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Treantmonkstemple
Treantmonkstemple

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Is One DnD fixing the problem with resistance?

Resistances to non-magical bludgeoning, piercing and slashing damage may be going away in One DnD. In this video I explain why that could be a very good thing.

Is One DnD fixing the problem with resistance?

Comments

I love and hate Resistances to non-magic damage. I hate them because of what you already said in your video: either they are pretty strong against weapon users, or not. Once someone got a magic weapon, these resistances are inconsequential. But I also like them, preatty much for the reason you said in the end: IF they make sense, the palyers can plan around it. Maybe the weapon users deal with the minions, who have no resistance, while the casters gang up on the boss, who does. Or, if the players know what they will be fighting, the players can choose spells accordingly, avoiding resistances or exploiting vulnerabilities.

Richtenstahl


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