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yiffalicious

yiffalicious

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yiffalicious posts

Merry Christmas!

Hey you guys!

We wish you all a very Merry Xmas!

Sorry for the silence as of late. We're working as hard as ever trying to get this build out for you.

Over the past couple of weeks, we've been speeding through the last remaining bits as well as fixing a lot of different bugs. The app is in a much better state now than it was just a month ago.

While we would have liked to have this build ready for you this Christmas, sadly this won't be the case. We are however happ...

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YL2 Update - Breast dynamics, vagina customization and more!

Hi all!

We hope you're doing great!

I'm really excited about all the progress we've made this month. It marks the passing of a major milestone, as we now have a working tech for dynamic breasts inside the editor. This tech involves many different parts that have been developed over the months. Finally, for the first time, we can see it all coming together!

Read on to get an in depth explanation of this work as well as many other topics!

Dynamic breasts...

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YL2 - Balls & body proportions

Hi all!

We hope you're doing great!

We've managed to take some great strides this month. Let's just jump right into it!

Blending tech deferred renderer adaptation

In our post detailing our struggles with achieving mesh blending, we explained that we had to abandon the deferred renderer in favor of the forward renderer in order to make the tech work as desired. T...

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YL2 - Progress report

Hi all!

We hope you're doing well!

We've managed to get a lot of stuff done this month. The light at the end of the tunnel is getting brighter each day, and we're very excited!

Let's just jump into it!

Audited by bank

Before we begin, I feel the need to tell you about a recent interaction we had with our bank, because it has affected us mentally as well as our ability to work.

Apparently, according to new regulations in the EU, banks are ob...

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YL2 - Anus, eyelash and tongue options

Hi all!

This past month we've been hard at work implementing the last remaining options we need for an initial release of the character creator. There are still some more systems we need to create, but as far as authoring options go we're pretty much done!

So let's jump straight into all the goodies!


Anus options

We now have a system in place for anuses. For starters, only one anus model will be possible to choose from, but the system has ...

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YL2 - Mesh blending and shaft options

Hi all!

We're finally here with another update. :)

We're a bit later than usual due to encountering unexpected problems. We eventually managed to resolve the issues and complete everything we had intended to for this period, even though it took a bit longer than anticipated. Stay tuned for a deep dive into our mesh blending tech and a demonstration of our newly implemented shaft options!

Mesh fade

Many months ago we decided to break out the balls and s...

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YL2 - Areola/Nipple customization, Bunny/Rhino 2.0, Internal dev tools

Hi all!

We hope you are doing well!

This past month we've been hard at work creating automation systems to help us work more efficiently. We've also been busy integrating areola & nipple customization into the editor, as well as creating more content for the character editor.

YL2 Batch Tools

When working on a project of this size and complexity, certain tasks can become quite repetitive and tedious to perform, especially as we iterate on the conten...

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YL2 - Soft bodies part 2

Hi all!

Last month, we showed off experimental work on a custom soft body physics engine. While the results were interesting and fun, we couldn't find a way to make this tech work for our specific purposes. Having poured so much effort and energy into the pursuit of achieving soft bodies in YL2, we didn't want to give up just yet. This month have been exploring other ways to implement soft bodies. We are happy to say we now have a feasible method.

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YL2 - Soft body physics odyssey

Hi all!

We hope you're doing great!

After last month's intense work on the character creator, we were quite exhausted and wanted to take some time off. So of course I spent this time creating a custom soft body physics engine, LOL. :)

Before you get your hopes up - no, we still don't have a viable method for soft characters in YL2. But this work goes to show our commitment to getting fat simulation into the app as well as reducing clipping.

Read on to discover what we ...

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YL2 Update - Body type demonstration!

Hi all!

First and foremost, thank you so much for your patience. We know we are late with this update, for reasons we will get into soon.

These past weeks have been a huge trial for both me (odes) and dogson. The body type system and the content authoring for it have been immensely challenging for us, to the point that we were close to giving up on eachother. There were times when we were seriously considering to part ways. But despite the hardships, we endured. If anything, I thi...

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YL2 - Short update

Hi all!

Just writing to let you know that we're still here, still going and that a detailed write up of our latest developments will be posted - it'll just have to wait a bit longer. Right now we're in a crucial stage where we're integrating our body type system into the app, which is a major milestone and key defining feature/technology of YL2. This work has been littered with problems, which have forced us to rethink certain aspects and make major changes. We're confident we will pull...

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YL2 - Surprise poll!

Hey guys, hope you're having a good start of the week!

As you all know, right now we're developing the character creation systems of YL2. While the character creator will continue to occupy our time for the foreseeable future, we are starting to think forward about the next step in our development.

When we first started working on YL2, we didn't really think about changing the formula too much, but rather just improve and expand on it. We wanted to offer you more ways to express y...

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YL2 Update Dec 2018

Hi all!

We hope you had a great time during these holidays!

We're a bit later than usual with this month's update. This is partly due to the holidays and all its social gatherings, but also because I started out the month by being ill in the flu. We've still managed to make some great progress though and we feel good about it, so let's just jump straight into it!

Part system

This month we've been busy with implementing the "part" system in YL2.

"...

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Happy new year!

As you might know, we set the end of 2018 as the goal for our first release of the character editor of YL2 for our enthusiast tier patrons. I must admit - when we set this date it felt very distant, and yet here we are. It's not without some degree of shame that this date has passed, because disappointing you is the last thing we want. At the same time, looking back at the work that we've done and all the challenges that we've managed to overcome, the overwhelming feeling I have is not of sha...

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YL2 Update Nov 2018 - Texture builder demonstration/tutorial

Hi all!

We hope you're doing great!

This month we've been integrating the texture building system into the editor. This system is our attempt to facilitate the creation of color schemes for your characters, all while having a small performance and bandwidth footprint. By utilizing the GPU for all texture operations, response is immediate and interactive.  This system has been a long time in the making, so we are super excited about it finally being fully integrated!

Be...

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YL2 update Oct 2018

Hi all!

We hope you're doing great!

This month we've continued working on the appendage systems - adding new tools but also adding a new type of appendage group. This new group supports custom made models, so we think that's pretty exciting! We've also been working on new body types. But first, let's jump into the new tools.

Tools

When we first showed off the fluff authoring system (last month), we only had two types of tools - one for adding fluff and one fo...

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YL2 summary Sep - Fluff sculpting!

Hi all!

We hope you're doing great!

First of all, apologies for the slightly belated update. Usually we try to round things up and begin writing a text around the 25th of each month, but this time, our tasks have been just so big and time consuming to implement, that we weren't finished until Tuesday (Oct 1st). We opted for trying to reach our milestones and writing a text afterwards, rather than interrupting the development and not having that much to show. We definitely think that was ...

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YL2 update August - Eyes & head stuff!

Hi all!

Back again with another update!

This will be slightly shorter update than you may have grown accustomed to. I was away on vacation earlier this month, and wanted to take it a bit easier than usual when I got back, working on more straight forward features. So not super heavy engine stuff this time in other words, but straight forward features are important too! So this will be more of a visual update.

Eyes

How exactly eyes are supposed to work in YL2 ...

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YL2 Update July - More nipple stuff!

Hi all!

We hope you're all still alive after this incredibly hot July!

I don't think this has escaped anyone by now, but in case you've been living in a cave or something... The world is burning up right now. Like literally. Temperatures are far above average and is causing all kinds of havoc. Sweden, of course, has not been an exception to this (dogson and I live in Sweden). This has been the hottest summer in Sweden since they began taking measurements back in 1756.

The re...

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YL2 Update June 2018 - Areola & nipple customization!

Hi all!

Hope you've had a great start of the summer!

I feel good about this month. We've been experimenting with so much cool stuff and I'm quite excited by all the possibilities. So lets jump straight into it!

Wobble experiment

First off - I've got a confession to make. I didn't work on the character creator the first week of the month. Something I've discovered in my life is that if you feel like doing something, it's usually much better to just go w...

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YL2 Update May

Hi all!

We hope you've had a great May!

This month feels like we bumped into all sorts of different unexpected obstacles that required time and effort to solve. In last month's update when we mentioned the "seamless tech" we were working on, we thought it was more or less complete - all we needed was to assemble some content to try it out. Well, as it turned out, there was a bit more to it than we anticipated...

In case you don't know, essentially what this "seamless tech" is all a...

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YL2 - Looking for a web developer

Hi all!

We hope you're doing well.

We are working hard on YL2 - the successor to Yiffalicious - and we are super excited about the development. In addition to a completely new client, we also want to implement a new version of the cloud. We are aiming to make this cloud a new social platform for the furry fandom, and this is where we realize we might need some additional help. If we are to get something out within a timely manner, we simply need more people involved!

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YL2 Update April

Hello all!

We hope you're doing well.

Let me start off by apologizing for the lack of updates as of late. I understand it's frustrating not knowing what's going on. Likewise, it has been frustrating and stressful for us not being able to put out updates at the pace we were intending. The reason for the lack of updates is simple - we haven't been able to reach the goals we wanted within the time frame we set. I was absolutely convinced we'd reach a certain level of completion several week...

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Happy Easter!

We wish you all a very Happy Easter filled with love and... uh... happiness! ^o^

Progress update

We had originally intended to post a longer news update around this time for our $3 patrons. However, creating content for our shape layering system (that we described previously) has been more of a back and forth affair than we first anticipated. While we feel we are on track and ...

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YL2 Update February-Early March

Hi all!

Here's our update we promised earlier. (Due to illness and other events, we were a bit behind schedule.)

Before we get into the gist of this update, we just wanted to share some changes we're making to our posts.

Right now we're in a phase where most of the work we do is very technical in nature. It's quite difficult to show images of this work, or at least images that are interesting and meaningful to users, since most of it is just raw code or crude placeholder content. T...

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YL2 - Where we are (public text!)

Several months have passed since we started working full-time on YL2, so we thought it might be a good idea to make a public post summing up what we're doing, where we're heading, and essentially what our vision with YL2 is.

So let's jump straight into it!

What are you doing?

We are developing YL2 - the successor to Yiffalicous. In YL2 we're building the app from the ground up to offer more comprehensive animation and interaction systems than existed in Yiffaliciou...

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Short update

Hi all!

We hope you're doing well.

Due to illness earlier this month, and due to us shortly visiting a furry convention, we're a bit behind schedule. We'll post a progress update about YL2 development next week.

We hope you understand!

All the best.

- Yiff crew

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Delta mush tech demo

A small tech demo showing off delta mush and posing.

Controls are similar to those found in Yiffalicious, so you should feel at home.

NOTE! This is in no way final. I reckon the posing system will be far more fleshed out in later builds of YL2. The purpose of this demo is to explore delta mush!

Controls

Mouse 1 - Select

Mouse 2 + Mouse move - Move camera

Middle mouse (click) - Place pivot point at cursor location

Node manipulation similar to...

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YL2 Update January

Hi everyone!

Time for another update.

It feels like we made a ton of progress this month, implementing important systems that will be used in the character editor (as well as the app in general in some cases), but also exploring new exciting technologies that have expanded our understanding of GPU processing. We even have a tech demo for you this month! (See below.)

Working on a project of this magnitude definitely feels a bit like laying a puzzle. In the beginning, it was hard to ...

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YL2 Update December

Hi all!

Hope you're all having a great time during these holidays.

We're back with another news update.

So... December... I'll be honest with you - the character creator has been a struggle for us. We have so many things we want to realize with it, but organizing all those ideas into something workable has proven challenging. With the adaptive rig tech that we created and showed off previously<...

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