Shady Deals v0.14: Kinky Smoke: Part 1
Added 2025-10-03 07:34:16 +0000 UTCPublic release is scheduled for 13/10.
Patreon: Big shot, Hustler (scheduled for 06/10).
New Implementations
Arousal System
Quite a self-explanatory thing.
Arousal is now passively gained every in-game hour based on depravity. Highly depraved characters will also build up arousal from dirty commentaries by crew members, ass slaps on the streets, and even random pick-ups from strangers.
There are three stages of arousal:
Stage 1 - minor charm buffs.
Stage 2 - stronger charm buff, but combat starts to suffer.
Stage 3 - even stronger charm buff, but there's now a debuff to cunning.
The third stage is only reachable if depravity is high enough. If the Boss goes to sleep while being at Stage 3, a quick act of self-relief will happen, slightly lowering depravity.
Stage 3 also unlocks some spontaneous events where the Boss desperately looks for relief. For now, there are three such events (more are planned for part 2):
At home - if a swimming pool is built and the gang exists. And, well, if its not a night time.
At the harbor - if the Distributor is lewd.
At the suburbs - if the turf is captured.
Arousal now also affects starting pleasure at the beginning of sex scenes with NPCs.
Exact arousal values are hidden, but you can visually detect it by the appearance of pink smoke and “dirty thoughts” at the edges of the screen (both can be toggled off in the settings).
On low depravity, it's almost impossible to gain arousal - the system is balanced so that reaching Stage 3 in a single day requires really high depravity.
New Stat for Male NPCs: Dominance
Dominance represents how active and rough an NPC is during naughty times.
At character generation, it's based on their depravity and quirks.
Later on, it can only be raised through sex - by doing kinky stuff with them - up to a certain cap. Beyond that, it's entirely up to them whether they'll grow more dominant (spoiler: they will, the system is rigged from the start).
Rework of the sex with Male NPCs
The new version is faster and gets rid of weird loops like "back to foreplay because you clicked the wrong action," as well as odd mechanics like depravity gained from hanging out together that affected NPC behavior during scene.
Now it's a "Player Action - Result + possible NPC Reaction" loop.
Key changes:
NPCs switch poses on their own when bored.
NPCs can deny the player's actions if they don't agree.
NPC max pleasure now depends on dominance, while player's max pleasure depends on depravity.
Boss’s Pleasure now matters - if it's close to max by the end, you'll get a special buff for a few days (yeah, for being fucked silly, duh).
Pleasure gains are influenced by depravity, a certain orifice-specific trait, and a new endeavor setting (explained below).
Dominant NPCs can now bring the Boss to a squirt if both her depravity and pleasure are high enough.
Depravity and dominance are applied to both partners after sex, based on the number of actions and reactions. It may sound a bit convoluted, but there are enough notifications and descriptions to make it clear what's changing.
All actions now have randomized descriptions based on stats: depravity for the player, dominance for the NPC.
There's also a new missionary reaction.
New Endeavor Setting: Attitude Toward Rough Stuff
Only depraved characters can have a positive attitude.
Negative - Boss loses depravity during rough scenes, and gets an option to skip sex with male NPCs when things get too kinky.
Neutral - behaves like before; normal depravity gains.
Positive - more depravity and pleasure gains during rough stuff.
Other Changes and Small Additions
NPCs with very high dominance and depravity might invite the Boss to a very peculiar place - basically, an alternative way to access the sex dungeon.
Highly depraved married men can try to start an affair with the Boss (if her charm is high enough). If she agrees, they'll call occasionally in the evenings and offer motel meetups - with payment based on their wealth.
If there are more than 8 crew members with benefits, they might start the morning with a bang. With a whole gang. This is part of the pool of events that happen twice a week, so it's not guaranteed though.
NPCs with the "Insatiable" quirk now have about double the sex stamina compared to others.
New quirk: "Alpha."
Male Alphas spawn with near-max dominance and depravity and refuse to join gang unless with benefits.
Female Alphas won't start sex as bottoms and won't allow anyone to switch positions.
After capturing the suburbs, a new bounty system for car collections unlocks at the Autocenter. Basically: “Bring X car collection and get a fat payday,” once every three days.
Max Boss's depravity increased to 50.
You can now send any slut to the beauty clinic to increase her beauty (only once, up to 4 if current beauty is 3).
Added a checkbox to the Debug Panel to allow modification of any NPC in the contact list: traits, jobs, types, stats.
“Fucked silly” buff also applies to all gangbangs and several events.
Removed health losses for kinky sex if the thematic trait is unlocked.
Aphrodisiac is now a consumable that increases arousal.
Slightly increased chances of spawning NPCs with quirks.
Brothel income buffed.
Street slut income slightly nerfed.
Lowered required reputation for Harbor capture to exactly "Big Boss" tier.
Phone state will now stay hidden if you hid it, even on a new day.
Lowered reputation losses.
Added more media for various reactions and actions during poses. Almost everything has been expanded at least slightly.
More gangbang media.
Minor media additions to missionaries, mfm, distributor, and slick trick scenes.
Fix:
Fixed missing cam tags for events triggered via calls.
In the pipe
So, what's next...
A few more poses and actions for the “main” scene (i wanted initially to add more of them in this update, but tbh, i just got tired of it and wanted to switch), dirty talks for NPCs, more variations of random descriptions, more spontaneous high-arousal events, more media… No new mechanics for now.
Well, this update is named "Part 1" because it’s basically the foundation for the next part. The biggest chunk is completed, though not fully fleshed out. Aaand... I’m gonna fix it.
Dunno if i'll push any patches - most likely i'll jump straight to the next update. But if any bugs pop up, i'll prepare a little fix patch with something extra on top.
Comments
Yeah, the whole interaction system is just there to get what you want from the NPC. It’s much simpler and easier to maintain. Though i do get that it would be nice to have some feedback when you get someone with very high or very low dominance... Maybe I’ll add some extra stuff for accomplices with specific stats later, dunno.
ShadyDude(VeryShady)
2025-10-07 00:26:36 +0000 UTCThanks for great update. Npc's quirks and dominance and all is quite nice. Just one thing is i gathered them as accomplices with quirks but nothing is matter after that since they just working.
po96
2025-10-06 22:03:12 +0000 UTCUnless it's already a mechanic, having thugs more willing to 'have their way' with you when you have lower reputation and more likely to call you dirty names would be interesting.
Krystle Taylor
2025-10-03 12:38:48 +0000 UTC