Here we are, the model of the low poly orc is done. Not that low poly as you can see, I feel like an N64 would have some problems handling this guy.
I might use it in the future to learn the rigging, but right now I want to keep it just as a benchmark for the modeling of the stadium, which from now on will feel incredibly easier.
One thing I won't do for sure with him will be the texture paint, because, hell, I tried it for 90 minutes and it broke me. You can see the texture paint tabs on the left side of the screenshot, and if they look kind of bare-bones it's because they are.
There's ONE default brush for texture painting and not even an add-on for additional presets. The fill tool constantly spills outside the selected area giving an ugly low-res feel, and the brush can't fix it because it's a frying airbrush, round, large and weak.
Moreover, the program lags a lot while using the tool because apparently, Blender doesn't like to work with bitmaps.
It feels like I'm using goddamn MS Paint, on Windows 2000.
So yeah, I guess that Blender's devs arent' putting their money on texture painting and are instead working on the Grease Pencil, which, if you wonder, it can be drawn on 3D surfaces and be rigged and has a lot more features that make it look like a proper drawing program but with a 3D twist.

This is an example of what you can do with Grease Pencil in 3D, from the artist whose tutorials I'm following. It can really help me to stand out.
Good, I've only one thing to learn.