Hey everyone,
We've been putting a lot of effort into Roundscape 2 over the past few months, and today, we're excited to share a glimpse of what we've been working on.
Don't worry, we're only revealing a small fraction of the content for the initial build, so there are plenty of surprises still in store.
A major focus for us has been developing a vast array of outfits and hair models. This has allowed us to build a substantial database for dressing NPCs and Companions, which really speeds up the process of creating characters for brief side quests or encounters.
Over the past few months, we've developed many new and intriguing NPCs for you to encounter, ranging from magical fairies to cursed shamans. Some may become your allies, while others might turn into formidable foes.
We recognize that the kinky fun is a significant aspect of our games. Ensuring there's enough engaging content in this area early in the game, before you've formed bonds with Companions and NPCs, can be a challenge.
However, we're dedicated to making it happen. You'll have the opportunity to flirt with adventurous barmaids, lonely milfs, and even a brooding half-orc blacksmith.
Additionally, you'll discover arcane log entries made by Meredith, a beloved companion from Roundscape 1. These entries will give you a glimpse into her activities between the events of Roundscape 1 and 2.

And of course, there will also be some lewd fun involving your companions.
Another area we've heavily reworked and enhanced is the combat system. Real-time action combat doesn't suit Roundscape's style, but we also felt that traditional turn-based combat wasn't quite the right fit either.


The new combat system combines idle combat, with a focus on customization, with real time skills and items. At the start of combat, you can position your team (up to 3 characters) on a grid, then the battle starts.
How combat can be won depends on the fight. Sometimes you will have to defeat a boss, sometimes you will have to survive for a few minutes.
And yes, you can heavily customize skills, passives and more!
The first build will already include a wide array of skills for you to unlock. Each skill evolves as you progress, offering three sub-options once you reach the necessary level.
The Power Skill "Eldritch Turret" summons a turret that automatically fires at enemies for 30 seconds.
At Level 10, you unlock the ability to customize the Eldritch Turret with one of the following perks:
Lasting Turrets: Eldritch Turrets no longer disappear after 30 seconds but remain active for the entire fight.
Barrage: The fire rate of your Eldritch Turrets is tripled.
Sniper: Your Eldritch Turret deals double damage and targets enemies in the back.
This customization extends to your companions' skills as well. We believe that personalization enhances the gameplay experience, and it will be a significant focus in every aspect of Roundscape 2.

We are continuously adding new content each week and are nearing the point where we feel ready for the release of the first build. The core systems are in place; it’s now a matter of ensuring there's enough content to provide a substantial playtime experience in the first build.
Thank you for your ongoing support and trust.
Kaliyo
Hudson
2024-04-22 05:49:26 +0000 UTCLune Nighdaar
2024-04-21 10:09:44 +0000 UTCPeachy
2024-04-20 23:52:51 +0000 UTCKaliyo
2024-04-20 22:13:36 +0000 UTCLee Thompson
2024-04-20 16:03:39 +0000 UTCDyamonde
2024-04-20 10:24:28 +0000 UTCLostMemories
2024-04-20 09:38:45 +0000 UTC