XaiJu
mokujinh
mokujinh

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[Model Release] Tifa Lockhart (remake + classic)

This model was the runner up for my first poll for my next character model in April.

This model concept comes from making a Tifa model that includes her classic look outfits + some new variations.

I was truly exited to have my own version of Tifa and I hope she came out alright.

This model Includes:

-Autorig-pro Rig

-MustardUI Menu

-3 Remake Outfits (Default, Mature Dress, Cowgirl)

-Custom "Wrestling" Gear outfit

-Bikiniand Gym outfits

-Goth Outfit (FF7 First Soldier)

-Sailor Mars cosplay outfit

-Classic FF7 outfit and hairstyle

-Advent Children Outfit and hairstyle

-Multiple customizable tattoos

-Makeup, Lipstick color and nail colors customizable through UI menu

-Subsurface, Skin Wetness, Skin Dirt options in Menu

6 optional hairstyles

Rig swaps automatically via Menu, (bones for skirts and other parts show when you swap to a new outfit using the menu)

Body shapes like smaller breasts and thicker thighs, etc are also options in the UI menu (outfits react)

Features

Frequently Asked Questions PLEASE READ!:

BLENDER VERSION TO USE THIS MODEL: This model is compatible with Blender 3.5 and newer versions, loading it in any of the previous version may not work. DO NOT LOAD THIS MODEL IN BLENDER 3.3 OR OLDER, AND DO NOT SAVE IT USING BLENDER 3.3 OR OLDER, OR YOU'LL DESTROY THE SHADERS!!

YOU MUST USE THE UI MENU: Use the UI(user interface) Menu to hide and show outfit parts, don't do it manually unless you want to waste your time. The script automatically deactivates the armature modifiers of the meshes that are hidden using the menu outfits list. Meaning that if you manually show a previously hidden mesh in the viewport without using the menu the armature modifier will remain deactivated and the clothes won't move along the rig. Just use the menu (this is done to save memory while posing). IF you have any problems with the UI menu, check out Mustard's FAQ page (https://github.com/Mustard2/MustardUI/wiki/Users-FAQs).

TO VIEW THE UI MENU: IF BLENDER ASKS YOU TO ALLOW ""mustard_ui.py" SCRIPT, ALLOW IT TO ACTIVATE THE MENU SCRIPT. To use the UI Menu, press "N" in the 3D viewport and look for the "MustardUI" tab on the right of your 3d viewport.

IF THE UI MENU IS MISSING: (as per in the MustardUI FAQ page): To activate the UI If you append the model to a new blendfile, just go to the "Scripting" workspace tab, select the notebook like icon at the top to browse the linked script, select "mustard_ui.py" and hit the "play" button, once you go back to the 3d Viewport layout or any other workspace with the 3D viewport, the menu will be visible for you by clicking on the model armature.

MULTIPLE UI MENUS PER MODEL: (as per in the MustardUI FAQ page): after appending a model with the mustardUI menu, If you want to have a permanent view of the UI menu for a character even when you're not clicking in the rig, select the armature, go to "settings" in the UI menu and turn off the "viewport model selection" option. If you have two models with the UI script then an option to select which character's menu will show up at the top of the UI.

FASTER PERFORMANCE AND FPS IN VIEWPORT: Use the "Simplify" Optimization option in the UI Menu to speed up your animation FPS in the viewport, it just turns off most features that makes the models lag in the viewport at once instead of having to manually do it mesh by mesh. REMEMBER TURN SIMPLIFY OFF BEFORE RENDERING, and make sure all the global properties for outfits and body are turned ON before rendering.(all can be done using the UI menu).

HOW TO USE THE RIG: This model uses an autorigpro rig. You need to install the Rig-tools add-on to avoid having any errors. Rig tools is a free version of the Autorig pro add-on shared by the creator of the tool that allows animators to use all the features the model has without the rigging tools from the full version. Install rig-tools like any add-on (press the check box to activate.) (If you already own the full version of ARP you don't need to install this). If you have questions about how to utilize the ARP rig, check the rig's creators FAQ page: http://www.lucky3d.fr/auto-rig-pro/doc/rig_behaviour_doc.html#rig-usage

WHERE ARE THE IK FK OPTIONS AT: After clicking on the hand and head bone controls, go to the "tool" tab in the outliner or in the "tool" side menu in the 3d viewport. There you can access to options like IK to FK, for the head, select the head bone and check the "Head follow" for the neck and torso posing. Also there are options for stretching limbs and pinning rotation for the knees and elbows etc. NOTE: (you MUST have the rig-tools OR the full version of ARP add-on installed for these options to be visible)

EXTRA FEATURES: The cross icon on top of the hand is for opening/closing posing for the fingers. To open the genitals click and scale the circle bellow the anus or vagina. The genitals also have extra weighted bones for detailed posing. All found in the genitals bone layers accessible throught he UI Menu. To open the mouth, select the jaw bone and move it down or up (don't rotate it on the X axis, just pose it down in it's Z axis). Activate the "Advanced" Bone Armature Layer to see more bone options for the Torso and limbs.

BEFORE SCULPTING: As a general rule, turn off the all the modifiers (do not delete them) in the mesh you wish to work with, especially if they have the "FIX" and "corrective smooth" modifiers activated for the viewport.

MORE DETAIL: If you want to see better detail for muscle shapekeys, turn smooth corrective off. You can also improve muscle and body detail using the normal strength slider in the Menu.

PROPERLY LOAD TEXTURES: Save the blend file in the same folder you chose to extract the "textures.7z" file. Open blend file after you extracted the zip, if you still managed to get missing textures, go to "File>External Data>Find Missing Files", then select the textures folder, and save. Use 7zip to extract the textures to avoid any issues. (windows default extractor is trash and will give you problems) If you got missing textures (pink) check out this tutorial: https://www.youtube.com/watch?v=rWrj3jud0w8 If you still got missing textures it's most likely your zip file containing the textures got damaged during the download process and some texture files were damaged, try downloading again.

BLACK HAIR ARTIFACTS IN CYCLES: For models that have high detailed Hair meshes, use about 28 transparency or higher samples in cycles to avoid black artifacts, the more transparency samples the better.

(CHECK OUT HOW TO USE THE FACIAL EXPRESSION POSE LIBRARY)

Changelog:

-Version: 1.0

Published

[Version 1.1]

[Update 1.2]

[Update 1.3]

[Update 1.4]

[Update 1.5]

[Update 1.6]

[Update 1.7]

[Update 1.8]

[Update 1.9]

[Update 2.0]

[Update 2.1]

[Update 2.3]

[Update 2.4]

[Update 2.5]

[Update 2.6]

[Update 2.7]

MAJOR UPDATE [Update 2.8]

[Update 2.9] (For Blender 3.6)

[Update 2.9.1] (eevee optional)

[Update 2.9.2]

[RIG-TOOLS]

[MODEL DOWNLOAD]

[Model Release] Tifa Lockhart (remake + classic) [Model Release] Tifa Lockhart (remake + classic) [Model Release] Tifa Lockhart (remake + classic) [Model Release] Tifa Lockhart (remake + classic) [Model Release] Tifa Lockhart (remake + classic)

Comments

yes I noticed it just recently, I will update it in a few minutes plus some other changes, thanks for this feedback too :)

mokujinh

Hi! I think there's a bug with tifa's eyes on version 1.0. When moving the eye bone away, her bottom eyelid moves down and her eyeballs starts popping out of the sockets.

Velvet

sure thing, hit me up on twitter no problem :)

mokujinh

The underside of Tifa's nose is a bit narrow and incongruous. It is so strange. Can I twitter you and send you pictures to illustrate.

liiin1

Hey, sure I appreciate the feedback, can you specify which kind of discomfort you mean?

mokujinh

Hello, there seems to be some discomfort between Tifa's lip process and people. Maybe it's just my personal feeling. If you see it, will you verify and modify it.

liiin1

All my models are technically mesh mods, with props, meshes and textures taken from multiple game models :)

mokujinh

These look amazing. 👏 I was wondering, are your Cloud, Tifa, and Aerith models ripped from the game or are they entirely created from scratch?


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