Fixing Bugs for Alpha release
Added 2018-06-25 19:44:04 +0000 UTCBesides rendering as many game images as possible before real people actually get to try the game, I'm also working on the first alpha build... I encountered a bit of a snag related to DateTime format compatibility between the Client and the Database when installed on a computer running on other date formats than #yyyy-MM-dd#
France is an example, they use #dd/MM/yyyy#...
But I found a way to make it work, and I've mostly fixed it already. There may be some few places in the code I haven't gotten to yet but I'm bound to get to them before August 1st.
That's right, you read it here first: Patrons will be able to experience the game engine starting in very early August! (Targeting August 1st obviously)
Speaking of the Alpha Build, because we haven't quite reached our monthly goal yet, I'll have to wait and save my supporter money for a "code certificate" these things cost roughly 300USD per year so its not that big a deal, Alpha testers will have to accept Windows warning them during installation that the software is not certified.
I hope that the money will be raised in time for Beta testing. Who knows, maybe having a working installer will help reaching out to more patrons faster!
You are not a Patron yet and you want to be a part of it? Well... Get your support donation pledged before July 30th.
The next two weekends, I'll be forced to take a break in game development because I'm moving... I will also be a few days without broadband and I maybe even won't have a decent table to put my computer on so don't worry if you don't hear from me.
On the other hand, patrons can be reassured: Their reward is already pre-posted on Patreon's feed and will be made available for download on July 1st at 4PM Montreal(CA) Time... Even though I will be breaking my back unloading a moving truck with no computer to work with at the time. (Remember what I said about trusting me with meeting deadlines?)
Have a nice week folks!