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Technical Tips for Environment Artists - Pt2

Welcome to Part 2 of this series on the Technical aspects of environment art. In this section I’ll be discussing the methods you can use for Master Materials, Substance Designer, Foliage Brush, and Final Optimization phase. In Part 1 I went through my process of streamlining and optimizing the asset creation phase outside of Unreal. If you haven’t checkout out Part 1 then I recommend so to learn some more technical tips!

wgray_Populating a Junkyard_ Tutorial 2.pdf


Technical Tips for Environment Artists - Pt2

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