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Progress on the development of Malevolent Planet - 13th August 2020

Today I've been tinkering a lot on the combat system. I've received a lot of guidance in the process, so I think that a first iteration shouldn't be too far off. When I got too tired from all the complex systems surrounding the generation of enemies and their attack types, I rested by fixing bugs. 

Bug Checklists:

The second bug prevented me from developing the player's actions in the combat system further, but now that that is over with I can continue. 

The weekly release idea I've been planning relies on a good-functioning of the systems built underneath the game. I didn't really expect that a combat system can be so complex, but it really is because it comes with a lot of essential aspects that need to be built on it. I want the next release to have way more playable content than the initial release, which it will with the stuff I'm putting in day by day, so the only thing I ask for right now is patience. Still aiming for a release by the end of the month, but I'm not sure how soon it will be.

Progress on the development of Malevolent Planet - 13th August 2020 Progress on the development of Malevolent Planet - 13th August 2020 Progress on the development of Malevolent Planet - 13th August 2020 Progress on the development of Malevolent Planet - 13th August 2020

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