End of Week Development Update - 7th February 2021
Added 2021-02-07 19:05:40 +0000 UTC
Hey, guys! For the sake of consistency, I'll try to keep you updated on what's most important about the developments of the last week and more relevant information about when the release is going to happen.
The Avatar UI is finished and with this occasion, there is also an updated Stats UI:
- Both Health and Energy will be represented by 5 triangles, each representing 20% of the remaining Health and Energy
- Lust will be shown under the form of a background tint on the Avatar + a Lust icon that becomes more and move visible on the middle of the stat bar. There will also hopefully be expressions that change depending on the current Lust level, as in her cheeks get more flushed in color, her eyes start wandering and details like that, but we'll see if it can be done for this update or for the next.
- During fights, you'll be able to see the Stats of the enemy without needing to have the Context bar open, same goes for your character as well, allowing you to see only the text content if you so wish (applicable for easy fights into the future).
- You can see a Beta GIF of it below. There's a small bug with one of the triangles on Health not disappearing in the correct order, but this will be fixed soon. As soon as the Lust icon is done, the styles are finished and the small bug is fixed, I will post a GIF in the next development update with the fully finished Stats UI.

- Been working on the last quest of the Village, that being the Festival Quest. I'm trying to add both depth and width to it, so that, just like the Exotic Beast Hunt Quest, it will be both long enough for a single playthrough, while allowing you to see more content on multiple playthroughs if you will want do so. You can see the Exotic Beast Hunt Quest on the left and the new Festival Quest on the right, in its current form. It will grow more and more. It will also feature a creative way to make the content more interesting, but I will elaborate more on this in the next development update.

Now, for the more important news, since I think many of you would like to see the update sooner, this is what I have to say:
- Right now, I'd say 95% or even more of the UI is finished, together with scaling for the most popular resolutions according to Google Analytics for this Patreon (1920x1080, 1280x720, 1366x768, 2560x1440, 3840x2140, + mobile screens).
- With that said, most of what's actually left is finishing writing the Festival Quest, making sure that the new UI doesn't accidentally lead to some dead ends and finishing the art.
- About the art, the new content's scenes include multiple drawings that happen during a scene sequence, so that instead of one static drawing for the whole thing, there will be like 2-3, depending on the circumstances. Because of this, there are still plenty of drawings left, but I'm sure you will appreciate this more than the old way of one drawing per one complete scene.
So, in conclusion, I'd say that around 27th February or so I think we can expect a release for $5 and $10 Patrons. I apologize it's been taking such a long time, but remaking an UI from scratch takes a lot of time even with help, so sadly it's been out of my hands. I hope that my estimate is correct and that you will like what I've prepared for you.
On that note, I wish you all a great week and I'm looking forward to working more and more on this update so that we won't miss the estimated release date mark. Unfortunately, I will need to take a 2-3 days break next Sunday, because that's when I'm getting the second dose of the vaccine and it's said that the side effects from the second dose are really bad for some people and for the long-term health of the game I shouldn't risk pushing needlessly.