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AMS v0.9.3D (Public) + New Patrons; Michael the Magnificent and Thousand the Thunderous!

Hey everyone! 

Sorry about the late release, but  it's been one of those really sleep days that you just came seem to wake  up from! I even slept for two hours. @_@ Maybe I should have had coffee  today! Anyway, before I get into things, I'd like to introduce 2 brand  new patrons fresh out of the oven. Please welcome, Michael and Thousand.  I apologize about getting to you guys a day late or so but I figured I  might as well wait until release day so I didn't spam people with a  million different email messages :) In any case, I should be sending out  your personalized thank-you emails here soon (after I update  everywhere)! I also wanted to remind you to please share your thoughts  and opinions anytime that you like! Generally, I'm pretty good at  answering asap. 

Also! We broke 800,000 words and  almost 50,000 lines of code!! WOW! But we still have a long way to go so  strap yourself in! And on a less happy note, my last semester starts in  two days (Monday), Ugh! I still won't know if that will give me more  time to work on the game though but I shouldn't have any homework to  worry about to my knowledge. So I guess we'll see. Also, I'm going to  attempt to do a live-stream tomorrow, but as I said before, no promises.  I've never done something like that so if I don't show up it's cause I  didn't get it to work yet. But I'll keep trying until we get it :) 

Now  then! Onto the release. This isn't going to be a huge one simply  because half the time was spent trying to figure out how to actually  code the things I wanted into the game for the Rest Command and the new  Masturbate Command. BUT both turned out much better and more complex  than I originally planned as well which is a good thing because that  means more variations. As for the Rest Command, the only things I have  left on it is the Stick Code which is the code that will recognize  whether or not you have enough sticks to build something (so for now you  can build anything you like without stick cost) and I have to write the  text for the Shelters and the Fires. After that it'll be completely  finished.

The Masturbate Command has a little more work on it  description wise, but all the initial coding is all done. It's going to  be really badass too; you can test the first few options; all the  initial scripts are ready and then the second Stand command is ready :)  So try both of those and you'll see the potential for the new Masturbate  Command which is exactly the same format I want to use for the Entice  Command. Both will be progressive in the ways the scenes continue which  are entirely up to the player. **squee** 

Other than that  check the Changelog for all the changes! I'm still working on the  Save/Load Errors as well and the new Character Creation as well. ^_^ Oh  and before I forget, Combat has been tweaked to be slightly easier. Let  me know what you guys think.

Bug Fixes
- Fixed this bug Function not found; ‘)’ when trying to Save.
-  Fixed this: Error running script: Error compiling expression  'player.lust>10': CompareElement: Operation 'GreaterThan' is not  defined for types 'Boolean' and 'Int32' and this: Error running script:  Error compiling expression 'player.lust = 0': CompareElement: Operation  'Equal' is not defined for types 'Boolean' and 'Int32'

Combat
-  I reduced the number of zombies you have to fight in Sudden Death, 3  down to 2 on Regular Difficulty and 6 down to 4 on Noble.
- I also  reduced the number of zombies you have to fight in Sudden Death 2.  You’ll now have a 50% chance to get either the Male or Female Zombie so  it’s gone down from 2 to 1. On Noble Difficulty 4 to 3. 
- In the  Rolling Hills Redux with the Horde Fight (if you choose to do it) I have  removed a few zombies from the line-up. Regular 7 down to 5 and on  Noble 15 down to 10. Hopefully that’ll make survival in these areas more  likely with less penalty.
- I’ve reduced all Enemy Hit Chances by  10% and increased Player Critical Hit Chance by 10%. Unarmed Player  Damage is now affected by the Player’s Strength divided by 2. You now  Crit for exactly double damage + your Intelligence / 2.

Sex
-  I'm trying to set up Masturbation to be a menu of evolving choices that  will each raise your lust until it hits 10 and then your character will  actually cum. Being horny is taken into account, race, gender and all  the player's personal preferences (I hope). Here's the basic  layout...You'll start with the introductory paragraph which has five  different variations, and then that'll lead into Choice 1 (which is  listed below).

Initial Choice:
Stand
Kneel
Prop Yourself Up
All Fours
On Your Back
Skip Scene
Stop Masturbating

The  initial choices will give you +1 Lust. From here, the choices will go  into a little more detail with whatever you pick, but anytime you want,  you can stop a scene and switch gears. For example, if you pick Imagine  Being Dominated, it'll go into a scene with you imagining being  dominated, but the choice for Imagine Dominating Someone will still be  present, so you can switch gears and go with that one instead. So  hopefully that will allow you guys to become immersed even further into  your character's and what you want their kinks and mindsets to be when  they get themselves off ^_^ So far I have ALL of Choice 1 done for Males  and Females.

After Choices:
Move To A Standing Position
Move To A Kneeling Position
Try To Prop Yourself Up
Move Onto All Fours
Move To Your Back
Choices To Come After That (these are not in the game yet):
Clit Massage/Head Massage
Rub Your Pussy Hole/Stimulate Your Shaft
Start Thinking About Someone/Start Thinking About Someone
Let Your Mind Wander
Stimulate Your Asshole
Imagine Being Dominated
Imagine Dominating Someone
Skip Scene
Stop Masturbating

As  the Menu expands so will the list of Choices you can pick. For now,  I’ve left the old Masturbation Scenes as the Skip All Choices Scene. I  will rewrite it a little later on. It serves as a decent placeholder for  now though. 
- Fixed 10,000,000 errors that were happening with the  Masturbation scripts until all the coding turned out perfectly. Yay!  Now I can add more at my leisure. I’d also like to thank K.V for  teaching me how to use these scripts dynamically the way I wanted. This  is how I would like Entice to go.

Travel
- I’ve begun  work on the Rest Command which is broken into various categories and  subcategories which do a number of different things for the player.

Categories:
Build a Fire
Build a Shelter
Hunt/Trap Food
Construct A Rain Catch
Supply Scavenge
Which will open several subcategories depending on what you choose.

Subcategories:
Build A Fire:
Small Fire, Group Fire, Large Fire (Chance to Cure Ailments + Increase Max Health)
Small  Fire: Requirements- 3 Small Sticks. (10% Chance to Cure Ailments;  Sickness and Cold + 5% Chance to Increase Maximum Health By +1.  
Group  Fire: Requirements- 6 Small Sticks + 1 Large Stick. (30% Chance to Cure  Ailments; Sick and Cold + 5% Chance to Increase Maximum Health By +1. 
Large  Fire: Requirements- 9 Small Sticks + 3 Large Sticks. (50% Chance to  Cure Ailments; Sick and Cold +  5% Chance to Increase Maximum Health By  +1 (5% Chance to Increase Companions Max Health + 1). 

Build A Shelter:
No Shelter, Debris Hut, Lean-To, Subterranean Hut (Chance to Restore Health)
No Shelter: Requirements- None. (Chance to Restore Between 1-5 Health)
Debris Hut:  Requirements- 5 Large Sticks + 5 Small Sticks (Chance to Restore Between 6-15 Health).
Lean-To:  Requirements- 15 Large Sticks (Chance to Restore 16-30 Health + 5% Chance to Increase All Stats By +1).
Subterranean Hut:  Requirements- 30 Large Sticks (Chance to Restore 31-55 Health + 15% Chance to Increase All Stats By +1).
**Setting up shelters takes 1/4 of your day.

Hunt/Trap Food:
Trap Small Prey, Prey for Three, Large Prey (Chance for Health Items to Be Collected And Carried)
Trap Small Prey: Requirements-  3 Small Sticks (Chance to Obtain Rabbit Meat, Chicken Meat or Lizard Meat)
Prey for Three:  Requirements- 6 Small Sticks + 3 Large Sticks (Chance to Obtain Fish (if near a watersource) or Deer Meat)
Large Prey:  Requirements- 9 Small Sticks + 6 Large Sticks (Chance to Obtain Moose or Walk-Behind Meat)
**However  setting up traps and catching something takes 2/4 of a day/ or 1/4 of a  day depending on the amount of animals yielded from the catch if any.

Construct a Rain Catch: ((can be made during rain only or nearby a water source)) (Fill Containers)
This allows you to construct a rain catch which will allows you to fill your containers with fresh water, if it's raining.

Supply Scavenge:
Potentially collect more Small and Large Sticks. (Resources) 
This  allows you to collect Small and Large Sticks to use for the other  various resources. This also causes -2 Health (for exertion). Luckily,  there are other ways to obtain the materials as well, Pillaging for  example, killing an enemy etc.

- The Supply Scavenge scripting  is finished and I tried to make it feel as random as possible. There are  9 blocks of code for the max amount of Small and Large sticks you can  get possible, then each block has within it four different possibilities  and amounts you can get. Each of these blocks and inner blocks of code  have unique scripts within as well! You have a 5% chance per Search to  get the best block possible, then the rest diminish as you go further  down the list, each yielding a 13% chance and then two 15% chances. If  none of those proc, you have a 50% chance to get 1 Small Stick;  otherwise you’ll get Nothing from the Scavenge. The absolute max you can  from a Scavenge (from the best possible block) is 14 Small Sticks and 8  Large Sticks. Good luck!
- The Constructing a Rain Catch option is  now complete. When it’s raining or storming, the player will have the  option of filling up their containers with fresh rain water. As the game  goes on this category may expand, but for now it’ll give the player a  slight edge since you can drink all the fresh water you like.
- I’ve  begun adding the Trap/Hunt scripts --- although for now they don’t cost  any sticks (until I can get that part of the code working). Generally,  in all three cases the Player has a 5% chance to capture all size-types  of that category; Small: Rabbit, Chicken, Lizard, Medium: Deer and Fish,  and Large: Moose and Walk-Behind. As a note however, you can only catch  fish in areas that are designated as such, meaning you won’t be able to  catch fish anywhere. To compensate for this, the Player is awarded two  pieces of Deer Meat in the 5% script. Other than that, you have a 25%  chance in all the Trap/Hunt scripts to get a different animal and if  none of those proc, you waste your supplies and get about half of them  back.  You also have to have an Intelligence of at least 5 or greater to  even build a Trap in the first place. Upon failing to catch anything  Small Traps will return 1 Small Stick, Prey For Three will return 3  Small Sticks and 1 Large Stick, and Large Prey will return 4 Small  Sticks and 3 Large Sticks.
- I’ve begun working on the Shelter  scripts --- although for now they don’t cost any sticks (until I can get  that part of the code working). This section also doesn’t have text  yet. Each Script is affected by the time of day with Night giving you a  10% better chance. I will refer to scripts with the Night variable as N.  Using No Shelter gives you a 1% chance to get back +5 Health, a 5%  chance to get back +4 Health, a 5% chance to get back +3 Health, a 5%  chance to get back +2 Health, a 5% chance to get back +1 Health,  otherwise you will regain no Health. If it is Night; No Shelter N-5% +5  Health, N-15% +4 Health, N-15% +3 Health, N-15% +2 Health, N-15% +1  Health, otherwise you’ll lose -1 Health (from not being able to rest  well). This is the only Shelter script you’ll lose health from. This is  also the only Shelter script that will not advance the Time of Day.  Using Debris Shelter gives a 5% +15 Health, 25% +12 Health, 25% +10  Health, 25% +8 Health, 25% +6 Health, otherwise you’ll get +1 Health. At  Night: N-15% +15 Health, N-35% +12 Health, N-35% +10 Health, N-35% +8  Health, N-35% +6 Health, otherwise you’ll get + 3 Health. This script  will advance the Time of Day. Using Lean-To Shelters will grant; 5% +30  Health, 25% +28 Health, 25% +24 Health, 25% +20 Health, 25% +16 Health,  otherwise you’ll get +10 Health. At Night: N-15% +30 Health, 35% +28  Health, 35% +24 Health, 35% +20 Health, 35% +16 Health, otherwise you’ll  get +12 Health. Each of these chances will also have a 5% chance to  grant a +1 to ANY stat (Strength, Agility, Intelligence, Defense,  Maximum Health, Resist, Maximum Carry), otherwise -1 Corruption. Each of  these stats has a 12% chance to proc. Using Subterranean Shelters;  you’ll have a 5% +55 Health, 25% +48 Health, 25% +42 Health, 25% +36  Health, 25% +31 Health, otherwise you’ll get +25 Health. At Night: N-15%  +55 Health, N-35% +48 Health, N-35% +42 Health, N-35% +36 Health, N-35%  +31 Health, otherwise you’ll get +20 Health. Each of these chances will  also have a 15% chance to grant a +1 to ANY stat (Strength, Agility,  Intelligence, Defense, Maximum Health, Resist, Maximum Carry), otherwise  -1 Corruption. Each of these stats has a 12% chance to proc.
- I’ve  begun working on the Fire scripts --- although for now they don’t cost  any sticks (until I can get that part of the code working). This section  also doesn’t have text yet. A Small Fire has a 10% chance to cure both  Sickness and Cold either together or individually. Each chance that  procs also has a 5% chance to increase your Maximum Health +1. If you  are neither Sick or Cold, then you’ll have a 15% chance to gain +1  Maximum Health. A Group Fire has a 30% chance to cure both Sickness and  Cold either together or individually. Each chance that procs also has a  5% chance to increase your Maximum Health +1. If you are neither Sick or  Cold, then you’ll have a 25% chance to gain +1 Maximum Health.  A Large  Fire has a 50% chance to cure both Sickness and Cold either together or  individually. Each chance that procs also has a 5% chance to increase  your Maximum Health +1. If you are neither Sick or Cold, then you’ll  have a 35% chance to gain +1 Maximum Health. 

Patreon/Patron
- Added Nomen Nescio to the game’s Thank You Page located in the Help Guide.

Other
-  I added some more Basic Commands to the game’s Help Guide, for example;  Take All, Wear All and using the Up and Down keys to cycle through  previous choices. Just some more functionality that some of you might  not have been aware of.
- When entering the Master Bedroom for the  first time, sometimes the description for the room didn’t appear. This  has been fixed. I also added directions you can go in the text because  apparently I overlooked those.
- The Small Stick no longer has any volume so you can collect all you like (they’ll be used for fires when you Rest).
- I fixed a couple of spelling errors in the text that I caught.
-  I’ve added a new item: Large Stick, which can be used for building  shelters with the Rest Command. I’ve also remastered the Small Stick  item which is used for making Fires and Traps.
- New Companion Planned: Drada Ilharess. A Drow/Dark Elf.
-  I’ve remastered the Small Health Potion. Its basic description has been  rewritten and it’s use as well. It now has a 25% chance to cure  Sickness and Poison and gives you +5 Health back. Otherwise, you just  get +5 Health back. I’ve also remastered the Large Health Potion. Its  basic description has been rewritten and its use as well. It now has a  75% chance to cure Sickness, Poison and Shock, it will always increase  your Maximum Health by +1 and has a 25% chance to give you +25 Health,  +24 Health, +23 Health or +20 Health. There are 2 doses/uses per bottle  too.
- Added new Healing Items (which can only be obtained via the  Rest Command and/or the PVM (Patron Vending Machine). Later on, the  player will be able to purchase these items from certain vendors too):  Rabbit Meat, Chicken Meat, Lizard Meat, Fish Meat, Deer Meat, Moose  Meat, Walk-Behind Meat. Rabbit – Lizard have a Volume of 1, Fish has a  Volume of 2, Deer has a Volume of 3, Moose has a Volume of 4 and Moose  has a Volume of 5. Rabbit - Lizard will have a 15% chance to restore +4  Health, a 25% chance to restore +3 Health, and then otherwise +1 Health.  Fish will have a 15% chance to restore +6 Health, a 25% chance to  restore +5 Health, a 25% chance to restore +4 Health and then otherwise  +3 Health. Deer meat will have a 15% chance to restore +8 Health, a 25%  chance to restore +7 Health, a 25% chance to restore +6 Health and then  otherwise +5 Health. Moose meat will have a 15% chance to restore +10  Health, a 25% chance to restore +9 Health, a 25% chance to restore +8  Health and otherwise +7 Health. Walk-Behind will have a 15% chance to  restore +12 Health, a 25% chance to restore +11 Health, a 25% chance to  +10 Health and then otherwise +9 Health. Rabbit – Lizard have 1 Portion.  Fish has 2 Portions. Deer has 3 Portions. Moose has 4 Portions.
- Apparently the Special Thanks section of the Help Guide wasn’t showing up! Fixed.
-  All the details of the new Rest Command have been added to the game’s  Help Guide. You can check there if you are confused about anything  regarding the Rest Command. 

COMING UP:
I'm  still working on clothing revamping for the player description, the new  character creator, the last details and coding of the rest command,  details of the mini-travel day and night things, the major travel  events, the entice scripts to the enemies, more pregnancy and I need to  finish the damn cow-taur transformation @_@ some masturbate variations  too. laboratory/Aaleahya and Rold remaster.

Next Release: AMS v0.9.4A (Patron Beta)- 15SEP17

See you guys soon with an update. I likely won't be taking any time off >.<

Anonynn. 


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