AMS v0.9.3D (Public) + New Patrons; Michael the Magnificent and Thousand the Thunderous!
Added 2017-08-19 03:51:49 +0000 UTCHey everyone!
Sorry about the late release, but it's been one of those really sleep days that you just came seem to wake up from! I even slept for two hours. @_@ Maybe I should have had coffee today! Anyway, before I get into things, I'd like to introduce 2 brand new patrons fresh out of the oven. Please welcome, Michael and Thousand. I apologize about getting to you guys a day late or so but I figured I might as well wait until release day so I didn't spam people with a million different email messages :) In any case, I should be sending out your personalized thank-you emails here soon (after I update everywhere)! I also wanted to remind you to please share your thoughts and opinions anytime that you like! Generally, I'm pretty good at answering asap.
Also! We broke 800,000 words and almost 50,000 lines of code!! WOW! But we still have a long way to go so strap yourself in! And on a less happy note, my last semester starts in two days (Monday), Ugh! I still won't know if that will give me more time to work on the game though but I shouldn't have any homework to worry about to my knowledge. So I guess we'll see. Also, I'm going to attempt to do a live-stream tomorrow, but as I said before, no promises. I've never done something like that so if I don't show up it's cause I didn't get it to work yet. But I'll keep trying until we get it :)
Now then! Onto the release. This isn't going to be a huge one simply because half the time was spent trying to figure out how to actually code the things I wanted into the game for the Rest Command and the new Masturbate Command. BUT both turned out much better and more complex than I originally planned as well which is a good thing because that means more variations. As for the Rest Command, the only things I have left on it is the Stick Code which is the code that will recognize whether or not you have enough sticks to build something (so for now you can build anything you like without stick cost) and I have to write the text for the Shelters and the Fires. After that it'll be completely finished.
The Masturbate Command has a little more work on it description wise, but all the initial coding is all done. It's going to be really badass too; you can test the first few options; all the initial scripts are ready and then the second Stand command is ready :) So try both of those and you'll see the potential for the new Masturbate Command which is exactly the same format I want to use for the Entice Command. Both will be progressive in the ways the scenes continue which are entirely up to the player. **squee**
Other than that check the Changelog for all the changes! I'm still working on the Save/Load Errors as well and the new Character Creation as well. ^_^ Oh and before I forget, Combat has been tweaked to be slightly easier. Let me know what you guys think.
Bug Fixes
- Fixed this bug Function not found; ‘)’ when trying to Save.
- Fixed this: Error running script: Error compiling expression 'player.lust>10': CompareElement: Operation 'GreaterThan' is not defined for types 'Boolean' and 'Int32' and this: Error running script: Error compiling expression 'player.lust = 0': CompareElement: Operation 'Equal' is not defined for types 'Boolean' and 'Int32'
Combat
- I reduced the number of zombies you have to fight in Sudden Death, 3 down to 2 on Regular Difficulty and 6 down to 4 on Noble.
- I also reduced the number of zombies you have to fight in Sudden Death 2. You’ll now have a 50% chance to get either the Male or Female Zombie so it’s gone down from 2 to 1. On Noble Difficulty 4 to 3.
- In the Rolling Hills Redux with the Horde Fight (if you choose to do it) I have removed a few zombies from the line-up. Regular 7 down to 5 and on Noble 15 down to 10. Hopefully that’ll make survival in these areas more likely with less penalty.
- I’ve reduced all Enemy Hit Chances by 10% and increased Player Critical Hit Chance by 10%. Unarmed Player Damage is now affected by the Player’s Strength divided by 2. You now Crit for exactly double damage + your Intelligence / 2.
Sex
- I'm trying to set up Masturbation to be a menu of evolving choices that will each raise your lust until it hits 10 and then your character will actually cum. Being horny is taken into account, race, gender and all the player's personal preferences (I hope). Here's the basic layout...You'll start with the introductory paragraph which has five different variations, and then that'll lead into Choice 1 (which is listed below).
Initial Choice:
Stand
Kneel
Prop Yourself Up
All Fours
On Your Back
Skip Scene
Stop Masturbating
The initial choices will give you +1 Lust. From here, the choices will go into a little more detail with whatever you pick, but anytime you want, you can stop a scene and switch gears. For example, if you pick Imagine Being Dominated, it'll go into a scene with you imagining being dominated, but the choice for Imagine Dominating Someone will still be present, so you can switch gears and go with that one instead. So hopefully that will allow you guys to become immersed even further into your character's and what you want their kinks and mindsets to be when they get themselves off ^_^ So far I have ALL of Choice 1 done for Males and Females.
After Choices:
Move To A Standing Position
Move To A Kneeling Position
Try To Prop Yourself Up
Move Onto All Fours
Move To Your Back
Choices To Come After That (these are not in the game yet):
Clit Massage/Head Massage
Rub Your Pussy Hole/Stimulate Your Shaft
Start Thinking About Someone/Start Thinking About Someone
Let Your Mind Wander
Stimulate Your Asshole
Imagine Being Dominated
Imagine Dominating Someone
Skip Scene
Stop Masturbating
As the Menu expands so will the list of Choices you can pick. For now, I’ve left the old Masturbation Scenes as the Skip All Choices Scene. I will rewrite it a little later on. It serves as a decent placeholder for now though.
- Fixed 10,000,000 errors that were happening with the Masturbation scripts until all the coding turned out perfectly. Yay! Now I can add more at my leisure. I’d also like to thank K.V for teaching me how to use these scripts dynamically the way I wanted. This is how I would like Entice to go.
Travel
- I’ve begun work on the Rest Command which is broken into various categories and subcategories which do a number of different things for the player.
Categories:
Build a Fire
Build a Shelter
Hunt/Trap Food
Construct A Rain Catch
Supply Scavenge
Which will open several subcategories depending on what you choose.
Subcategories:
Build A Fire:
Small Fire, Group Fire, Large Fire (Chance to Cure Ailments + Increase Max Health)
Small Fire: Requirements- 3 Small Sticks. (10% Chance to Cure Ailments; Sickness and Cold + 5% Chance to Increase Maximum Health By +1.
Group Fire: Requirements- 6 Small Sticks + 1 Large Stick. (30% Chance to Cure Ailments; Sick and Cold + 5% Chance to Increase Maximum Health By +1.
Large Fire: Requirements- 9 Small Sticks + 3 Large Sticks. (50% Chance to Cure Ailments; Sick and Cold + 5% Chance to Increase Maximum Health By +1 (5% Chance to Increase Companions Max Health + 1).
Build A Shelter:
No Shelter, Debris Hut, Lean-To, Subterranean Hut (Chance to Restore Health)
No Shelter: Requirements- None. (Chance to Restore Between 1-5 Health)
Debris Hut: Requirements- 5 Large Sticks + 5 Small Sticks (Chance to Restore Between 6-15 Health).
Lean-To: Requirements- 15 Large Sticks (Chance to Restore 16-30 Health + 5% Chance to Increase All Stats By +1).
Subterranean Hut: Requirements- 30 Large Sticks (Chance to Restore 31-55 Health + 15% Chance to Increase All Stats By +1).
**Setting up shelters takes 1/4 of your day.
Hunt/Trap Food:
Trap Small Prey, Prey for Three, Large Prey (Chance for Health Items to Be Collected And Carried)
Trap Small Prey: Requirements- 3 Small Sticks (Chance to Obtain Rabbit Meat, Chicken Meat or Lizard Meat)
Prey for Three: Requirements- 6 Small Sticks + 3 Large Sticks (Chance to Obtain Fish (if near a watersource) or Deer Meat)
Large Prey: Requirements- 9 Small Sticks + 6 Large Sticks (Chance to Obtain Moose or Walk-Behind Meat)
**However setting up traps and catching something takes 2/4 of a day/ or 1/4 of a day depending on the amount of animals yielded from the catch if any.
Construct a Rain Catch: ((can be made during rain only or nearby a water source)) (Fill Containers)
This allows you to construct a rain catch which will allows you to fill your containers with fresh water, if it's raining.
Supply Scavenge:
Potentially collect more Small and Large Sticks. (Resources)
This allows you to collect Small and Large Sticks to use for the other various resources. This also causes -2 Health (for exertion). Luckily, there are other ways to obtain the materials as well, Pillaging for example, killing an enemy etc.
- The Supply Scavenge scripting is finished and I tried to make it feel as random as possible. There are 9 blocks of code for the max amount of Small and Large sticks you can get possible, then each block has within it four different possibilities and amounts you can get. Each of these blocks and inner blocks of code have unique scripts within as well! You have a 5% chance per Search to get the best block possible, then the rest diminish as you go further down the list, each yielding a 13% chance and then two 15% chances. If none of those proc, you have a 50% chance to get 1 Small Stick; otherwise you’ll get Nothing from the Scavenge. The absolute max you can from a Scavenge (from the best possible block) is 14 Small Sticks and 8 Large Sticks. Good luck!
- The Constructing a Rain Catch option is now complete. When it’s raining or storming, the player will have the option of filling up their containers with fresh rain water. As the game goes on this category may expand, but for now it’ll give the player a slight edge since you can drink all the fresh water you like.
- I’ve begun adding the Trap/Hunt scripts --- although for now they don’t cost any sticks (until I can get that part of the code working). Generally, in all three cases the Player has a 5% chance to capture all size-types of that category; Small: Rabbit, Chicken, Lizard, Medium: Deer and Fish, and Large: Moose and Walk-Behind. As a note however, you can only catch fish in areas that are designated as such, meaning you won’t be able to catch fish anywhere. To compensate for this, the Player is awarded two pieces of Deer Meat in the 5% script. Other than that, you have a 25% chance in all the Trap/Hunt scripts to get a different animal and if none of those proc, you waste your supplies and get about half of them back. You also have to have an Intelligence of at least 5 or greater to even build a Trap in the first place. Upon failing to catch anything Small Traps will return 1 Small Stick, Prey For Three will return 3 Small Sticks and 1 Large Stick, and Large Prey will return 4 Small Sticks and 3 Large Sticks.
- I’ve begun working on the Shelter scripts --- although for now they don’t cost any sticks (until I can get that part of the code working). This section also doesn’t have text yet. Each Script is affected by the time of day with Night giving you a 10% better chance. I will refer to scripts with the Night variable as N. Using No Shelter gives you a 1% chance to get back +5 Health, a 5% chance to get back +4 Health, a 5% chance to get back +3 Health, a 5% chance to get back +2 Health, a 5% chance to get back +1 Health, otherwise you will regain no Health. If it is Night; No Shelter N-5% +5 Health, N-15% +4 Health, N-15% +3 Health, N-15% +2 Health, N-15% +1 Health, otherwise you’ll lose -1 Health (from not being able to rest well). This is the only Shelter script you’ll lose health from. This is also the only Shelter script that will not advance the Time of Day. Using Debris Shelter gives a 5% +15 Health, 25% +12 Health, 25% +10 Health, 25% +8 Health, 25% +6 Health, otherwise you’ll get +1 Health. At Night: N-15% +15 Health, N-35% +12 Health, N-35% +10 Health, N-35% +8 Health, N-35% +6 Health, otherwise you’ll get + 3 Health. This script will advance the Time of Day. Using Lean-To Shelters will grant; 5% +30 Health, 25% +28 Health, 25% +24 Health, 25% +20 Health, 25% +16 Health, otherwise you’ll get +10 Health. At Night: N-15% +30 Health, 35% +28 Health, 35% +24 Health, 35% +20 Health, 35% +16 Health, otherwise you’ll get +12 Health. Each of these chances will also have a 5% chance to grant a +1 to ANY stat (Strength, Agility, Intelligence, Defense, Maximum Health, Resist, Maximum Carry), otherwise -1 Corruption. Each of these stats has a 12% chance to proc. Using Subterranean Shelters; you’ll have a 5% +55 Health, 25% +48 Health, 25% +42 Health, 25% +36 Health, 25% +31 Health, otherwise you’ll get +25 Health. At Night: N-15% +55 Health, N-35% +48 Health, N-35% +42 Health, N-35% +36 Health, N-35% +31 Health, otherwise you’ll get +20 Health. Each of these chances will also have a 15% chance to grant a +1 to ANY stat (Strength, Agility, Intelligence, Defense, Maximum Health, Resist, Maximum Carry), otherwise -1 Corruption. Each of these stats has a 12% chance to proc.
- I’ve begun working on the Fire scripts --- although for now they don’t cost any sticks (until I can get that part of the code working). This section also doesn’t have text yet. A Small Fire has a 10% chance to cure both Sickness and Cold either together or individually. Each chance that procs also has a 5% chance to increase your Maximum Health +1. If you are neither Sick or Cold, then you’ll have a 15% chance to gain +1 Maximum Health. A Group Fire has a 30% chance to cure both Sickness and Cold either together or individually. Each chance that procs also has a 5% chance to increase your Maximum Health +1. If you are neither Sick or Cold, then you’ll have a 25% chance to gain +1 Maximum Health. A Large Fire has a 50% chance to cure both Sickness and Cold either together or individually. Each chance that procs also has a 5% chance to increase your Maximum Health +1. If you are neither Sick or Cold, then you’ll have a 35% chance to gain +1 Maximum Health.
Patreon/Patron
- Added Nomen Nescio to the game’s Thank You Page located in the Help Guide.
Other
- I added some more Basic Commands to the game’s Help Guide, for example; Take All, Wear All and using the Up and Down keys to cycle through previous choices. Just some more functionality that some of you might not have been aware of.
- When entering the Master Bedroom for the first time, sometimes the description for the room didn’t appear. This has been fixed. I also added directions you can go in the text because apparently I overlooked those.
- The Small Stick no longer has any volume so you can collect all you like (they’ll be used for fires when you Rest).
- I fixed a couple of spelling errors in the text that I caught.
- I’ve added a new item: Large Stick, which can be used for building shelters with the Rest Command. I’ve also remastered the Small Stick item which is used for making Fires and Traps.
- New Companion Planned: Drada Ilharess. A Drow/Dark Elf.
- I’ve remastered the Small Health Potion. Its basic description has been rewritten and it’s use as well. It now has a 25% chance to cure Sickness and Poison and gives you +5 Health back. Otherwise, you just get +5 Health back. I’ve also remastered the Large Health Potion. Its basic description has been rewritten and its use as well. It now has a 75% chance to cure Sickness, Poison and Shock, it will always increase your Maximum Health by +1 and has a 25% chance to give you +25 Health, +24 Health, +23 Health or +20 Health. There are 2 doses/uses per bottle too.
- Added new Healing Items (which can only be obtained via the Rest Command and/or the PVM (Patron Vending Machine). Later on, the player will be able to purchase these items from certain vendors too): Rabbit Meat, Chicken Meat, Lizard Meat, Fish Meat, Deer Meat, Moose Meat, Walk-Behind Meat. Rabbit – Lizard have a Volume of 1, Fish has a Volume of 2, Deer has a Volume of 3, Moose has a Volume of 4 and Moose has a Volume of 5. Rabbit - Lizard will have a 15% chance to restore +4 Health, a 25% chance to restore +3 Health, and then otherwise +1 Health. Fish will have a 15% chance to restore +6 Health, a 25% chance to restore +5 Health, a 25% chance to restore +4 Health and then otherwise +3 Health. Deer meat will have a 15% chance to restore +8 Health, a 25% chance to restore +7 Health, a 25% chance to restore +6 Health and then otherwise +5 Health. Moose meat will have a 15% chance to restore +10 Health, a 25% chance to restore +9 Health, a 25% chance to restore +8 Health and otherwise +7 Health. Walk-Behind will have a 15% chance to restore +12 Health, a 25% chance to restore +11 Health, a 25% chance to +10 Health and then otherwise +9 Health. Rabbit – Lizard have 1 Portion. Fish has 2 Portions. Deer has 3 Portions. Moose has 4 Portions.
- Apparently the Special Thanks section of the Help Guide wasn’t showing up! Fixed.
- All the details of the new Rest Command have been added to the game’s Help Guide. You can check there if you are confused about anything regarding the Rest Command.
COMING UP:
I'm still working on clothing revamping for the player description, the new character creator, the last details and coding of the rest command, details of the mini-travel day and night things, the major travel events, the entice scripts to the enemies, more pregnancy and I need to finish the damn cow-taur transformation @_@ some masturbate variations too. laboratory/Aaleahya and Rold remaster.
Next Release: AMS v0.9.4A (Patron Beta)- 15SEP17
See you guys soon with an update. I likely won't be taking any time off >.<
Anonynn.