I believe a purely unarmed strike with grappler monk is a better standard monk baseline. Using your exact calculation method it lands in the middle between the base and Shadow optimized build. This is enabled because starting at 11th level they have enough Focus points to use stunning strike every turn getting an 84% chance to have advantage on the remaining 4 attacks. Before 11th level it would be a 60% change to land the free grapple.
Joosh Wolfheart
2024-09-20 12:30:44 +0000 UTC
Probably not.
Manuel Kopp
2024-09-16 17:52:42 +0000 UTC
An enemy can only get hit by an emanation once per turn. So you grapple your caster and move them + their emanation into enemies to get more damage per round. That’s it. As the emanation caster you can also ready movement on your turn to damage enemies another time per round.
PlannedTuna
2024-09-14 23:50:09 +0000 UTC
So say you are a level 7 party you have two allies one casts Spirit Guardians at 4th level and the other casts Conjure Woodlands Beings a 15ft aura and 10ft respectively you grapple both and drag them lets say they are to your 9 and 3 o’clock so on a map and you move let’s say the Cleric to 15ft of the enemies they make a Wisdom save and take 4d8 Radiant damage save for half then you move them both 5ft closer then the enemies make another Wisdom save and take 5d8 Force damage save for half
This is the general idea behind what Chris is talking about and just about anyone with the Grappler feat could do this well but Monks especially because they have extra attack which means they can make two unarmed attacks with their action and bonus action Dash to get their allies Emanations/Auras to overlap all the enemies
On following turns you could continue to grapple your two allies and move around and use your action to ready a move on the next persons turn allowing you to double the damage this technique does
Robert Lavallee
2024-09-14 12:57:01 +0000 UTC
Do please video about auras and grapling enimies and casters? Mayby I am stupid but still doesnt know how this can work.
Rhaegar Targaryen
2024-09-14 09:19:41 +0000 UTC
Also could a eldritch Knight at level 7, replace a nick attack with a cantrip. If they attacked with a Shillelagh club first
Mike Cullen
2024-09-11 01:34:38 +0000 UTC
I'd love a video, comparing true strike and Shillelagh. When you would use one over the other and when to combine them. Is Shillelagh with pole arm master still worth doing.
I could see an eldritch knight build using both and attacking with intelligence.
Or a cleric attacking with wisdom.
Mike Cullen
2024-09-11 00:36:55 +0000 UTC
Disregard, I see it
Tyler Huff
2024-09-09 17:00:35 +0000 UTC
I’m missing where weapon mastery is coming from.
Tyler Huff
2024-09-09 16:43:16 +0000 UTC
Sweet! And yeah I tried to stay away from the extra damage from the bonus action being a d10 and reaction attacks but those things do add to the damage I like to low ball all my builds because it’s hard to predict how often you will get those things to proc
Robert Lavallee
2024-09-09 13:55:04 +0000 UTC
I got almost the same numbers 32.8 then 43.8. I was not using Graze or Great Weapon Mastery but was using Savage Attacker and 50% of the time giving extra reaction attacks, which will inflate your figures while mine is just a lower damage option. Both of us ignored the chance your bonus action attack is a full attack (crit or kill) which is very minor. I did level 1-20 but ignored the Studied Attacks :). Given 99%+ of my time is at level 12 or less I'm not too fussed it's just for interest.
Jonathan Pickles
2024-09-09 13:38:09 +0000 UTC
Warlock is awesome now when we dip evocation wizard to always do at least half damage even if we role a natural 1.
PerpetuallyUnnamed
2024-09-08 21:44:22 +0000 UTC
Been super excited to try the new martial classes so just figured I’d do level 9-11 Fighter no subclass build to compare and I am a huge fan of the new Graze Mastery so had to build around that which I knew would fall behind at level 10 from your monk numbers but gets back ahead at 11 and I decided not to go further I don’t have the energy to calculate their Studied Attacks feature right now lol last time I calculated for that and Vex I was ready to go to sleep hope to see more of this because I am a huge math nerd
Level 9 Fighter: 20 Strength
16 rounds of combat 1 short rest
Great Weapon Fighting (1&2=3)
(5.8) Attack action (3.25) on polearm attack
Action Surge twice per long rest
Glaive with Graze Weapon Mastery
Polearm Master Feat
Great Weapon Master feat
+4 damage (attack action only)
Mage Slayer feat doesn’t add to damage but is a awesome feat and gets this character to 20 strength at level 8
Level 9 Fighter:
Glaive + 9 to hit vs 18 AC
60% chance to hit / 40% chance to miss
Attack action 2(5.8+5+4)=29.6x0.60=17.76
Critical (11.6x0.05)=0.58
Action attacks =18.34
Bonus action attack (3.25+5)=8.25x0.60=4.95
Critical (3.25x0.05)=0.16
Graze (15x0.40)=6
Total=29.45
Action Surge adds 4 attacks per long rest
515.88 damage over 16 rounds
515.88/16=32.24
Total DPR=32.24
Level 10 no change from level 9
Level 11 Fighter:
Attack action 3(5.8+5+4)=44.4x0.60=26.64
Critical (17.4x0.05)=0.87
Action attacks = 27.51
Bonus action attack (3.25+5)=8.25x0.60=4.95
Critical (3.25x0.05)=0.16
Graze (20x0.40)=8
Total=40.62
Action Surge adds 6 attacks per long rest
716.94 damage over 16 rounds
716.94/16=44.8
Total DPR=44.8
Robert Lavallee
2024-09-08 19:17:34 +0000 UTC
Can you get to 2024 damage with grapple death squad and the new monk?
noworries
2024-09-08 18:48:20 +0000 UTC
Great video Chris. Do you think with +2 to con saves and no way to get Watcaster, we should realistically assume we never lose concentration on Darkness?
Yotam Galli
2024-09-08 15:36:14 +0000 UTC
For 5.24, it might make more sense to have separate melee/ranged benchmarks, as it would appear melee damage has increased and ranged has decreased.
Awoodsdman
2024-09-07 17:02:35 +0000 UTC
Your math checks out with mine. I know you aren't using 2014 stuff, but if you are, then I'd probably take Elven Accuracy on the Shadow Monk since you'll often have advantage. And then instead of Boon of Combat Prowess, I'd take Boon of the Night Spirit since your accuracy is already so good. The extra resistance when in darkness pairs really well mechanically and flavorfully with the Shadow Monk.
Matt DeKok
2024-09-07 14:35:09 +0000 UTC
Looking forward to the comparisons of base classes - thank you for putting in the math time
Greg Smith
2024-09-07 14:09:45 +0000 UTC
An additional thought, maybe consider giving Warlock an "optimal line" where they get an extra round of attacks (sans Hex damage) by starting attacking from max range with EB (especially if you consider them having Eldritch Spear). At least at early levels, I think it's a little unfair to completely disregard the effectiveness of range in being able to fully optimize your damage (60% chance to hit means nothing if you aren't in range).
This "optimal line" would be like taking a similar conceit to Shadow Monk having Darkness grant Advantage on every attack in every combat. You could do something similar if you ever were looking at giving a class Sharpshooter for ignoring the long range disadvantage
Reaperzeus
2024-09-07 04:42:20 +0000 UTC
I think you should rename it to "2014 baseline" or at least "2014 warlock baseline". I misheard you my first time watching the video, and based on just the graphic alone, thought you were comparing against 2024 Warlock, which is probably missing at least a few small nudges here and there (origin feat, even just giving them Epic Boon of Combat Prowess also) so visually it might give a bit of a skewed representation of the new classes
Reaperzeus
2024-09-07 04:24:57 +0000 UTC
I have. It's official called Revised 5th Edition so I figure I could do far worse with the shorthand
EdibleFriend
2024-09-07 02:15:55 +0000 UTC
Just settled on 5R, are we?
Ben Potts
2024-09-07 01:47:00 +0000 UTC
My prediction is that the warlock baseline will fall behind because it is a ranged cantrip build. Most people rating such things have already observed that melee types tend to do more damage than ranged types in the new rules. Maybe you will need separate ranged and melee baselines?
David Knott
2024-09-06 22:51:54 +0000 UTC
When talking to non optomancers and telling them what the warlock baseline was, they have often been skeptical about it, until I told them that, incidentally, the sword and board champion fighter did more or less the same.
Now, I don't think that's super relevant, but you might consider using the champion like for the thumbnail of the figther's video
Nik the RAWful evil
2024-09-06 22:04:50 +0000 UTC
No grappler ?
Vonz
2024-09-06 21:26:50 +0000 UTC
And also an origin feat, meaning that lucky increases DPR by 3% on 16 rounds/day!
Nik the RAWful evil
2024-09-06 21:23:14 +0000 UTC
wouldn't the base warlock 2024 have an epic boon at 19?
Infinitejest
2024-09-06 20:55:06 +0000 UTC
I'm so glad Monk got this boost in 2024
Cory Thurman
2024-09-06 20:04:46 +0000 UTC
This is pretty funny, especially when you consider that it uses very few resources. I cannot wait to see the martials that 5R brings to our tables
EdibleFriend
2024-09-06 19:35:48 +0000 UTC
Oooh nice! Let's see! I'm currently playing a UA one in a campaign atm