WiP UI GIF - Details below
I didn't cross any checklists, because all today's work was spent on programming the combat system. 14 hours in a row of constant JavaScript today with another 12 hours yesterday to get a combat system done from scratch, resulting in 26 hours of crunch over the span of two days to get the first iteration of the combat system ready sooner.
I've made a lot of progress on it, with 5-6 Combat States (seen in the first image, courtesy of a very helpful senior programmer from the Twine channel who helped me conceptualize it as a diagram). The only state the image diagram does not show is the Flee state that I've added in, since that is a possible action for the player character.
The gif is a Work-In-Progress UI that I use to debug the combat states, so it will look better soon. It's been a lot of work just setting up the systems underneath, so I couldn't spend too much time on the UI before I could make this development update.
Once the debugging process is done and the combat UI is finished, the combat system will have its own post where I will post a gif of an encounter (with both a portrait for the enemy and its stats on the right sidebar) and I will describe how the encounter starts.
The best thing about it is that it allows me to make unique fights and that I can always add locations, each with its own unique enemies, each with its own unique stats/attacks and so on. I will go into more detail in the upcoming post of the system.
SugarMint
2020-08-16 01:17:45 +0000 UTCDamnedFrog
2020-08-16 01:09:08 +0000 UTC