Sorry for the previous nonsense, it seems I forgot to copy a large chunk of text from the translator, which is why most of the meaning was lost.
Hello.
First of all, thanks to everyone for the birthday wishes. 😎
At the moment, I am busy porting the bank from gtav, it got 94% votes, I was quite surprised. Some progress can be seen in the picture.
Regarding what I plan to do in December. In December, of course, I will continue to finish the house that I posted earlier, while everything I promised is still in force.
In September I posted two versions of offices, yes, they were pretty lazy works, I basically just changed textures and added missing models. But the thing is that I was busy with a big project for almost half a month. I am very ashamed that $5+ subscribers have not received corresponding releases for a long time.
In general, this is an aircraft carrier from gtav, its dimensions are about 4 times larger than a yacht, but unlike a yacht, there are few open interiors, because of which I think the optimization of the map will not suffer so much. At the moment the map is abandoned, maybe until January or February, I won’t guess too far ahead.
At the moment the map is abandoned, maybe until January or February, I won’t guess too far ahead. Things were going pretty well, most of it went into making working guns for defense, I wanted to do something similar on the yacht, but I refused. Now here "God himself ordered" to make these guns fully functional. https://youtu.be/jM6AexmzdSo
Regarding ME2/ME3 maps. I was disappointed. The method I found was not ideal. I tried to make a few more geometry captures using a ripper, but most often the models were for some reason located chaotically and had the wrong sizes =(
I was also offered to port something like a shopping mall from Dead Rising 1 (2006, not new), they even provided a ready-made scene with textures, but to be honest the game is too old, all this will look very bad, especially all sorts of counters and closed stores, where the quality of geometry and textures can now only be called LOD.
They also suggested making something from Resident Evil 2 (remake). Yes, the game is pretty cute, modern, there is even a good fan toolkit, but the levels themselves are pretty specific and mostly it is devastation, abandoned premises... I doubt that it will be useful somewhere, very specific content.
Feel free to suggest some future projects, but it is desirable that they are +/- modern games of 2013-15+. It is important that they are x64 bit games, as well as on DX11/12. It is very good if the game has fan tools or even a ready-made 3D scene for blender or 3ds max. At the moment, it is almost impossible to get not only levels, but even just models with textures from Unreal Engine 5. So it is better that these are games on UE4 or Unity.
I guess that's all I wanted to tell.