I apologize for how long this update has taken. It's been kind of a rough month for development. I tried working on factory stuff and some tech for handling growth states in between skinny and blob sizes, but I've been hitting a lot of walls. Not to worry though! I'm sure there's solutions to these problems and I'll solve them eventually. In the meantime, here's a pretty beefy update with lots of improvements, bug fixes and new character options.
I've done a total overhaul on the UI so it's not made up of those chunky, monolithic panels anymore. I divided things up into smaller, collapsible menus to keep things tidier. Be sure to check them out to find all the options.
I made lots of bug fixes as well. The feeding mechanic is a bit easier to use and less prone to glitches. Any weight gained will now persist between blob shapes and level loading. I also tried to eliminate some issues from the last build that were causing some PC's to chug badly despite handling older builds fine. (Hopefully that's fixed now.)
The character customizer has a lot of new options, including hair styles, eye types, glasses and more, plus 5 additional save slots for presets. I also added a menu for status effects so you can toggle stuff like hiccups and farts. More options for all these things are currently in the works.
Lastly, while the factory is very empty and far from finished, I decided to include it in this build so you can have a fresh location to blob out in. It's not optimized and doesn't work with the graphics settings yet, so keep that in mind if you get poor performance there. I put a test conveyor belt in so you can try it out, but the placement and amount of conveyors will change in the final version of this level. I still plan on adding the machines I mentioned in the last WIP post, but like I said, there's some hurdles to overcome.
Phew! I think that's it. Anyway, thanks for your patience and I hope you enjoy this update!
blobygon
2023-06-26 17:44:02 +0000 UTCKorota
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2023-06-21 00:26:26 +0000 UTCWowthisistoogood!
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