Progress on the development of Malevolent Planet - 12th August 2020
Added 2020-08-12 13:44:31 +0000 UTC
I apologize for the silence from the last few days, I've been trying to speed up my recovery by resting so that I can get back to drawing sooner. I've still worked on other checklists for the incoming version.
The Coding Checklists:
- Enemies are randomly generated from a list of enemies that make sense for the location the player character is in.
- Their stats are randomly generated from a range of possible values specific to each type of enemy.
- As per the fight system as a whole, it warrants a different post which I'll make once I've finished coding an alpha version from the logic diagram. This may be today or tomorrow, depending on how well it goes.
The UI Checklists:
- Finished an initial sketch for the UI (fourth screenshot). This will also warrant a different post that will come shortly after I coded the fight system in, possibly a feedback poll as well regarding the UI placement.
- The sketch contains a right sidebar, which can be freely hidden or shown. Once the fight begins, it will automatically be displayed (you can hide it after though by clicking the arrow). I don't know where else I could show the enemy's stats, so I resigned to this.
- On a different note, this can bring in a dialogue mechanic of a different kind. Let's say your player is in an alien bar, and one of those aliens appears to be under the influence of a locally grown alcohol-like substance, which in consequence makes him a troublemaker. We'll call him a drunkard troublemaker. Well, you can decide to deal with him yourself, but you cannot use violence as the bar owner may throw you out as well, not just the drunkard. One scenario I designed today contains the possibility of alluring this drunkard with your character's looks to calm him down through dialogue choices, and you will see the drunkard's stats on the right sidebar. Each choice may bring his Lust up, or it might as well bring his Lust down. In conclusion, I will use this example in a feedback poll to see your opinion on whether it's worth making content of this kind.
The Writing Checklists:
- Wrote at least 4 more dialogues that happen in the village.
- The quest's steps' contents are pretty much finished. It all builds up to the climax of the quest, a party of sorts. I will not get too much into this party, but rest assured that it will have a lot of emphasis on the submissive/dominant fetish choices which will affect the subdom stat of the player.
I tried to keep this as short as possible, as the Fight UI & Fight System & Dialogue Combat Events are warranted their own posts. As I finish writing this, I will continue coding the Fight system.