Shady Deals v0.4.3 Public Release
Added 2025-05-08 07:37:07 +0000 UTCOnline version: link
Main changelog: link
v0.4.3:
Fixes:
Relationship changes after spending time with girls weren’t being saved properly;
It was possible to refill the moonshine trailer infinitely if you had agricultural produce in your inventory;
Brothel job weren’t providing payments;
Change:
Gang strength is now displayed during the pre-gang stage, with a clearer explanation of how it works.
v0.4.2:
Fixes:
Now chemists will actually demand their payments, fr fr no cap;
Lab tax was weirdly defaulted to 0 for some reason;
There was a typo in the condition for buying tools from Gold Digger, so you couldn’t raise your cunning;
Mr. Scrubbs’s yapping wasn’t initialized in older saves;
Changes:
Buffed the production speed of the lab on the outskirts a lot, but there’s now a limit on the number of chemists (don’t ask me why that wasn’t a thing from the start).
Upgrades will raise this limit, and they also boost production speed even more now.
Should work fine with older saves, but your number of chemists will be capped to the new maximum. Also slightly increased chemist wages;"Local Market" lab upgrade was buffed too - it now sells more than just one agricultural product;
Removed the heat animation from the EndDay page;
Lab production results are now in spoiler on the EndDay page;
Heat event results now have unique formatting on the EndDay screen.
v0.4.1:
Fixes:
Contracts at "404 Bleach" were actually increasing your heat instead of lowering it;
Volkov's distraction service was using the wrong variable, so you couldn't use him;
Chemists never actually took any payment before, huh;
Moonshine shipment crafting was using 50 bottles instead of 25;
Missing reputation check for the brothel event.