XaiJu
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Combat Improvements - Step One - Environment & General Additions

Per this previous poll and our latest changes to the clothing/character system, I've started working and designing a more engaging Combat System recently that considers your clothing choices as well.

As an extra unimportant detail (for now), the first drawing of this version is finished (I'll try to post a sketch soon) together with the entirety of the text that leads to the Next-Gen Combat Encounter.

In my previous post, I've also talked about having environments for the game. They will have these properties in common: Temperature, Terrain Type, Wind, Radiation, Sunlight, Atmosphere, Rain, Danger, Hazardous Events.

Since those would take a lot of time to develop all at once, I'm focusing on each property in part and how it'd affect your character during Combat. The first property I'm focusing on is Temperature. This relates to how the temperature of the environment you're in will affect your character during a combat encounter (for now). This is a pretty complex task, so I'm trying my best to do it properly and for this I've been relearning a lot of calculus and trigonometry. As an idea of how complex one step of the process can be, below you can find the function that determines whether your internal body temperature (the temperature your character's body is affected to, which is different from the outside temperature of the environment) should apply a DoT (damage over time effect).

Well, these details aren't important right now. What's important is what would make combat more fun for you for the first version of the Improved Combat System, in regards to the Environment and other general changes. (you can vote on multiple options, many options such as evasion speed will connect later to weariness levels which can be affected by temperature, rain, terrain type, etc.)

The choices with the highest amount of votes would be given priority.



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