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sugarmint
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Progress on the development of Malevolent Planet - 14th August 2020

WiP UI GIF - Details below

I didn't cross any checklists, because all today's work was spent on programming the combat system. 14 hours in a row of constant JavaScript today with another 12 hours yesterday to get a combat system done from scratch, resulting in 26 hours of crunch over the span of two days to get the first iteration of the combat system ready sooner.

I've made a lot of progress on it, with 5-6 Combat States (seen in the first image,  courtesy of a very helpful senior programmer from the Twine channel who helped me conceptualize it as a diagram). The only state the image diagram does not show is the Flee state that I've added in, since that is a possible action for the player character.

The gif is a Work-In-Progress UI that I use to debug the combat states, so it will look better soon. It's been a lot of work just setting up the systems underneath, so I couldn't spend too much time on the UI before I could make this development update.

Once the debugging process is done and the combat UI is finished, the combat system will have its own post where I will post a gif of an encounter (with both a portrait for the enemy and its stats on the right sidebar) and I will describe how the encounter starts. 

The best thing about it is that it allows me to make unique fights and that I can always add locations, each with its own unique enemies, each with its own unique stats/attacks and so on. I will go into more detail in the upcoming post of the system. 

Progress on the development of Malevolent Planet - 14th August 2020 Progress on the development of Malevolent Planet - 14th August 2020

Comments

Don't worry, motivation was driving me. A combat system would definitely make the game more fun and more playable, and I wanted to make sure that the next release contains a working version so now we have it. Outside of some UI tweaks and setting up some actions it's mostly ready for the next release. Since I've been in the coding mood lately, I also want to fix the UI for the quest system because it was not initiative to find out where the quest was in the first release of the life simulator version (I'll make it public soon, just lost track of days due to focusing on developments).

SugarMint

26h in two days?! Don't exhaust yourself.

DamnedFrog


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