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Reflection REORGANIZATION! and Reflections 36, 55, 82

Okay, I've revised a bunch of reflections and changed many of the undiscovered ones, so starting next week I'm going to start organizing everything on an interactable chart so you can see what's been unlocked so far!

The position of certain reflections in the chart WILL change (for example Collapse of the Living will no longer be 100). From NEXT WEEK onwards, please continue to vote for which Reflections you'd like revealed but use the unknown spaces on the NEW CHART rather than what's been revealed on the patreon so far!

These are the Reflections rolled from last week's post! I'll be doing 3 of these a week, please respond to this post with new numbers and I'll roll again next Monday! Also if you liked these say something nice at the same time.

Please note: these numbers don't represent the actual chronology number of each Reflection in-universe. These numbers represent their position on the d100 chart, and even that may change!

Each Reflection is broken into:

Chronology number - Title - Weapon Type - What attribute color it grants the character. I may also include GM notes about how it's supposed to be played/used!

36

298 - The Spymaster - Rifle - Blue: By whispering a word or words into the barrel of this long sniper rifle, its properties subtly shift. The better kept a secret, the more potent the ammunition. A normal fact, a normal bullet. But a nation shattering bit of gossip and you have a bullet that can topple a dynasty.

Power: C-EX

Defense: E

Tech: B

Anima: B

Special: B

Feedback: E

GM’s note: Spymaster is a weapon built to turn completing quests and learning about allies into literal ammunition: the gun grants you gifts that can be loaded into your rifle whenever you do something significant or tie a bond with someone. Later levels enable the player to burn their very memories as ammo, firing off even their own name as a particularly powerful shot. Sonder would love this weapon.

55

X113 - Mirror of Creation - Mirror - Green: In the face of the great empty, the last glassblowers wove a surface from the fabric of the boundless beyond. The age had taken away their ability to dream of anything beyond that realm of cold ash, but the mirror could not reclaim the radiance of the flame. Instead they saw the world as it was.

Power: F

Defense: F

Tech: F

Anima: A

Special: EX

Feedback: B

GM’s note: Ah, one of my personal favorites for many reasons. The mirror of creation radically enhances its wielder's anima and then grows inch by inch to represent its master's expanded power. The wielder is able to pull through any object they are capable of imagining from the mirror’s surface with the restriction that the object itself must fit through the mirror’s surface as if it were a window.

82

X403 - Alchemist’s Tower - Shield? - Blue: Technically the attache case of a traveling doctor, the Alchemist’s Tower is capable of being used as a wide variety of different weapons. Its form responds to its wielder, though in most cases it becomes a suitcase or a shield of some variety. This weapon was created to solve the world’s woes, and it quietly watches the suffering of others through an iron eye inlaid in the front of the case.

Power: F-A

Defense: F-A

Tech: F-A

Anima: EX

Special: A

Feedback: F

GM’s Note: I love suitcase weapons, and Alchemist’s tower is exactly that with some support tacked onto the side. It’s technically playable as simply a doctor’s bag or something you could tank with OR some sort of alchemy minigun. Whenever Alchemist’s Tower observes or is caused direct, physical damage, it will concoct a remedy inside of itself. In many cases, it will spit health potions to be tossed to allies OR if it sees a dangerous foe it may build acid vials that can be thrown or fired from a repeating barrel that can emerge from the side of the suitcase. It can also be used as a tower shield with potions lining the inside of the great construction. Its shape and its contents depend on the wielder!

Comments

17

I really like spymaster(36) because it would be fun to see what happens when the information the PC has is false or misinterpreted. 19


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