Hey guys, I know it's been a while since the last update so I'm here just to explain a few things quickly.
Firstly, I had to move out of my last place and currently my computer has no internet, which makes things a lot less convenient. I wasn't able to dev for a few days, but now I'm back on the grind.
Secondly, I actually created a small website previewing my overall philosophy and concepts for Project Joshi. You can check it out here: 2021-12-03 12:19:40 +0000 UTC
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I just uploaded a new video: "Project Joshi Devlog #3" to youtube! https://www.youtube.com/watch?v=huKf8w6UfTk
2021-10-04 18:07:38 +0000 UTC
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A CAW system is something that I wasn't even sure I was going to be able to implement, and if it was, I didn't expect it to be this early in development. But it's happening mostly out of convinience for myself as a developer. When I started creating clothing meshes inside Blender and importing them into Unreal, there were occasions where I wanted to change my character's outfit for testing purposes. I was creating full ring gear like tops, elbow pads, knee pads, boots etc. But it occured that...
2021-08-15 04:05:15 +0000 UTC
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After spending a lot of time going over many ideas on how the gameplay is going to work, I've finally come to a place I feel satisfied. Essentially, rather than being a wrestling game in the traditional sense, Project Joshi is now an RPG-based wrestling game .Here's a quick update on how the turn-based system works.

The 'Move Selection' is where you navigate to the move you want your character ...
2021-07-15 21:28:47 +0000 UTC
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As challenging as it can be, spending time in Unreal and figuring out the best way to make things work is actually what I enjoy most about developing Project Joshi, more so than animating or designing characters. At least right now. I enjoy the challenge of avoiding repetitive code so I can do things once and just simply re-use it with slight alterations.
Here's an example: Because of how the branching system works, the Anim BP is going to require dozens and dozens of different animatio...
2021-04-12 20:12:36 +0000 UTC
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At least ocne a week I will be updating my page with an update. So here's today's:
I've just been doing some experimenting with the camera work. Obviously this is something that won't be finalized until much farther down the road but I'm just getting my feet wet here. I previously had it set up where I had multiple camera actors in the world and I would manually switch between them once a move has been activated, but then I realized I could just have one camera actor with multiple...
2021-04-11 00:29:59 +0000 UTC
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https://i.imgur.com/59gJgP8.jpg
This is a flowchart overview of the branching system featured in Project Joshi.
Rather than performing a specific move and playing the animation from start to finish, the game revolves around a branching system whereby the player can pick and choose which moves they wish to perform.
Hold
A hold is when a wrestler has their opponent locked in a fixed position. The...
2021-03-25 22:48:02 +0000 UTC
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Thanks for joining my Patreon. Expect frequent updates in future!
2021-01-11 20:00:49 +0000 UTC
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