Outlook #1 - Android port, what I'm working on, next games
Added 2021-09-23 11:15:22 +0000 UTCHi, everyone - I hope you're doing great!
This is a new post tag I'll be using from now on every time I have something to share that's not extra content or status updates.
In this post:
☛ Android port;
☛ Next games (and their systems);
☛ Tier-locked content;
Android Port
Bad news, probably. I won't commit to an official Android port.
This is something that's always being asked for, and as much as I wanted to, I just can't. The features coming to Mad World are PC exclusive and giving support to something that has an expiration date seems like a waste of time. I won't make Android distributions just to toss them aside eventually along with its player base. Sorry.
Next games (and their systems)
So, I've shared with you before that I'm gonna work on other games while I release Mad World. I'll be keeping things interesting on my end by writing two completely different storylines and dynamics, and I'll have a chance to test and perfect systems intended for Mad World. Two birds with one stone.
So, I wanted to tell you guys a bit about my upcoming games and the systems I'll be testing on them. Again, all of which will be present in Mad World.
Next 2-10 months:
- Shards.
(Systems I'll be testing: Sandbox, random events, story selector)
"Shards of broken families join together to form what you know as your own. The love, care, and trust shared among you will be tested as you reach for help to face your traumas."
I want to give my personal touch on a trope that has been done to oblivion. Guessing what the story is gonna deal with is not hard, trust me. It's a type of content I enjoy and I want to give it a shot. Expect to see some familiar faces, since this game is set on the same island as Mad World.
I decided this will be my first secondary VN project since the systems I'll be bringing are something I'm familiar with. It's Ren'Py Screen Language and variables. Not something hard to code. - High School Fight Club
(Systems I'll be testing: Fighting system)
"Colter was the stereotypical bullied geek before he snapped. His newfound talent for violence earned him a reputation in his former school. As he tries to graduate at the only place that would accept someone like him, he'll soon find out not everything is what it seems."
I've teased some of the characters of this game before in the strip club scene in MW. This is the game I'm most eager to start, but the fighting system is by far the hardest thing I'll be working on. I'm not a programmer, so believe me when I say it's gonna be TOUGH to bring an input-based fighting minigame to life. Not something I can start yet.
Undeveloped concepts:
- I am: Fade/Omega
(System concepts: Turn-based space combat and trading)
Sci-fi game heavily based on space exploration and alien lore. Follow an engineer as he enlists into an off-world suicide mission to bring a better life for his hometown. If I have another primary project after Mad World, that's it. - I am: Berserk
(System concepts: Party system, siege system, and clothing system.)
Same timeline as Fade/Omega, but on the other side of its world. Post-apocalyptic game based on conquering the wastelands and the people of the desert. Play as a man or woman suffering from memory loss trying to piece together who they are, and why everyone refers to them as the "Berserker of Hacksaw City".
Once those systems are done, I'll simply copy, paste, and adapt the code into Mad World. If companies like From Software or R* can do it, why wouldn't I? Right now, I'm finishing the journal system featured in the next build.
Tier-locked content
So, I think you guys know by now I don't do tier-locked content. It's a well-known marketing maneuver to encourage people to become Patrons. It's something I chose to not do, and while I don't particularly regret that, I've come to realize that this will have the opposite effect of what I intended.
Patreon doesn't allow for public NSFW posts. If I didn't need to put those behind a paywall, I wouldn't have. I want people to see them. I don't wanna pose as a "better content creator". The plan was to make extra content for the sake of it. Casual stuff I'd do when I felt like it.
By not trying to encourage people to become patrons, guess what? That's less traffic to my Patreon page. That's fewer people consuming that extra content. Ironically, putting stuff behind tiers and paywalls will bring more people to it. The bright side is that I'll have more eyes on my stuff. The downside is that I'll be doing something I didn't want to do in the first place and that I specifically said I wasn't going to.
So, I'll be making a poll in the next 48 hours and you guys can help me decide if I should make all of the extra renders as accessible as possible (keeping them casual) or lock them behind tiers (making more and better renders).
That'll be it for this post. I never know how to end these - so, thanks for reading, I guess?
And, as always...
Thank you for your kind support.