Android Port

I've wanted to make this for a long time!

This is the first ever mobile/touchscreen build for the game, so there are a lot of rough edges and some known minor issues/no tutorial.

Here's the instructions if you'd like to try it:

  • Download the .apk on an Android device.
  • When entering a conversation, tap the top-left of the screen to bring up the right-click menu, or tap elsewhere to progress normally.
  • When entering the 'main world', you can tap to move, ...

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Map Prototypes + Poll

Choose 1 or 2 of the maps you like! (It's multiple choice)

A 'prototype' in game design is "the simplest possible execution of a design concept". I've attached a copy of the game that has all three map systems, fully functioning (but very barebones). Reach the orange hut/fox-girl tile to 'win'. There may be additional features like treasure til...

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Poll Feedback & Sketch / Prototypes

This post is about be three topics: 

  • A) About the last poll, 
  • B) What I'll be doing next, 
  • C) A bonus about plans for the fox-girl.

A): Thank you for voting on the map/missions poll! I'll be leaving the poll open until the next poll opens.

The poll gave some very useful info. As of writing, 86% of people voted for "Missions, Important Reward". Some wanted a bit of everything, so I can say that I won't be removing ...

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First Poll - Run Format

I'd love to get some opinions from you guys! Right now, Endless mode is just 'Endless'. There's no goal, it's basically a sandbox. I could expand this in three possible ways:

1. 'Marathon': One main game mode, keep trying until you reach the ending. You may find better resources further in (once progression is added).

2. 'Individual Missions' (Reward): Each run has a feasible goal you can achieve. Beating each mission will give you something impor...

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V0.5.2.2 Released

I've finished all the work for this update and put it out to the public. Between the initial release and this update, a lot of people joined and I'm very grateful! We even caught some bugs that I might've missed on release.

Please use Itch.io to get the latest version until I upload more 'test builds'.

As for what's next, I'd like to get the core gameplay into a 'fun' state that's more than just hunting for CGs. In due time I'll likely upload my ideas (test build or image examples...

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(OLD) 2nd Test Build (V0.5.2.1) / Ramgirl update

The public build will go live at the end of this month, hopefully. If you're not into futa or want to wait for me to finish the fine tuning (I may improve the dialogue, fix some bugs), you may want to wait for the public build.

Otherwise, the best part about the test builds is you can notify me of any problems and I can fix them before the public build goes live. Typos, bugs, stuff that you think doesn't feel 'right', I can do something about it.

The changelog provided gives the f...

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Ending art (WIP)

Now that I have a patreon I start worrying "I need to make weekly posts!" but sometimes I'm just doing code, writing or even music. For the time being, I'll just post if I have something to post and focus on getting the work done.

I want to slowly eliminate the 'boring ending' and have these endings. Instead of fainting at 0, enemies might try to capture the player.

When I'm done with the endings I'll post one last test build here for final feedback while I get ready to publish it...

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(OLD) Test Builds (V0.5.2.0 TEST) / Ramgirl update

Fresh off the press! I apologize for any bugginess, it needs more testing. Also, not all of Ramgirl's content is finished, conversations/endings/gallery entries are still being worked on. Endless mode changes will come after that.

You may find new and experimental ideas like this 'enemies drop abilities' deal. I'll refine it later but don't be shy to say if you think any experimental new features need a redo.

Read the changelog if you're stuck.

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Expansion pt.2

I like to use .webms, so I'm testing out posting .webms to patreon. Let's see if it works. The video is a simple demonstration of what I talked about last week, stretching clothes to fit over things. 

If 'I want the player's X to grow 2x bigger' is the problem, then drawing assets for every possible size is the 'art' solution and polygon deformation as shown is the 'coding' solution. I'd like to use both.

Also, as of last night, finished adding an entirely new outfit to the p...

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Bust TF improvements?

I'm still working on the Ramgirl content, but I took a minute to try out the ideas I had for smoother bust scaling. Instead of an instant change from one bust to the next, I could animate the change and even make it go beyond max size (as pictured).

But it looks kind of silly right now, it'll take a bit more effort to get rigged and animated correctly so it'd look better than this. The accidental crop-top looks kind of nice?

At some point, Qades will be added to the village and wi...

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MonCurse patreon is now up! (And WIP image)

I tend to find a lot of my early-stages drafts somewhat embarrassing (with only a rare few that look good despite being drafts) but for the people supporting me I'll do my best to share what I'm up to. This one is near the end of the drafting phase.

Ram was pretty popular, and also the last enemy added, I thought I'd get her another interaction first (the other girls won't be neglected, don't worry).

So, this is what it looks like in WIP. Ram-girls are pretty big.

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