XaiJu
Treantmonkstemple
Treantmonkstemple

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There was an attempt...

When you have a design goal, ideally your efforts should put you closer to that goal than what you already have. That didn't happen this time.

There was an attempt...

Comments

That's a perfect solution

Treantmonk's Temple

I thought a lot about this... And i think i got to a great solution: At first Level you get "Feature" with 2 uses per long rest and 2 dice per use. And it doesn't scale on its own. At 5th Level, you get "Improved Feature", wich says: now you can use "Feature" a number of times equal to your proficiency bonus per long rest and the number of dice per use equals your proficiency bonus as well. Now a straight-classed Character doesn't see any difference. But you'd need 5-Levels in a class to use the Feature to it's full potential. And you can give this to every class!

Bolduin

Agreed. I also found the critique a little dismissive.

It's a mistake for sure. But something to do constructive feedback on, and be proud of identifying/communicating. We shouldn't mock the developers for inconsistancies in a playtest.

Falcon_Neil


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