Release Date Announcement for v0.1.1
Added 2020-08-18 22:37:44 +0000 UTC
I will start this by announcing an estimated release date range for v0.1.1, 26-29 August. Below is a short summary of the game's developments since the beginning of the month. Please note that most of those fixes are applicable to the additions introduced since the LifeSim part of the game begins.
Bugs:
- Backgrounds are now static in the background as you scroll the text.
- Changing the currently equipped item now works properly.
- From now on, the developed passages with clickable links that do not lead to other passages will scroll down a little when you click them to show the new text without you scrolling down yourself. This is applicable on the passages from the LifeSim part of the game, it's tough going back to the passages from the linear part of the game to add auto-scrolling. I may do it if I overhaul the linear part later.
UI:
- UI for Combat System is done. I'll play around with the CSS styles when I can to make it look nicer, but it's functional right now.
- UI for Images. My digital drawing of a scene is resized within the passage to fit the text, but if you want to see it in full resolution you can click it. Click around the image to return to the passage.
- UI for Quests is done, I will elaborate in the development update I'm making after this.
Coding:
- The Combat System has been coded in and it will be improved over iterations. Current enemy type is Corrupted Plant, and before the release of this version the Tentacle enemy type will also be included.
- Widgets for Scenes have been coded in today. From now on, the chance that some expressions of clothes do not appear as they should won't be as high as it was before with me updating variables one by one.
Art:
- I didn't include it, but the ship's level 2 map is ready to be used in later versions of the game.
- Drew Likurieris Character Portraits for a few characters that are planned to be used.
- Working on a digital drawing for the Corrupted Plant Loss scene.
Writing:
- 7-8+ Village Dialogues are ready for curation and addition to the game's code.
- 6+ Ship Dialogues are ready for curation and addition to the game's code.
- Working on writing the epilogue of the quest that has more text content.
- Working on the short quest that uses the combat system.
In conclusion, Art and Writing are my only considerable obstacles before the release and I'm confident that I can get everything ready by the end of the month.