XaiJu
sugarmint
sugarmint

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v0.1.4 Changelog & Details

Hey! The previous post will be accessible only to the Explorer and the Scientist Tiers, so I thought I might release a public post as well about the current state of the last version.

Basically, because I know it's been a long time, I've prepared the last update for release in its current state. It's not yet fully polished, but that's why this can be an opportunity for the players and.. me.

The opportunity is that I can both show everyone what the game currently looks like (and to show that I've not been slacking off 😅), and I can also use this as a way to collect bugs and make sure that by the time the Public Release will be out, not only will that build be polished, but also the $1 and the $5+ ones.

Very many things in this update wouldn't have been possible without Cyrus' help, and since this post may be referenced into the future, I'll give him a more honorary mention here as well.

Release Details for the next builds:

Summary Changelog:

Now, for transparency, here's what I'm aware of that's currently broken:

I've mentioned this on the locked post, but I'll mention it here as well. So, as I've specified, this update changed a lot of things in the backend, so many things may not work as they should. I'm making a list of everything that's broken over the next couple of days, then I'll get started right away on hammering down the bugs and making all builds of this version as polished as they can get by the Public Release is here.

Thank you for your attention and I wish you a great week.


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