Here's a wip image of Rad's current Blend Shapes.
If you're unfamiliar with the term, these are duplicates of Rad's model that are all slightly different that help with animating different facial expressions, as well as other things like eye shapes, chest breathing, and mouth phonemes.
All of these will be controlled and animated through controllers in the same project file.
I also made a morph for Rad's hands to shrink them since the version of Maya I'm using doesn't have scale constraints for controllers, so, this is the next best thing. This'll be used for any animations that require Rad's hands to leave his body, such as him throwing them (which we'll just spawn either a particle or a projectile that is a model of his hand and just hide the hand by shrinking it and stuffing it into his torso).