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rickleone
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Boxing Gorilla Animation - WIP

Hey guys, I'm alive. Even if very weary because of the vaccine side effects.

(Yeah, it took some time because in Europe we had to share our vaccines with those homophobic half-dictatorships on the East border that don't respect their immigrants' quota. Fuck them.)

Since I feel very tired, I wanted at least to update you with the WIP of the animation I'm working on. The one I expected to post last week for Gorilla Boxing Day and instead I opted for John's reward.

It's developing, if you feel like the flow hiccups in some moments, it's because I put a bunch of "hold frames" there to replace with in-betweens to slow down the rhythm around the recovery from the punches.

The characters are my current avatar Gokong and the primal human Rubor, because if any sane artist uses furries and humans to play with size and strength difference, I prefer humans that are as big as furries.

This is currently a 10FPS animation, the standard for TV is 24-on-two, equivalent to a 12, and I'm deciding where to put the handful of in-betweens required to reach the 12FPS.

In your opinion, the velocity of the animation up to this point is ok? Or does it feel it's moving too fast?

Yes I know, these two are two dumbasses because no one of them cares bout dodging or defending. I guess this is also the charm.

Boxing Gorilla Animation - WIP

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