Hello all! As I move through a pretty large wave of updates for my “half-caster” classes (Alt Ranger, Magus, Alt Paladin), I think enough time has passed to do an update for my Alternate Paladin Class.
This class is still relatively early in its development, so I’m eager to hear what you all think of this latest version. Let me know in the comments!
ALTERNATE PALADIN v2.0.0
Divine Fervor. This new resource for the Paladin (replacing the “Harness Oath” feature) comes online with your Sacred Oath at 1st level. Each Sacred Oath has a unique use for the this resource at 1st level, and as you gain levels, it fuels Oath’s signature Smite, and many other subclass and class features!
Divine Smite. The damage type of your Divine Smite now changes to match your Paladin’s alignment (or your general moral outlook if you don’t use alignment). Now you can play your Paladin without being a good-aligned divine emissary.
Divine Regeneration. A new feature to help alleviate the Paladin’s reliance on a low number of spell slots for their signature feature (SMITE).
Aura of Protection. I have relented and reverted the base AoP effect to add your CHA mod to creature’s saving throws… We shall see if I keep this with all the other buffs for the class this time around.
Aura of Conviction. A new feature at 18th level to really allow you to support your allies’ saving throws in battle.
Paladin Spells. In case you missed it, all of my New and Alternate Paladin spells have been moved to one spot - my Spell Compendium.
Sacred Oaths. Not a lot of large changes here - mostly they have been reworked around the new Divine Fervor resource. Ancients 1st level feature has changed to allow them to be more of a tank, and the Blackguard, based on the Oathbreaker from the Dungeon Master’s Guide has been added!
CHANGE LOG v1.2.0 -> v2.0.0
Fighting Styles // Mounted Warrior // Updated with latest version.
Sacred Oath // Divine Fervor // NEW resource tied to your Sacred Oath.
Divine Smite // Bonus damage now depends on your alignment!
Harness Oath // CUT (reworked into Divine Fervor abilities).
Divine Regeneration // NEW 3rd level feature to regain slots on a short rest.
Aura of Protection // Reverted change. CHA to saving throws is back.
Improved Divine Smite // Your melee weapons can also deal radiant damage.
Purifying Touch // Creatures must be willing.
Aura of Conviction // NEW 18th level feature.
Spells // Removed new/alternate spells, added link Spell Compendium.
Spells // 1st // Added sanctuary
Spells // 2nd // cut locate, purify, added locate creature, restoration
Spells // 3rd // Added beacon of hope
Spells // 4th // Added freedom of movement
Ancients // Elder Guardian // Renamed (Emissary of the Wilds). Removed the familiar. Added the ability to grant creatures temp hit points for Fervor.
Ancients // Primal Shield // Renamed (Elder Shield). Can now target yourself.
Vengeance // Sworn Foe // +CHA benefits require spending Fervor.
Oathless // Shattered Oath // Added another line at the end to make sure creatures have a very hard time trusting you in all situations.
Oathless // Treacherous Mark // Split off into its own feature.
Oathless // Illusory Escape // Cut “opportunity attack language” - you need to be able to see to make an opportunity attack and you are invisible. Redundant.
Oathless // Avatar of Dishonor // Renamed to fit the “Avatar of -“ convention. Third bullet only works on melee attacks.
Blackguard // NEW subclass based on the DMG Oathbreaker.
BC Carter
2024-05-27 01:34:03 +0000 UTClaserllama
2024-05-26 00:51:56 +0000 UTCBC Carter
2024-05-25 23:20:50 +0000 UTCNuruYetu
2024-05-18 22:08:25 +0000 UTCChristopher Thompson
2024-05-12 17:15:00 +0000 UTCDracs
2024-05-12 14:57:22 +0000 UTC