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laserllama
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Alternate Sorcerer: Expanded v4.0.1

Hi all! 

Following up on my Alternate Sorcerer Class update from last week, I have a pretty large update for  my Alternate Sorcerer: Expanded Compendium!

This Compendium includes a ton of additional options for my Alternate Sorcerer class, including 18 New Metamagics, 1 New Feat, 1 Alternate Feat, and 9 extra Sorcerous Origins - including one brand new option, Cosmic Sorcery!

As always, let me know what you think of the brews in the comments below.

~laserllama


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Alternate Sorcerer: Expanded v4.0

This update is mostly a balance patch based on feedback I’ve received for the options in this Compendium over the past year. Mostly buffs to some of the more undwhelming/niche options - let me know what you think!

Metamagics: 
Overall, these have been buffed to be less niche, Sorcery Point costs have been reduced, and redundant options have been removed. Overall I hope that these options become more tempting choices for your Sorcerer if your DM chooses to allow this Expanded Metamagic content.

Feats:
Metamagic Adept now explicitly increases the ability score you use for your Spellcasting Ability. Sorcerous Spark has been adjusted to give multiple Cantrips, and the spell you learn is added to your Spells Known/Spells Prepared.

Sorcerous Origins:
These have all been renamed to fit my new naming style for Sorcerer subclasses: Elder Sorcery (The Chained), Entropic Sorcery (Voidwielder), Fey Sorcery (Faeblood), Infernal Sorcery (Hellspawn), Iron Sorcery (Ironmonger), Royal Sorcery (Divine Right), Vampiric Sorcery (Vampiric Soul), Verdant Sorcery (Greensinger).

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CHANGE LOG v4.0.1

Metamagic 

Feats

Sorcerous Origins

Cosmic Sorcery

Elder Sorcery

Entropic Sorcery

Fey Sorcery

Infernal Sorcery

Iron Sorcery

Royal Sorcery

Vampiric Sorcery

Verdant Sorcery

Alternate Sorcerer: Expanded v4.0.1

Comments

So this comment is a bit late, but is maelstrom supposed to be in the Entropic Sorcery spells? It doesn’t quite strike me as fitting with the subclass theme, though I could just be missing something.

Morbid

looks fun

bashingtortoise

100% agree

PotatoGolem

Correct! That would be a little bit too powerful IMO.

laserllama

Am I correct in thinking that Divine and Elder sorcerers can't use Font of Magic to cast Cleric or Warlock spells they don't know, since their subclass just says they can learn spells from those lists?

PotatoGolem

Yes! Now the Sorcerer is officially reformated to fit the current standard of the best DnD Homebrewer's style!

Andrew Downs

Actually, does Regal Presence work on the sorcerer themselves? I can see and hear myself most of the time, and I'm usually within 30 feet of myself as well.

Jeff Potato

Silvered and magical weapons both bypass the resistance.

laserllama

With the Vampiric Sorcery Undead Resilience feature does resistance to non-magical, non-silvered attacks mean that a magic weapon that is not silvered would not bypass that resistance? Or is it if one or the other criterion is met then the resistance is bypassed? Love the updates, thanks!

Leaps

I like the changes to Royal Sorcery. Inspiring Sorcery seems like a considerably better value than Words of Vigor was. I did not expect, but will gratefully accept, the buff to Words of Authority. I like the new level 14 ability a lot, but I haven't gotten anywhere near that far in our game yet. >_> I'm not sure how to feel about the change to Dynamic Presence; I've been playing a Divine Right sorcerer with Dynamic Presence for a while and now it's kinda redundant, but I'll have to talk to my DM about it. Also, thanks for buffing the Blade of Strife. I always thought it was a bit too weak for a defining subclass feature. (I haven't had time to read everything else here yet, sorry.)

Jeff Potato

Thank you!

laserllama

Love it! The subclasses are all so cool.

23BLUENINJA


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