XaiJu
sugarmint
sugarmint

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Malevolent Planet v0.1.1 Public Release

Hey there! If you are a new player and/or you came from Crushstation's Patreon, I welcome you to my Patreon and I hope you will enjoy playing my game.

This is the first public release since v0.0.5, so I'll make the changelogs by comparing the game in its current form to the one you played if you didn't have access to the Patreon builds. A few things I might forget to mention, but you'll see them in the game anyway.

Offline version in the attachments below (or mega here). I would prefer if you played the offline one, not the itch from above because the offline versions loads images way faster.

 Itch version here: https://sugarmint.itch.io/malevolent-planet 

v0.1.1 - 13th September 2020

Coding:

• Life-Simulator System - Introduced a new system to the game to remove linearity from the story's continuation and to give players more choices in how they want to pursue the new content. After the events of the last version, your character finds herself free to do whatever she wants. If you already finished the linear story or want to jump straight into a Life-Sim style of gameplay, go ahead and press the third link after you customize your character. The page will explain better.

• Skip System that allows you to skip straight to the LifeSim mechanic as mentioned above if you don't have the patience or if you finished the first part already. I put a lot more effort in writing and interactions in the LifeSim part.

• Redesigned the Welcome page.

• Redesigned the sidebar. You now have a navigation bar that allows you to cycle through the relevant menus. Looks to see your character, Stats to see details like time and your character's status bars, Items to see how wealthy you are in a currency called Krona which was designed in-house for the game. This removes a lot of the clutter from v0.0.5, no need to really scroll down anymore.

• Redesigned the Character Creation screen. In addition to v0.0.5, you will have more options such as: Cameltoe Type, Pubic Hair Type, Pubic Hair Color. There is an extra addition to the Body Type as well, thin.

• Added a right sidebar to see the enemy you're fighting and their current status. It'll also be used for NPC dialogues and NSFW interactions with them into the future.

• Combat System - Introduced a new system that allows you to fight enemies. For now, there is only one enemy for one location, but the next versions will bring more locations and more enemies. A sex mechanic is also being built for NSFW scenes with the Combat System as reference.

• Maps - For the Life-Simulator system, you can now travel freely to any location by clicking on that location.

• Quests - Introduced a new system that allows you to start and complete quests at your own pace. 

• Quests UI for Maps - Introduced an interface for the maps which allows you to see where you should go and if you hover your cursor over that location you will see a tooltip telling you when to visit that area to continue or begin or finish a quest. 

• Quests UI Menu - Introduced an interface that shows your currently active quests, together with descriptions of where and when you should go. It serves an identical purpose to the Quests UI, but it's a nice alternative.

• Tutorial Menu - It's a tutorial that occurs after you skip to the life simulator system or after you finish the linear story. It will show you the Quests UI and how to cycle weapons because each of the (for now) two weapons has its special stats which might or might not work for the enemy/enemies you're fighting.

• Animation System - Introduced a new animation system that acts as a gameplay mechanic, but it's only used once right now in a quest.

• Wardrobe UI & System - Introduced a wardrobe in your character's room where she can get dressed. It was redesigned recently, but it didn't even exist in v0.0.5 so it's not worth to mention it separately.

• Events System - Introduced an events system for.. events.

• Credits Menu - I received a lot of help with the development of Malevolent Planet so I made a menu to thank them personally. You can see every person's contributions by hovering over their name.

• Preloading character assets when you start the game, preventing blinking in online versions and even local versions.

• Ship Upgrade System. You won't see any of this yet, it's a mechanic used in combination with the main story and it revolves around you helping your engineer, Alberto, with resources to upgrade parts of the ship. The engine at the next level allows you to travel to a city, and in the level after that interplanetary travel is possible. Other rooms will be upgradeable as well.

• Spent a ton of time on fixing bugs.


Art:

• More Character Assets, mentioned in the "Redesigned the Character Creation screen" bulletpoint.

• More digital drawings, every quest has at least one digital drawing. The public version has a few uncensored images in the Shower Event from the Sanitation Room, but all the others are censored and available only for $5+ Patrons.

• Assets for a few enemies and two digital drawings for the first enemy.

• More clothes. (bikini, dress, and more)

• More portraits.

• More backgrounds.

• Icons for the wardrobe clothes.


Writing:

• An extra 80,000 words over v0.0.5, bringing the game to around 120,000 in v0.1.1. 

• Continuation of the story from the events of v0.0.5.

• An event in the Sanitation Room with many choices at every turn, which turn into separate branches. The next version will bring more events in the Sanitation Room, but until then you can replay this one to reach a different ending if you want.

• Four quests. At least one for each crew member. 

• Dialogues with your crew members. You can find more about them in these dialogues and also in the quests. 

• Dialogues with the human camp people which happen at random times during the day.

• Texts for every location in the game. Many of them will be expanded upon with more content.

• Steadily added more and more content which builds up the lore around upgrading the ship and travelling to another city. Check the "Ship Upgrade System" bulletpoint from the writing section for more info.

Well, that's enough for a changelog right now. I hope you'll like this update. I've worked a lot on Malevolent Planet since the latest public release because finishing university allowed me the time I needed to dedicate myself fully to the game. If you like it, please consider supporting the project. Thank you!

Malevolent Planet v0.1.1 Public Release Malevolent Planet v0.1.1 Public Release Malevolent Planet v0.1.1 Public Release

Comments

Oops, I don't want you to think I'm disappointed. I juts want to help you tracking bug. I'm a computer programmer and I know how it's could be difficult to found them. And I also understand you can't always fix them all in one release. You have to prioritize between bug fix, functionalities upgrade, new stuff... As always, I mean no rush. Take all the times you need to polish the game, and for you.

DamnedFrog

Well, that's the issue with the linear part of the game. It was done with much less experience so variables like tracking the number of sexual events might not work as they should. This update marked the first public release of the open world system and most of the content and polish went there, and the first part of the game, the linear one specifically ends up where the lifesim part begins. I've updated it a bit to fix some minor UI adjustments and to make sure it leads to the second part without issues, but I couldn't fix everything :( Once the LifeSim part will eclipse the linear part in terms of content (it already does, more than half of this version's content is there), I will revise the linear story and clean up its code a little. I actually remember you being disappointed by the sexual events counter not updating as they should :D so I tried to fix it where I could, even in the linear story, but I seem to have missed at least that part. I'll check it out again in this update, which also focuses mostly on the addition of new content to the LifeSim part of the game, since that's the way the game has been progressing for a few months at this point.

SugarMint

Sorry for my long silence, I was on other things theses last weeks... But today I could make a quick test of the v0.1.1 Public Release version. I think there could be a little issue with the sexual events counter. I just restart the game. After the first sexual encounter, around the lake when Emma is rape by Ted (if you choose to run away instead of shooting him in the leg), I check the Character Screen. And I saw "You have had 4 sexual events so far.". But it was the first sexual scene I encounter. So I restart again. But this time, I check the Character Screen after each scene. The count was always 0, until after the rape, where it was 2 sexual events this time. Is it because the rape is so intense it's count as more than one ? :-)

DamnedFrog

Ask away 😁

SugarMint

the game looks awesome. i have a question about the Groody'Jinx mission though.

Jack Hallows

Yes.

SugarMint

Is it better to start a new game ?

DamnedFrog


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