Stayed up late to post this in-stead of pushing until tomorrow.
All reported bugs (?) should be fixed.
LOTS of AI changes all over, especially when/where it was broken.
Fixed a few sticky end-pieces on some narrow guide-rails
Fixed one of the broken raised-highway on/off ramp model pieces near default spawn, should fix a few spots where lanes suddenly end.
Are cypress trees fixed? I fixed it twice in-game, hopefully it stays this time - Renamed texture but not the map_to name so model can still call the right texture. Was a game resource conflict and not even a problem with what I've done, it's the actual game engine itself.
There's a building missing a roof near the skate-park ramp thing, it doesn't affect much of anything and the model will be replaced soon anyways. Just ignore it for now.
Fixed title / description typo and updated the misc description stuffs.
MISSING BRIDGE FIXED. WHOOPS! That was REALLY nasty.
AI completely broken on a pair of on/off ramps fixed.
That should be all. 4.8x GB. Removed a few more unnecessary WIP files.
Thank-you for your support and GREAT BUG REPORTING!
If there's still any nasty bugs, give me a shout-out over on the discussion / resource thread on BeamNG site. That way I'll officially see it.
With a little luck this will be a little smoother and I didn't break more of the AI than I fixed/improved. I guess we shall see!
If all goes well enough, this will eventually make it to the public servers, be it the game-official ones when they fix the update process for mods (it's down right now, technical difficulties), or be it on another mod site somewhere else for the mean-time. Depends how long the outage lasts.
--Enjoy and DO report any issues you may have!
Felix Wiesner
2024-11-24 21:33:02 +0000 UTCKyle Duell
2024-09-29 21:41:15 +0000 UTCDiego Correa
2024-08-31 23:28:45 +0000 UTC