Hey! As I've mentioned in the latest development update, there is an UI overhaul in the works, to complement the new Smartwatch UI as well. The idea behind this new UI is to make gameplay smoother, more presentable on multiple devices (such as smaller screens and mobile phones) and at the same time, it brings a lot of potential for upgrading the current mechanics of the game, such as the avatar system into one you'd hopefully like more. At the bottom of this post, you can see a comparison between the latest public version and the current version in the works (notice the lack of need to scroll down to see the full height of your character). Next comes a more elaborate description of what I've gone into lately.
All in all, I'm confident that these new changes (UI and underlying mechanics) are worth the time and effort, because a game needs both content and a fun way to enjoy that content. I definitely could've shortened the timeframe to the next update by not going into these changes, but in the long term, these changes will be worth it.
These days I'm going to continue working on what I've said before, so that I can more quickly get back to developing a steady flow of written content. One disclaimer though, I'm going to probably take a day or two off on Sunday, because I'm getting vaccinated against the new coronavirus and I think it's best to take it easy to mitigate any potential side effects.
Below you can see a comparison between the new UI-in-Progress and the old UI (v0.1.3).

