Lenchi:
After a bit of experimentation, we have considered changing the branched flowers to these lotus like flowers instead:
Zoey Shower CG Mini Game Steps:
Rub off the spots of dirt
foam builds up in the areas that are being scrubbed (dirt fades out)
When 100% foam is reached, the sponge turns into a shower head (insert short dialogue to make this clear)
foam is washed off with constant water flow of shower-head (no clicking needed)
while using shower head, wetness fades in evenly across Zoey's body
When 100% wetness is reached, sparkle effect sets in - end of mini game
Here Lenchi started to work on a cg for a beauty salon. Time to relax to the max:
And here we have a cg for our very first bad ending. Step with Zoey in to the bidding booth:
Colouring for the mini cg on the screen for the side of the box:
Andro design tiers low - medium - high quality
Here is an upcoming CG of Zoey flashing her boobies that’s currently being worked on. She will have to decide if she'll flash her boobas for a side quest.:
JustNox:
Slowly the area in Zoey’s apartment building is being expanded outside of her little corner:
Nox added more ad banners on the buildings and generally redesigned the inner area a bit to make it feel more like a busy trading center.
Added vending machines and slutservice boxes all over the scene
He especially worked with the road sides - to make them feel more alive yet still free to walk (mostly) -added lamplights
-added roadwalks with signs
-added generally small objects on the sides of the road (trashcans, adboards, techy boxes)
-added drain gates and sewer hatches. Not only functional decorations, but they can also emit steam, adding some dynamics to the picture!
Reworked kiosk building, made it smaller and more kiosk-feeling. There's also optional version without it and with bigger alley on the left side of Zoey's building:
Aine:
Meanwhile Aine has made beautiful sci-fi suits to appeal to the more modern trend setters in the Neon City:
Here is some progress on overworld's version of the guard. Currently the plan is to make them bulkier and change some of the armour for the legs:
Here is the female version of the enforcer:
Ohm_Ena:
The hairstyles are in! Even more variation to the Neon Cities sense of fashionable hair cuts:
Here is one of the examples for one of the many combinations from the sci-fi clothes set and how it would look in-game:
Zanzo:
Fun fact: The tab menu that is in v0.1 was only ever a mockup, hehe. Zanzo has taken the time to start work on a super clean version of the menu. If you look closely in the in-game version of v0.1, you can actually see that a lot of the lines are not quite aligned with each other. This will be fixed in the future! :) Additionally, Zanzo is working on multiple other menu overhauls as well as new or improved features and mechanics which will be revealed when they get to a presentable state, so we’ll see if it will be ready for the next release already.
Desva:
Desva has been slowly placing some of the npc’s to fill in the city as well as other props to get a better feel for the size of the city and how we should adjust everything:
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