Poacher's Custom, August 2023
Caitlin plays a little tune before heading to bed
2023-03-17 22:33:49 +0000 UTC View Post
You can check in anytime you'd like, but you can never leave...
2023-03-15 18:49:01 +0000 UTC View Post
Mary's Totally Wholesome Pie (For Pi Day)
2023-03-14 21:14:47 +0000 UTC View Post
Voting is available for next chapter's One Night Stand. Polls open to Fan Tier and above.
Voting Ends on Friday, March 10th
Here is is folks! Enjoy and let us know if you run into any issues. We've done our best to make sure everything is good to go.
Thank you all so much. We truly appreciate you all!
Google Drive
PC: https://drive.google.com/file/d/1KUcc_CPhQ4TL4wyboZGY-Z_xIyFKKHpl/view?usp=sharing
Mac: 2022-07-29 15:36:23 +0000 UTC
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Hi folks! Just a quick update to give you our plans for release:
As of now we are hard locked for no later than Friday, July 29th. Things are mostly finishing up and will just need a bit of polish which means I'll be post working some images for the next few days and finishing up finding music.
I'm most likely just going to have a placeholder song for the Minges' performance, for now, as I have a very specific idea in mind for how I want them to sound. So I either need to ge...
2022-07-26 16:42:11 +0000 UTC View Post
Howdy folks!
Gonna keep it as short as possible this week. I've got 17 renders left to pose and get in the queue until we wrap the main brunt of production and I'd like to get them in tonight if possible.
The script has been through proofreading and is being implemented. The game has already been through one round of BETA testing (thank you Scooter, Gery, STWADev and Kato). I've implemented their edits for round one and am tightening up a few things so I can get them a second roun...
2022-07-25 02:16:31 +0000 UTC View Post
Howdy folks!
Early one today as we continue getting closer to the line. Essentially everything is done minus a bit of posing left for scene 8 that I plan to get a big chunk of posed tonight. There is that and the continued search for music for the game. As many of you know, Drifty got slammed pretty hard by Steam a while back so the search for music has become a bit of a scarier one, which sucks for a game centered around music such as mine.
I've found a couple of good places to s...
2022-07-17 17:26:31 +0000 UTC View Post
Howdy folks!
Gonna keep it general this week, as that is pretty much where we are at in development.
As I said, last week was stuffing the queue. I got about 90 in by the end of the weekend and have rendered 80. Unfortunately, 15 of them had a lighting snafu that I didn't catch since they rendered while I was asleep. Luckily I caught it before it rendered all of them. I'm currently in the midst of running a test render on the first one and then will go through and reset the rest t...
2022-07-10 19:54:14 +0000 UTC View Post
Hello everyone!
So we are continuing the race to the finish line.
For my time off from my day job, I spent the week stuffing the render queue full of as many renders as I could and finishing up on writing scene 7. I'm currently still working and hope to have the last 20 or so renders of scene 7 in the queue tonight. That would put us at about 84-90 renders in the queue and will be about 5-6 days of straight rendering.
While that is rendering this week, I plan on putting the...
2022-07-04 17:43:58 +0000 UTC View PostHi folks!
Just wanted to give anyone not on the Discord, or who doesn't visit regularly, a heads up:
My birthday is this weekend and I am going to go visit my family. I'll be out of town for this week's update but will be back next week. I've also taken a week's vacation from my day job so when I get home I'll be posing and rendering like crazy.
I'll post the week's special render sometime during the week when I need to take a breather from the game.
Thank you al...
2022-06-24 03:02:00 +0000 UTC View Post
Hi all!
Sorry for the late update. We had an internet outage last night as soon as I was about to post.
Again, nothing much to report except things are moving along nicely. I'm a little over the halfway point of scene 7. As usual the goalpost keeps moving as I find pick up renders to make to flesh out the interactions and make them feel more natural, but these won't add anything dramatic to the overall time.
As of now, we are still on target for our internal release ...