
I had a nice and productive week working on lewd scenes.
I worked on and finished all animations for one bigger lewd scene and have started working on another big one - I'm about 15% into it. The lewd scene I'm working on right now will take a bit longer to complete than the first because it includes more than two characters and will also have more animations.
After that lewd scene is don...
2024-11-01 14:51:28 +0000 UTC
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2024-10-27 16:13:52 +0000 UTC
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I started the week by finishing the writing of a hangout and the conclusion to a bigger branched scene.
Then, I continued to create art and reached the 6000 renders milestone for the episode. I finished creating the static renders for the above-mentioned scenes. It felt very good, as both of those scenes were quite large.
As you saw from last week, I have three remaining lewd scenes to cr...
2024-10-25 12:25:56 +0000 UTC
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This week, I've been working on art, post-processing art, and writing. At the moment, I'm writing some scenes for a smaller hangout for which I'll soon continue to create art.
I'm up to 5841 static renders today, and for those who keep count, episode 10 had 5868, meaning I'm about to tangent that number very soon.
I've posed 305 animations (counted after merging animation files); episode ...
2024-10-18 13:35:36 +0000 UTC
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2024-10-17 12:08:06 +0000 UTC
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I've mostly been working on art this week, but I also wrote and coded a section of the episode that needed some extra treatment.
I've worked through all the dialogue I wrote recently for Sage's branch and created all the art needed for it. However, all of her content isn't completely done yet.
I am working on art for a special branched part of the episode. I estimate I need 300+ renders t...
2024-10-11 13:52:16 +0000 UTC
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2024-10-09 13:30:45 +0000 UTC
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I wrote a lot of dialogue this week. At first, I focused on writing Sage content, and I reached a point in the episode with a gap in the canon story. I continued to write and partially fill that gap. Along the way, I also wrote some other scenes that were missing. I estimate I wrote a +500 render amount worth of dialogue.
After this, I noticed my animation queue was getting uncomfortably low, b...
2024-10-04 11:12:34 +0000 UTC
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Thanks everyone for your support during this tough time.
Enjoy!
2024-10-03 09:32:16 +0000 UTC
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When you're on a journey this long, there are bound to be bumps in the road.
I've lost a dear family member recently; it was both sudden and unexpected. I'm now left to deal with everything that comes with it. In addition to the grieving process, I have some obligations that will require part of my time and attention until everything is sorted.
It's a tough time right now; honestly, it's the toughest time I've faced in my entire life. Despite this, I'm working as usual because it ...
2024-09-30 05:38:38 +0000 UTC
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I started the week by continuing to work on SFX and music. I'm almost done with the audio work for what's currently produced of the episode and I will leave the remaining work in this area for later.
After that, I worked more on Rooster, writing/coding clucks, and creating art and avatars for characters who needed them.
I'm about 80-90% done with the Clucks now. I posted one on Twitter ea...
2024-09-27 08:06:17 +0000 UTC
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Early this week, I completed static renders for a long scene and was undecided on where to continue.
I was going to create more art, but I ended up working on SFX and music while also playtesting many of the possible variations for the episode instead.
I've been working with approximately 50% of all completed scenes this week, and they're starting to look, feel, sound, and play very nicel...
2024-09-20 16:03:12 +0000 UTC
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2024-09-19 13:31:58 +0000 UTC
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I've been working on canon scenes all week, some with branch-related content.
I've posed a handful of scenes of varied lengths and am currently halfway through a longer (120+ renders) scene.
To give you a sense of how much of the episode's development remains, here's a summary of what I can state after glancing through my files for episode 11.
2024-09-12 08:08:04 +0000 UTC
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I mainly worked on and finished two lewd scenes this week, one small and one medium-sized. Unless I change my mind further, three lewd scenes remain to create for episode 11.
I also produced four songs for the episode. It's a very odd feeling to work with Christmas music in September, but then again, Mariah Carrey will probably be playing all over later this month.
I've done a lot of post...
2024-09-06 11:13:36 +0000 UTC
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2024-09-04 15:18:14 +0000 UTC
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This week, I finished posing the static renders for what was written for the free roam event, which I've been working on for several weeks. I still have ~10 scenes left to write and create art for before it's done - some of those scenes are rather long, too - but I have moved on to other areas of the episode for the time being to continue creating art while I have a great flow doing so.
Multipl...
2024-08-30 11:39:08 +0000 UTC
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Happy Monday!
2024-08-26 13:26:52 +0000 UTC
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I continued to work on static renders this week. I wanted to be close to 90% done with the free roam event I've been working on by today, but I'm at 81%.
I worked on some scenes that were very slow to pose, and it took me half a week to pose around 120 renders for these scenes.
Compare that to today's work, where I'm already at 87 posed static renders, and you'll see how it can vary a lot...
2024-08-23 09:49:31 +0000 UTC
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Happy Friday, everyone.
I'm still working on the episode's biggest free-roam event, creating art while improving the writing as I go. I'm ~60% through the file by now, and I'm currently working on a couple of scenes with many characters that demand special treatment and rendering in different ways.
You can think of it as the renders with many characters from the Halloween party, and you'...
2024-08-16 14:44:31 +0000 UTC
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2024-08-14 14:48:20 +0000 UTC
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I was going to wait until Friday to announce this, but I didn't want to overshadow the Status update, so I'm posting this today.
Patreon has given creators some bad news that affects everyone using their platform - creators and patrons.
You can read Patreon's announcement on it here<...
2024-08-13 07:12:25 +0000 UTC
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I ended up working on static renders all week. I'm working through the free-roam events from top to bottom of the file.
After this week's work, I've posed 386 renders, which puts me roughly ~30% through the free roam event.
I will continue to pose static renders next week and maybe continue writing if I need a break from working on art.
Multiple PCs are rendering static renders at t...
2024-08-09 09:44:52 +0000 UTC
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2024-08-08 13:14:57 +0000 UTC
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Enjoy and thanks for your support!
Find the 4k version attached below.
2024-08-03 11:54:12 +0000 UTC
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I've mostly been writing this week. I'm getting close to the end of the free roam events, but I have around 10 events left to write before it's wrapped up.
I also finished the remaining environment work by making more renders for the free roam. It took a bit longer than I expected because I had to manage 60-ish characters and revisit the drawing board with how they should be placed and moved ar...
2024-08-02 11:46:15 +0000 UTC
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It's been an interesting week. I started by creating and rendering all environments for the episode's biggest free-roam event. I still have some variations of the environments to do later, but the base work in this area is complete, which will speed up the art creation process later.
I post-processed all the environments, made buttons, coded their functionality, placed special renders, and crea...
2024-07-26 16:33:02 +0000 UTC
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2024-07-21 11:13:00 +0000 UTC
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Happy blue screen day! I'm not affected by the global outage (so far). PCs are rendering and I'm working.
I've been writing a lot this week. I focused on writing scenes for the general story and Jill's branch. I've written the broad strokes for Jill's content now. There are a few areas left to fill in for her, but she's the branch closest to completion in terms of writing. The canon story is closing i...
2024-07-19 12:18:49 +0000 UTC
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